mirror of
https://github.com/ParadiseSS13/Paradise.git
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Line endings
This commit is contained in:
@@ -1,218 +1,218 @@
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/obj/item/clothing/head/wizard
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name = "wizard hat"
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desc = "Strange-looking hat-wear that most certainly belongs to a real magic user."
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icon_state = "wizard"
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gas_transfer_coefficient = 0.01 // IT'S MAGICAL OKAY JEEZ +1 TO NOT DIE
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||||
permeability_coefficient = 0.01
|
||||
armor = list("melee" = 30, "bullet" = 20, "laser" = 20, "energy" = 20, "bomb" = 20, "bio" = 20, "rad" = 20, "fire" = 100, "acid" = 100)
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resistance_flags = FIRE_PROOF | ACID_PROOF
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||||
//Not given any special protective value since the magic robes are full-body protection --NEO
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strip_delay = 50
|
||||
put_on_delay = 50
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magical = TRUE
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||||
dog_fashion = /datum/dog_fashion/head/blue_wizard
|
||||
|
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/obj/item/clothing/head/wizard/red
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name = "red wizard hat"
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||||
desc = "Strange-looking, red, hat-wear that most certainly belongs to a real magic user."
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||||
icon_state = "redwizard"
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dog_fashion = /datum/dog_fashion/head/red_wizard
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|
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/obj/item/clothing/head/wizard/black
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name = "black wizard hat"
|
||||
desc = "Strange-looking black hat-wear that most certainly belongs to a real skeleton. Spooky."
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icon_state = "blackwizard"
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dog_fashion = null
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||||
|
||||
|
||||
/obj/item/clothing/head/wizard/clown
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name = "purple wizard hat"
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desc = "Strange-looking purple hat-wear that most certainly belongs to a real magic user."
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icon_state = "wizhatclown"
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item_state = "wizhatclown" // cheating
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dog_fashion = null
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/obj/item/clothing/head/wizard/fake
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name = "wizard hat"
|
||||
desc = "It has WIZZARD written across it in sequins. Comes with a cool beard."
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icon_state = "wizard-fake"
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gas_transfer_coefficient = 1
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permeability_coefficient = 1
|
||||
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 0)
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magical = FALSE
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resistance_flags = FLAMMABLE
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dog_fashion = /datum/dog_fashion/head/blue_wizard
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/obj/item/clothing/head/wizard/marisa
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name = "Witch Hat"
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desc = "Strange-looking hat-wear, makes you want to cast fireballs."
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icon_state = "marisa"
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dog_fashion = null
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/obj/item/clothing/head/wizard/magus
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name = "Magus Helm"
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desc = "A mysterious helmet that hums with an unearthly power"
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icon_state = "magus"
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item_state = "magus"
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dog_fashion = null
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/obj/item/clothing/head/wizard/amp
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name = "psychic amplifier"
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desc = "A crown-of-thorns psychic amplifier. Kind of looks like a tiara having sex with an industrial robot."
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icon_state = "amp"
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dog_fashion = null
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/obj/item/clothing/suit/wizrobe
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name = "wizard robe"
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desc = "A magnificant, gem-lined robe that seems to radiate power."
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icon_state = "wizard"
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item_state = "wizrobe"
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gas_transfer_coefficient = 0.01
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permeability_coefficient = 0.01
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body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS|LEGS
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armor = list("melee" = 30, "bullet" = 20, "laser" = 20, "energy" = 20, "bomb" = 20, "bio" = 20, "rad" = 20, "fire" = 100, "acid" = 100)
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allowed = list(/obj/item/teleportation_scroll)
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flags_inv = HIDEJUMPSUIT
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strip_delay = 50
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put_on_delay = 50
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resistance_flags = FIRE_PROOF | ACID_PROOF
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magical = TRUE
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/obj/item/clothing/suit/wizrobe/red
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name = "red wizard robe"
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desc = "A magnificant, red, gem-lined robe that seems to radiate power."
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icon_state = "redwizard"
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item_state = "redwizrobe"
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|
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/obj/item/clothing/suit/wizrobe/black
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name = "black wizard robe"
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desc = "An unnerving black gem-lined robe that reeks of death and decay."
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icon_state = "blackwizard"
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item_state = "blackwizrobe"
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|
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/obj/item/clothing/suit/wizrobe/clown
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name = "Clown Robe"
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desc = "A set of armoured robes that seem to radiate a dark power. That, and bad fashion decisions."
