Line endings

This commit is contained in:
TDSSS
2020-03-22 03:42:25 +01:00
parent 2562323e5c
commit 2b037b29d1
2 changed files with 1222 additions and 1222 deletions
+218 -218
View File
@@ -1,218 +1,218 @@
/obj/item/clothing/head/wizard
name = "wizard hat"
desc = "Strange-looking hat-wear that most certainly belongs to a real magic user."
icon_state = "wizard"
gas_transfer_coefficient = 0.01 // IT'S MAGICAL OKAY JEEZ +1 TO NOT DIE
permeability_coefficient = 0.01
armor = list("melee" = 30, "bullet" = 20, "laser" = 20, "energy" = 20, "bomb" = 20, "bio" = 20, "rad" = 20, "fire" = 100, "acid" = 100)
resistance_flags = FIRE_PROOF | ACID_PROOF
//Not given any special protective value since the magic robes are full-body protection --NEO
strip_delay = 50
put_on_delay = 50
magical = TRUE
dog_fashion = /datum/dog_fashion/head/blue_wizard
/obj/item/clothing/head/wizard/red
name = "red wizard hat"
desc = "Strange-looking, red, hat-wear that most certainly belongs to a real magic user."
icon_state = "redwizard"
dog_fashion = /datum/dog_fashion/head/red_wizard
/obj/item/clothing/head/wizard/black
name = "black wizard hat"
desc = "Strange-looking black hat-wear that most certainly belongs to a real skeleton. Spooky."
icon_state = "blackwizard"
dog_fashion = null
/obj/item/clothing/head/wizard/clown
name = "purple wizard hat"
desc = "Strange-looking purple hat-wear that most certainly belongs to a real magic user."
icon_state = "wizhatclown"
item_state = "wizhatclown" // cheating
dog_fashion = null
/obj/item/clothing/head/wizard/fake
name = "wizard hat"
desc = "It has WIZZARD written across it in sequins. Comes with a cool beard."
icon_state = "wizard-fake"
gas_transfer_coefficient = 1
permeability_coefficient = 1
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 0)
magical = FALSE
resistance_flags = FLAMMABLE
dog_fashion = /datum/dog_fashion/head/blue_wizard
/obj/item/clothing/head/wizard/marisa
name = "Witch Hat"
desc = "Strange-looking hat-wear, makes you want to cast fireballs."
icon_state = "marisa"
dog_fashion = null
/obj/item/clothing/head/wizard/magus
name = "Magus Helm"
desc = "A mysterious helmet that hums with an unearthly power"
icon_state = "magus"
item_state = "magus"
dog_fashion = null
/obj/item/clothing/head/wizard/amp
name = "psychic amplifier"
desc = "A crown-of-thorns psychic amplifier. Kind of looks like a tiara having sex with an industrial robot."
icon_state = "amp"
dog_fashion = null
/obj/item/clothing/suit/wizrobe
name = "wizard robe"
desc = "A magnificant, gem-lined robe that seems to radiate power."
icon_state = "wizard"
item_state = "wizrobe"
gas_transfer_coefficient = 0.01
permeability_coefficient = 0.01
body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS|LEGS
armor = list("melee" = 30, "bullet" = 20, "laser" = 20, "energy" = 20, "bomb" = 20, "bio" = 20, "rad" = 20, "fire" = 100, "acid" = 100)
allowed = list(/obj/item/teleportation_scroll)
flags_inv = HIDEJUMPSUIT
strip_delay = 50
put_on_delay = 50
resistance_flags = FIRE_PROOF | ACID_PROOF
magical = TRUE
/obj/item/clothing/suit/wizrobe/red
name = "red wizard robe"
desc = "A magnificant, red, gem-lined robe that seems to radiate power."
icon_state = "redwizard"
item_state = "redwizrobe"
/obj/item/clothing/suit/wizrobe/black
name = "black wizard robe"
desc = "An unnerving black gem-lined robe that reeks of death and decay."
icon_state = "blackwizard"
item_state = "blackwizrobe"
/obj/item/clothing/suit/wizrobe/clown
name = "Clown Robe"
desc = "A set of armoured robes that seem to radiate a dark power. That, and bad fashion decisions."
icon_state = "wizzclown"
item_state = "wizzclown"
/obj/item/clothing/suit/wizrobe/marisa
name = "Witch Robe"
desc = "Magic is all about the spell power, ZE!"
