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You can now feel how hot the damage medbeam is. and slightly changes the description (#26439)
* You can now feel how hot the damage medbeam is. and tweaks the description slightly * updates the description a little more * Update code/modules/projectiles/guns/medbeam.dm Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com> Signed-off-by: 1080pCat <96908085+1080pCat@users.noreply.github.com> * Update code/modules/projectiles/guns/medbeam.dm Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com> Signed-off-by: 1080pCat <96908085+1080pCat@users.noreply.github.com> --------- Signed-off-by: 1080pCat <96908085+1080pCat@users.noreply.github.com> Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>
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@@ -137,7 +137,7 @@
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/obj/item/gun/medbeam/damaged
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name = "damaged beamgun"
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desc = "Delivers volatile medical nanites in a focused beam. Don't cross the beams! It is damaged and will rapidly overheat."
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desc = "Delivers volatile medical nanites in a focused beam. Don't cross the beams!"
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///How hot the beamgun is, if it hits max heat it will break
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var/current_heat = 0
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///How much heat the beamgun needs to break
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@@ -157,10 +157,10 @@
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/obj/item/gun/medbeam/damaged/examine(mob/user) //The 8 Trials of Asclepius
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. = ..()
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if(!broken)
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return
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. += "<span class='notice'>It is broken, and will not function without repairs.</span>"
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. += "<span class= 'warning'>This ones cooling systems are damaged beyond repair, and will overheat rapidly. \
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Despite the damaged cooling system, it's still mostly functional. However, if overheated, it will need to be repaired.</span>"
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if(broken)
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. += "<span class='notice'>It is broken, and will not function without repairs.</span>"
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switch(broken)
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if(SCREWDRIVER_OPEN)
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. += "<span class='notice'>The panel can be <b>screwed</b> open to access the internals.</span>"
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@@ -179,6 +179,19 @@
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if(SCREWDRIVER_CLOSED)
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. += "<span class='notice'>The panel needs to be <b>screwed</b> shut before it is usable.</span>"
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if(!in_range(src, user))
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return
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var/heat_percent = (current_heat / max_heat) * 100
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switch(heat_percent)
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if(20 to 39)
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. += "<span class='notice'>[src] feels warm.</span>"
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if(40 to 59)
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. += "<span class='notice'>[src] feels hot.</span>"
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if(60 to 74) // i want it to be in the 'smoke' range at ~40 heat so as magic smoke is sudden but quick reaction time can stop it
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. += "<span class='warning'>[src] is so hot it hurts to hold.</span>"
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if(75 to INFINITY)
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. += "<span class='warning'>[src] is emitting its magic smoke and is practically melting.</span>"
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/obj/item/gun/medbeam/damaged/process()
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. = ..()
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if(current_target)
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@@ -197,6 +210,8 @@
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if(current_heat >= max_heat)
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user.visible_message("<span class='warning'>[src] pops as it shuts off!</span>", "<span class='warning'>[src] pops and hisses as it shuts off. It is broken.</span>")
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broken = SCREWDRIVER_OPEN
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playsound(src, 'sound/effects/snap.ogg', 70, TRUE) // that didn't sound good...
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user.adjustFireLoss(30) // you do NOT want to be holding this if it breaks. 5 more damage than hive lord cores heal, so not /thattt/ bad
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user.adjust_fire_stacks(20)
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user.IgniteMob()
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LoseTarget()
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