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icon_state = "wizzclown"
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item_state = "wizzclown"
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|
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/obj/item/clothing/suit/wizrobe/marisa
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name = "Witch Robe"
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desc = "Magic is all about the spell power, ZE!"
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icon_state = "marisa"
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item_state = "marisarobe"
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/obj/item/clothing/suit/wizrobe/magusblue
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name = "Magus Robe"
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desc = "A set of armoured robes that seem to radiate a dark power"
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icon_state = "magusblue"
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item_state = "magusblue"
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/obj/item/clothing/suit/wizrobe/magusred
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name = "Magus Robe"
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desc = "A set of armoured robes that seem to radiate a dark power"
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icon_state = "magusred"
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item_state = "magusred"
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/obj/item/clothing/suit/wizrobe/psypurple
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name = "purple robes"
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desc = "Heavy, royal purple robes threaded with psychic amplifiers and weird, bulbous lenses. Do not machine wash."
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icon_state = "psyamp"
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item_state = "psyamp"
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|
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/obj/item/clothing/suit/wizrobe/fake
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name = "wizard robe"
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desc = "A rather dull, blue robe meant to mimick real wizard robes."
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icon_state = "wizard-fake"
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item_state = "wizrobe"
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gas_transfer_coefficient = 1
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permeability_coefficient = 1
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armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 0)
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resistance_flags = FLAMMABLE
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magical = FALSE
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/obj/item/clothing/head/wizard/marisa/fake
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name = "Witch Hat"
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desc = "Strange-looking hat-wear, makes you want to cast fireballs."
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icon_state = "marisa"
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||||
gas_transfer_coefficient = 1
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||||
permeability_coefficient = 1
|
||||
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 0)
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resistance_flags = FLAMMABLE
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magical = FALSE
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||||
/obj/item/clothing/suit/wizrobe/marisa/fake
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||||
name = "Witch Robe"
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desc = "Magic is all about the spell power, ZE!"
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icon_state = "marisa"
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||||
item_state = "marisarobe"
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||||
gas_transfer_coefficient = 1
|
||||
permeability_coefficient = 1
|
||||
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 0)
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resistance_flags = FLAMMABLE
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magical = FALSE
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//Shielded Armour
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/obj/item/clothing/suit/space/hardsuit/shielded/wizard
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name = "battlemage armour"
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desc = "Not all wizards are afraid of getting up close and personal. Not spaceproof despite its appearance."
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icon_state = "hardsuit-wiz"
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item_state = "wiz_hardsuit"
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recharge_rate = 0
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current_charges = 15
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recharge_cooldown = INFINITY
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shield_state = "shield-red"
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shield_on = "shield-red"
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min_cold_protection_temperature = ARMOR_MIN_TEMP_PROTECT
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max_heat_protection_temperature = ARMOR_MAX_TEMP_PROTECT
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helmettype = /obj/item/clothing/head/helmet/space/hardsuit/shielded/wizard
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armor = list(melee = 30, bullet = 20, laser = 20, energy = 20, bomb = 20, bio = 20, rad = 20, fire = 100, acid = 100)
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slowdown = 0
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resistance_flags = FIRE_PROOF | ACID_PROOF
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magical = TRUE
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/obj/item/clothing/suit/space/hardsuit/shielded/wizard/arch
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desc = "For the arch wizard in need of additional protection."
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recharge_rate = 1
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recharge_cooldown = 0
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max_charges = 15
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min_cold_protection_temperature = SPACE_SUIT_MIN_TEMP_PROTECT
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max_heat_protection_temperature = SPACE_SUIT_MAX_TEMP_PROTECT
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helmettype = /obj/item/clothing/head/helmet/space/hardsuit/shielded/wizard/arch
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/obj/item/clothing/head/helmet/space/hardsuit/shielded/wizard
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name = "battlemage helmet"
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desc = "A suitably impressive helmet."