icon_state = "marisa"
item_state = "marisarobe"
/obj/item/clothing/suit/wizrobe/magusblue
name = "Magus Robe"
desc = "A set of armoured robes that seem to radiate a dark power"
icon_state = "magusblue"
item_state = "magusblue"
/obj/item/clothing/suit/wizrobe/magusred
name = "Magus Robe"
desc = "A set of armoured robes that seem to radiate a dark power"
icon_state = "magusred"
item_state = "magusred"
/obj/item/clothing/suit/wizrobe/psypurple
name = "purple robes"
desc = "Heavy, royal purple robes threaded with psychic amplifiers and weird, bulbous lenses. Do not machine wash."
icon_state = "psyamp"
item_state = "psyamp"
/obj/item/clothing/suit/wizrobe/fake
name = "wizard robe"
desc = "A rather dull, blue robe meant to mimick real wizard robes."
icon_state = "wizard-fake"
item_state = "wizrobe"
gas_transfer_coefficient = 1
permeability_coefficient = 1
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 0)
resistance_flags = FLAMMABLE
magical = FALSE
/obj/item/clothing/head/wizard/marisa/fake
name = "Witch Hat"
desc = "Strange-looking hat-wear, makes you want to cast fireballs."
icon_state = "marisa"
gas_transfer_coefficient = 1
permeability_coefficient = 1
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 0)
resistance_flags = FLAMMABLE
magical = FALSE
/obj/item/clothing/suit/wizrobe/marisa/fake
name = "Witch Robe"
desc = "Magic is all about the spell power, ZE!"
icon_state = "marisa"
item_state = "marisarobe"
gas_transfer_coefficient = 1
permeability_coefficient = 1
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 0)
resistance_flags = FLAMMABLE
magical = FALSE
//Shielded Armour
/obj/item/clothing/suit/space/hardsuit/shielded/wizard
name = "battlemage armour"
desc = "Not all wizards are afraid of getting up close and personal. Not spaceproof despite its appearance."
icon_state = "hardsuit-wiz"
item_state = "wiz_hardsuit"
recharge_rate = 0
current_charges = 15
recharge_cooldown = INFINITY
shield_state = "shield-red"
shield_on = "shield-red"
min_cold_protection_temperature = ARMOR_MIN_TEMP_PROTECT
max_heat_protection_temperature = ARMOR_MAX_TEMP_PROTECT
helmettype = /obj/item/clothing/head/helmet/space/hardsuit/shielded/wizard
armor = list(melee = 30, bullet = 20, laser = 20, energy = 20, bomb = 20, bio = 20, rad = 20, fire = 100, acid = 100)
slowdown = 0
resistance_flags = FIRE_PROOF | ACID_PROOF
magical = TRUE
/obj/item/clothing/suit/space/hardsuit/shielded/wizard/arch
desc = "For the arch wizard in need of additional protection."
recharge_rate = 1
recharge_cooldown = 0
max_charges = 15
min_cold_protection_temperature = SPACE_SUIT_MIN_TEMP_PROTECT
max_heat_protection_temperature = SPACE_SUIT_MAX_TEMP_PROTECT
helmettype = /obj/item/clothing/head/helmet/space/hardsuit/shielded/wizard/arch
/obj/item/clothing/head/helmet/space/hardsuit/shielded/wizard
name = "battlemage helmet"
desc = "A suitably impressive helmet."
icon_state = "hardsuit0-wiz"
item_state = "wiz_helm"
item_color = "wiz"
min_cold_protection_temperature = ARMOR_MIN_TEMP_PROTECT
max_heat_protection_temperature = ARMOR_MAX_TEMP_PROTECT
armor = list(melee = 30, bullet = 20, laser = 20, energy = 20, bomb = 20, bio = 20, rad = 20, fire = 100, acid = 100)
actions_types = list() //No inbuilt light
resistance_flags = FIRE_PROOF | ACID_PROOF
magical = TRUE
/obj/item/clothing/head/helmet/space/hardsuit/shielded/wizard/attack_self(mob/user)
return
/obj/item/clothing/head/helmet/space/hardsuit/shielded/wizard/arch
desc = "A truly protective helmet."
min_cold_protection_temperature = SPACE_HELM_MIN_TEMP_PROTECT
max_heat_protection_temperature = SPACE_HELM_MAX_TEMP_PROTECT
/obj/item/wizard_armour_charge
name = "battlemage shield charges"
desc = "A powerful rune that will increase the number of hits a suit of battlemage armour can take before failing.."
icon = 'icons/effects/effects.dmi'
icon_state = "electricity2"
/obj/item/wizard_armour_charge/afterattack(obj/item/clothing/suit/space/hardsuit/shielded/wizard/W, mob/user)
. = ..()
if(!istype(W))
to_chat(user, "<span class='warning'>The rune can only be used on battlemage armour!</span>")
return
W.current_charges += 8
to_chat(user, "<span class='notice'>You charge [W]. It can now absorb [W.current_charges] hits.</span>")
qdel(src)
/obj/item/clothing/head/wizard
name = "wizard hat"
desc = "Strange-looking hat-wear that most certainly belongs to a real magic user."
