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tweaks to simple_animals, carps no longer freeze / require oxy to live (but rapidly burn up from 25+ degree temp), kobolds no longer require oxy to live
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
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@@ -46,6 +46,11 @@
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health = 50
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melee_damage_lower = 10
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melee_damage_upper = 20
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minbodytemp = 0 //so they don't freeze in space
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maxbodytemp = 295 //if it's just 25 degrees, they start to burn up var/min_oxy = 5
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min_oxy = 0 //doesn't need to breath
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max_tox = 0 //can survive toxic atmospheres
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max_co2 = 0
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/proc/iscarp(var/mob/M)
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return istype(M, /mob/living/simple_animal/carp)
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@@ -17,6 +17,7 @@
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response_help = "pets the"
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response_disarm = "gently pushes aside the"
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response_harm = "kicks the"
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min_oxy = 0 //doesn't need oxy to breathe. kobolds are space asteroid miners
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/mob/living/simple_animal/kobold/Life()
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..()
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@@ -27,7 +27,7 @@
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//Temperature effect
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var/minbodytemp = 270
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var/maxbodytemp = 370
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var/maxbodytemp = 305
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var/heat_damage_per_tick = 3 //amount of damage applied if animal's body temperature is higher than maxbodytemp
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var/cold_damage_per_tick = 2 //same as heat_damage_per_tick, only if the bodytemperature it's lower than minbodytemp
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@@ -81,8 +81,15 @@
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//Atmos effect
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if(bodytemperature < minbodytemp)
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health -= cold_damage_per_tick
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if(prob(15)
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emote("auto",1,"shivers![prob(50) : pick(" It seems quite cold."," It seems to be freezing.") : ""]")
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else if(bodytemperature > maxbodytemp)
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health -= heat_damage_per_tick
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if(prob(15)
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emote("auto",1,"sweats![prob(50) : pick(" It seems quite hot."," It seems to be burning up.") : ""]")
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if(!atmos_suitable)
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health -= unsuitable_atoms_damage
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if(prob(15)
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emote("auto",1,"gasps![prob(50) : pick(" It seems unable to breath."," It seems to be asphyxiating.") : ""]")
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