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icon_state = "hardsuit0-wiz"
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item_state = "wiz_helm"
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item_color = "wiz"
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min_cold_protection_temperature = ARMOR_MIN_TEMP_PROTECT
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max_heat_protection_temperature = ARMOR_MAX_TEMP_PROTECT
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armor = list(melee = 30, bullet = 20, laser = 20, energy = 20, bomb = 20, bio = 20, rad = 20, fire = 100, acid = 100)
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||||
actions_types = list() //No inbuilt light
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resistance_flags = FIRE_PROOF | ACID_PROOF
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magical = TRUE
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/obj/item/clothing/head/helmet/space/hardsuit/shielded/wizard/attack_self(mob/user)
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return
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/obj/item/clothing/head/helmet/space/hardsuit/shielded/wizard/arch
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desc = "A truly protective helmet."
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min_cold_protection_temperature = SPACE_HELM_MIN_TEMP_PROTECT
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max_heat_protection_temperature = SPACE_HELM_MAX_TEMP_PROTECT
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/obj/item/wizard_armour_charge
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name = "battlemage shield charges"
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desc = "A powerful rune that will increase the number of hits a suit of battlemage armour can take before failing.."
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icon = 'icons/effects/effects.dmi'
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icon_state = "electricity2"
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/obj/item/wizard_armour_charge/afterattack(obj/item/clothing/suit/space/hardsuit/shielded/wizard/W, mob/user)
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. = ..()
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if(!istype(W))
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to_chat(user, "<span class='warning'>The rune can only be used on battlemage armour!</span>")
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return
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W.current_charges += 8
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to_chat(user, "<span class='notice'>You charge [W]. It can now absorb [W.current_charges] hits.</span>")
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qdel(src)
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/obj/item/clothing/head/wizard
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name = "wizard hat"
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desc = "Strange-looking hat-wear that most certainly belongs to a real magic user."
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icon_state = "wizard"
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gas_transfer_coefficient = 0.01 // IT'S MAGICAL OKAY JEEZ +1 TO NOT DIE
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permeability_coefficient = 0.01
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armor = list("melee" = 30, "bullet" = 20, "laser" = 20, "energy" = 20, "bomb" = 20, "bio" = 20, "rad" = 20, "fire" = 100, "acid" = 100)
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||||
resistance_flags = FIRE_PROOF | ACID_PROOF
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//Not given any special protective value since the magic robes are full-body protection --NEO
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strip_delay = 50
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put_on_delay = 50
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magical = TRUE
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dog_fashion = /datum/dog_fashion/head/blue_wizard
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/obj/item/clothing/head/wizard/red
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name = "red wizard hat"
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desc = "Strange-looking, red, hat-wear that most certainly belongs to a real magic user."
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icon_state = "redwizard"
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dog_fashion = /datum/dog_fashion/head/red_wizard
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|
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/obj/item/clothing/head/wizard/black
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name = "black wizard hat"
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desc = "Strange-looking black hat-wear that most certainly belongs to a real skeleton. Spooky."
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icon_state = "blackwizard"
|
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dog_fashion = null
|
||||
|
||||
|
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/obj/item/clothing/head/wizard/clown
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name = "purple wizard hat"
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desc = "Strange-looking purple hat-wear that most certainly belongs to a real magic user."
|
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icon_state = "wizhatclown"
|
||||
item_state = "wizhatclown" // cheating
|
||||
dog_fashion = null
|
||||
|
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/obj/item/clothing/head/wizard/fake
|
||||
name = "wizard hat"
|
||||
desc = "It has WIZZARD written across it in sequins. Comes with a cool beard."
|
||||
icon_state = "wizard-fake"
|
||||
gas_transfer_coefficient = 1
|
||||
permeability_coefficient = 1
|
||||
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 0)
|
||||
magical = FALSE
|
||||
resistance_flags = FLAMMABLE
|
||||
dog_fashion = /datum/dog_fashion/head/blue_wizard
|
||||
|
||||
/obj/item/clothing/head/wizard/marisa
|
||||
name = "Witch Hat"
|
||||
desc = "Strange-looking hat-wear, makes you want to cast fireballs."
|
||||
icon_state = "marisa"
|
||||
dog_fashion = null
|
||||
|
||||
/obj/item/clothing/head/wizard/magus
|
||||
name = "Magus Helm"
|
||||
desc = "A mysterious helmet that hums with an unearthly power"
|
||||
icon_state = "magus"
|
||||
item_state = "magus"
|
||||
dog_fashion = null
|
||||
|
||||
/obj/item/clothing/head/wizard/amp
|
||||
name = "psychic amplifier"
|
||||
desc = "A crown-of-thorns psychic amplifier. Kind of looks like a tiara having sex with an industrial robot."