icon_state = "wizard"
gas_transfer_coefficient = 0.01 // IT'S MAGICAL OKAY JEEZ +1 TO NOT DIE
permeability_coefficient = 0.01
armor = list("melee" = 30, "bullet" = 20, "laser" = 20, "energy" = 20, "bomb" = 20, "bio" = 20, "rad" = 20, "fire" = 100, "acid" = 100)
resistance_flags = FIRE_PROOF | ACID_PROOF
//Not given any special protective value since the magic robes are full-body protection --NEO
strip_delay = 50
put_on_delay = 50
magical = TRUE
dog_fashion = /datum/dog_fashion/head/blue_wizard
/obj/item/clothing/head/wizard/red
name = "red wizard hat"
desc = "Strange-looking, red, hat-wear that most certainly belongs to a real magic user."
icon_state = "redwizard"
dog_fashion = /datum/dog_fashion/head/red_wizard
/obj/item/clothing/head/wizard/black
name = "black wizard hat"
desc = "Strange-looking black hat-wear that most certainly belongs to a real skeleton. Spooky."
icon_state = "blackwizard"
dog_fashion = null
/obj/item/clothing/head/wizard/clown
name = "purple wizard hat"
desc = "Strange-looking purple hat-wear that most certainly belongs to a real magic user."
icon_state = "wizhatclown"
item_state = "wizhatclown" // cheating
dog_fashion = null
/obj/item/clothing/head/wizard/fake
name = "wizard hat"
desc = "It has WIZZARD written across it in sequins. Comes with a cool beard."
icon_state = "wizard-fake"
gas_transfer_coefficient = 1
permeability_coefficient = 1
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 0)
magical = FALSE
resistance_flags = FLAMMABLE
dog_fashion = /datum/dog_fashion/head/blue_wizard
/obj/item/clothing/head/wizard/marisa
name = "Witch Hat"
desc = "Strange-looking hat-wear, makes you want to cast fireballs."
icon_state = "marisa"
dog_fashion = null
/obj/item/clothing/head/wizard/magus
name = "Magus Helm"
desc = "A mysterious helmet that hums with an unearthly power"
icon_state = "magus"
item_state = "magus"
dog_fashion = null
/obj/item/clothing/head/wizard/amp
name = "psychic amplifier"
desc = "A crown-of-thorns psychic amplifier. Kind of looks like a tiara having sex with an industrial robot."
icon_state = "amp"
dog_fashion = null
/obj/item/clothing/suit/wizrobe
name = "wizard robe"
desc = "A magnificant, gem-lined robe that seems to radiate power."
icon_state = "wizard"
item_state = "wizrobe"
gas_transfer_coefficient = 0.01
permeability_coefficient = 0.01
body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS|LEGS
armor = list("melee" = 30, "bullet" = 20, "laser" = 20, "energy" = 20, "bomb" = 20, "bio" = 20, "rad" = 20, "fire" = 100, "acid" = 100)
allowed = list(/obj/item/teleportation_scroll)
flags_inv = HIDEJUMPSUIT
strip_delay = 50
put_on_delay = 50
resistance_flags = FIRE_PROOF | ACID_PROOF
magical = TRUE
/obj/item/clothing/suit/wizrobe/red
name = "red wizard robe"
desc = "A magnificant, red, gem-lined robe that seems to radiate power."
icon_state = "redwizard"
item_state = "redwizrobe"
/obj/item/clothing/suit/wizrobe/black
name = "black wizard robe"
desc = "An unnerving black gem-lined robe that reeks of death and decay."
icon_state = "blackwizard"
item_state = "blackwizrobe"
/obj/item/clothing/suit/wizrobe/clown
name = "Clown Robe"
desc = "A set of armoured robes that seem to radiate a dark power. That, and bad fashion decisions."
icon_state = "wizzclown"
item_state = "wizzclown"
/obj/item/clothing/suit/wizrobe/marisa
name = "Witch Robe"
desc = "Magic is all about the spell power, ZE!"
icon_state = "marisa"
item_state = "marisarobe"
/obj/item/clothing/suit/wizrobe/magusblue
name = "Magus Robe"
desc = "A set of armoured robes that seem to radiate a dark power"
icon_state = "magusblue"
item_state = "magusblue"
/obj/item/clothing/suit/wizrobe/magusred
name = "Magus Robe"
desc = "A set of armoured robes that seem to radiate a dark power"
icon_state = "magusred"
item_state = "magusred"
/obj/item/clothing/suit/wizrobe/psypurple
name = "purple robes"
desc = "Heavy, royal purple robes threaded with psychic amplifiers and weird, bulbous lenses. Do not machine wash."
icon_state = "psyamp"
item_state = "psyamp"
/obj/item/clothing/suit/wizrobe/fake
name = "wizard robe"
desc = "A rather dull, blue robe meant to mimick real wizard robes."
icon_state = "wizard-fake"
item_state = "wizrobe"
gas_transfer_coefficient = 1
permeability_coefficient = 1
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 0)
resistance_flags = FLAMMABLE
magical = FALSE
/obj/item/clothing/head/wizard/marisa/fake
name = "Witch Hat"
desc = "Strange-looking hat-wear, makes you want to cast fireballs."
icon_state = "marisa"
gas_transfer_coefficient = 1
permeability_coefficient = 1
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 0)
resistance_flags = FLAMMABLE
magical = FALSE
/obj/item/clothing/suit/wizrobe/marisa/fake
name = "Witch Robe"
desc = "Magic is all about the spell power, ZE!"
icon_state = "marisa"
item_state = "marisarobe"
gas_transfer_coefficient = 1
permeability_coefficient = 1
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 0)
resistance_flags = FLAMMABLE
magical = FALSE
//Shielded Armour
/obj/item/clothing/suit/space/hardsuit/shielded/wizard
name = "battlemage armour"
desc = "Not all wizards are afraid of getting up close and personal. Not spaceproof despite its appearance."
icon_state = "hardsuit-wiz"
item_state = "wiz_hardsuit"
recharge_rate = 0
current_charges = 15
recharge_cooldown = INFINITY
shield_state = "shield-red"
shield_on = "shield-red"
min_cold_protection_temperature = ARMOR_MIN_TEMP_PROTECT
max_heat_protection_temperature = ARMOR_MAX_TEMP_PROTECT
helmettype = /obj/item/clothing/head/helmet/space/hardsuit/shielded/wizard
armor = list(melee = 30, bullet = 20, laser = 20, energy = 20, bomb = 20, bio = 20, rad = 20, fire = 100, acid = 100)
slowdown = 0
resistance_flags = FIRE_PROOF | ACID_PROOF
magical = TRUE
/obj/item/clothing/suit/space/hardsuit/shielded/wizard/arch
desc = "For the arch wizard in need of additional protection."
recharge_rate = 1
recharge_cooldown = 0
max_charges = 15
min_cold_protection_temperature = SPACE_SUIT_MIN_TEMP_PROTECT
max_heat_protection_temperature = SPACE_SUIT_MAX_TEMP_PROTECT
helmettype = /obj/item/clothing/head/helmet/space/hardsuit/shielded/wizard/arch
/obj/item/clothing/head/helmet/space/hardsuit/shielded/wizard
name = "battlemage helmet"
desc = "A suitably impressive helmet."
icon_state = "hardsuit0-wiz"
item_state = "wiz_helm"
item_color = "wiz"
min_cold_protection_temperature = ARMOR_MIN_TEMP_PROTECT
max_heat_protection_temperature = ARMOR_MAX_TEMP_PROTECT
armor = list(melee = 30, bullet = 20, laser = 20, energy = 20, bomb = 20, bio = 20, rad = 20, fire = 100, acid = 100)
actions_types = list() //No inbuilt light
resistance_flags = FIRE_PROOF | ACID_PROOF
magical = TRUE
/obj/item/clothing/head/helmet/space/hardsuit/shielded/wizard/attack_self(mob/user)
return
/obj/item/clothing/head/helmet/space/hardsuit/shielded/wizard/arch
desc = "A truly protective helmet."
min_cold_protection_temperature = SPACE_HELM_MIN_TEMP_PROTECT
max_heat_protection_temperature = SPACE_HELM_MAX_TEMP_PROTECT
/obj/item/wizard_armour_charge
name = "battlemage shield charges"
desc = "A powerful rune that will increase the number of hits a suit of battlemage armour can take before failing.."
icon = 'icons/effects/effects.dmi'
icon_state = "electricity2"
/obj/item/wizard_armour_charge/afterattack(obj/item/clothing/suit/space/hardsuit/shielded/wizard/W, mob/user)
. = ..()
if(!istype(W))
to_chat(user, "<span class='warning'>The rune can only be used on battlemage armour!</span>")
return
W.current_charges += 8
to_chat(user, "<span class='notice'>You charge [W]. It can now absorb [W.current_charges] hits.</span>")
qdel(src)