|
||||
icon_state = "amp"
|
||||
dog_fashion = null
|
||||
|
||||
/obj/item/clothing/suit/wizrobe
|
||||
name = "wizard robe"
|
||||
desc = "A magnificant, gem-lined robe that seems to radiate power."
|
||||
icon_state = "wizard"
|
||||
item_state = "wizrobe"
|
||||
gas_transfer_coefficient = 0.01
|
||||
permeability_coefficient = 0.01
|
||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS|LEGS
|
||||
armor = list("melee" = 30, "bullet" = 20, "laser" = 20, "energy" = 20, "bomb" = 20, "bio" = 20, "rad" = 20, "fire" = 100, "acid" = 100)
|
||||
allowed = list(/obj/item/teleportation_scroll)
|
||||
flags_inv = HIDEJUMPSUIT
|
||||
strip_delay = 50
|
||||
put_on_delay = 50
|
||||
resistance_flags = FIRE_PROOF | ACID_PROOF
|
||||
magical = TRUE
|
||||
|
||||
/obj/item/clothing/suit/wizrobe/red
|
||||
name = "red wizard robe"
|
||||
desc = "A magnificant, red, gem-lined robe that seems to radiate power."
|
||||
icon_state = "redwizard"
|
||||
item_state = "redwizrobe"
|
||||
|
||||
/obj/item/clothing/suit/wizrobe/black
|
||||
name = "black wizard robe"
|
||||
desc = "An unnerving black gem-lined robe that reeks of death and decay."
|
||||
icon_state = "blackwizard"
|
||||
item_state = "blackwizrobe"
|
||||
|
||||
/obj/item/clothing/suit/wizrobe/clown
|
||||
name = "Clown Robe"
|
||||
desc = "A set of armoured robes that seem to radiate a dark power. That, and bad fashion decisions."
|
||||
icon_state = "wizzclown"
|
||||
item_state = "wizzclown"
|
||||
|
||||
/obj/item/clothing/suit/wizrobe/marisa
|
||||
name = "Witch Robe"
|
||||
desc = "Magic is all about the spell power, ZE!"
|
||||
icon_state = "marisa"
|
||||
item_state = "marisarobe"
|
||||
|
||||
/obj/item/clothing/suit/wizrobe/magusblue
|
||||
name = "Magus Robe"
|
||||
desc = "A set of armoured robes that seem to radiate a dark power"
|
||||
icon_state = "magusblue"
|
||||
item_state = "magusblue"
|
||||
|
||||
/obj/item/clothing/suit/wizrobe/magusred
|
||||
name = "Magus Robe"
|
||||
desc = "A set of armoured robes that seem to radiate a dark power"
|
||||
icon_state = "magusred"
|
||||
item_state = "magusred"
|
||||
|
||||
/obj/item/clothing/suit/wizrobe/psypurple
|
||||
name = "purple robes"
|
||||
desc = "Heavy, royal purple robes threaded with psychic amplifiers and weird, bulbous lenses. Do not machine wash."
|
||||
icon_state = "psyamp"
|
||||
item_state = "psyamp"
|
||||
|
||||
/obj/item/clothing/suit/wizrobe/fake
|
||||
name = "wizard robe"
|
||||
desc = "A rather dull, blue robe meant to mimick real wizard robes."
|
||||
icon_state = "wizard-fake"
|
||||
item_state = "wizrobe"
|
||||
gas_transfer_coefficient = 1
|
||||
permeability_coefficient = 1
|
||||
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 0)
|
||||
resistance_flags = FLAMMABLE
|
||||
magical = FALSE
|
||||
|
||||
/obj/item/clothing/head/wizard/marisa/fake
|
||||
name = "Witch Hat"
|
||||
desc = "Strange-looking hat-wear, makes you want to cast fireballs."
|
||||
icon_state = "marisa"
|
||||
gas_transfer_coefficient = 1
|
||||
permeability_coefficient = 1
|
||||
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 0)
|
||||
resistance_flags = FLAMMABLE
|
||||
magical = FALSE
|
||||
|
||||
/obj/item/clothing/suit/wizrobe/marisa/fake
|
||||
name = "Witch Robe"
|
||||
desc = "Magic is all about the spell power, ZE!"
|
||||
icon_state = "marisa"
|
||||
item_state = "marisarobe"
|
||||
gas_transfer_coefficient = 1
|
||||
permeability_coefficient = 1
|
||||
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 0)
|
||||
resistance_flags = FLAMMABLE
|
||||
magical = FALSE
|
||||
|
||||
//Shielded Armour
|
||||
|
||||
/obj/item/clothing/suit/space/hardsuit/shielded/wizard
|
||||
name = "battlemage armour"
|
||||
desc = "Not all wizards are afraid of getting up close and personal. Not spaceproof despite its appearance."
|
||||
icon_state = "hardsuit-wiz"
|
||||
item_state = "wiz_hardsuit"
|
||||
recharge_rate = 0
|
||||
current_charges = 15
|
||||
recharge_cooldown = INFINITY
|
||||
shield_state = "shield-red"
|
||||
shield_on = "shield-red"
|
||||
min_cold_protection_temperature = ARMOR_MIN_TEMP_PROTECT
|
||||
max_heat_protection_temperature = ARMOR_MAX_TEMP_PROTECT
|
||||
helmettype = /obj/item/clothing/head/helmet/space/hardsuit/shielded/wizard
|
||||
armor = list(melee = 30, bullet = 20, laser = 20, energy = 20, bomb = 20, bio = 20, rad = 20, fire = 100, acid = 100)
|
||||
slowdown = 0
|
||||
resistance_flags = FIRE_PROOF | ACID_PROOF
|
||||
magical = TRUE
|
||||
|
||||
/obj/item/clothing/suit/space/hardsuit/shielded/wizard/arch
|
||||
desc = "For the arch wizard in need of additional protection."
|
||||
recharge_rate = 1
|
||||
recharge_cooldown = 0
|
||||
max_charges = 15
|
||||
min_cold_protection_temperature = SPACE_SUIT_MIN_TEMP_PROTECT
|
||||
max_heat_protection_temperature = SPACE_SUIT_MAX_TEMP_PROTECT
|
||||
helmettype = /obj/item/clothing/head/helmet/space/hardsuit/shielded/wizard/arch
|
||||
|
||||
/obj/item/clothing/head/helmet/space/hardsuit/shielded/wizard
|
||||
name = "battlemage helmet"
|
||||
desc = "A suitably impressive helmet."
|
||||
icon_state = "hardsuit0-wiz"
|
||||
item_state = "wiz_helm"
|
||||
item_color = "wiz"
|
||||
min_cold_protection_temperature = ARMOR_MIN_TEMP_PROTECT
|
||||
max_heat_protection_temperature = ARMOR_MAX_TEMP_PROTECT
|
||||
armor = list(melee = 30, bullet = 20, laser = 20, energy = 20, bomb = 20, bio = 20, rad = 20, fire = 100, acid = 100)
|
||||
actions_types = list() //No inbuilt light
|
||||
resistance_flags = FIRE_PROOF | ACID_PROOF
|
||||
magical = TRUE
|
||||
|
||||
/obj/item/clothing/head/helmet/space/hardsuit/shielded/wizard/attack_self(mob/user)
|
||||
return
|
||||
|
||||
/obj/item/clothing/head/helmet/space/hardsuit/shielded/wizard/arch
|
||||
desc = "A truly protective helmet."
|
||||
min_cold_protection_temperature = SPACE_HELM_MIN_TEMP_PROTECT
|
||||
max_heat_protection_temperature = SPACE_HELM_MAX_TEMP_PROTECT
|
||||
|
||||
/obj/item/wizard_armour_charge
|
||||
name = "battlemage shield charges"
|
||||
desc = "A powerful rune that will increase the number of hits a suit of battlemage armour can take before failing.."
|
||||
icon = 'icons/effects/effects.dmi'
|
||||
icon_state = "electricity2"
|
||||
|
||||
/obj/item/wizard_armour_charge/afterattack(obj/item/clothing/suit/space/hardsuit/shielded/wizard/W, mob/user)
|
||||
. = ..()
|
||||
if(!istype(W))
|
||||
to_chat(user, "<span class='warning'>The rune can only be used on battlemage armour!</span>")
|
||||
return
|
||||
W.current_charges += 8
|
||||
to_chat(user, "<span class='notice'>You charge [W]. It can now absorb [W.current_charges] hits.</span>")
|
||||
qdel(src)
|
||||
|
||||
Reference in New Issue
Block a user