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https://github.com/ParadiseSS13/Paradise.git
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More HUD changes: https://dl.dropbox.com/u/4911517/ShareX/2012-05/2012-05-28_20-40-50.png
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+16
-13
@@ -35,19 +35,19 @@
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#define ui_monkey_back "6:14,1:5" //monkey
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//Lower right, persistant menu
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#define ui_dropbutton "13:26,1:5"
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#define ui_throw "13:26,1:5"
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#define ui_pull "13:26,2:7"
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#define ui_acti "12:24,1:5"
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#define ui_dropbutton "11:22,1:5"
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#define ui_throw "11:22,1:5"
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#define ui_pull "12:24,1:5"
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#define ui_movi "12:24,1:5"
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#define ui_movi "13:26,2:7"
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#define ui_acti "13:26,1:5"
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#define ui_zonesel "14:28,1:5"
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//Gun buttons
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#define ui_gun1 "11:22,2:7"
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#define ui_gun2 "10:20,2:7"
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#define ui_gun3 "9:18,2:7"
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#define ui_gun_select "11:22,1:5"
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#define ui_gun1 "13:26,2:5"
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#define ui_gun2 "12:24,2:5"
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#define ui_gun3 "11:22,2:5"
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#define ui_gun_select "14:28,2:5"
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//Middle right (damage indicators)
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#define ui_pressure "14:28,6:13"
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@@ -67,12 +67,15 @@
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#define ui_health "14:28,7:15"
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#define ui_internal "14:28,8:17"
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//For non-human compatibility
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//borgs
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#define ui_borg_health "14:28,6:13" //borgs have the health display where humans have the pressure damage indicator.
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#define ui_alien_health "14:28,6:13" //aliens have the health display where humans have the pressure damage indicator.
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#define ui_throw_old "13:26,2:7"
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#define ui_movi_old "12:24,2:7"
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#define ui_pull_old "14:28,2:7"
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#define ui_dropbutton_old "12:24,1:5"
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#define ui_pull_borg "12:24,1:5"
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//Pop-up inventory
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#define ui_shoes "2:8,1:5"
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@@ -92,10 +95,10 @@
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//Intent small buttons
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#define ui_help_small "12:16,1:-3"
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#define ui_disarm_small "12:16,1:12"
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#define ui_grab_small "12:32,1:12"
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#define ui_harm_small "12:32,1:-3"
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#define ui_help_small "13:18,1:-3"
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#define ui_disarm_small "13:18,1:12"
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#define ui_grab_small "13:34,1:12"
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#define ui_harm_small "13:34,1:-3"
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@@ -146,7 +146,7 @@
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using.name = "drop"
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using.icon = 'screen1_alien.dmi'
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using.icon_state = "act_drop"
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using.screen_loc = ui_dropbutton
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using.screen_loc = ui_dropbutton_old
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using.layer = 19
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src.adding += using
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@@ -56,7 +56,7 @@
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using.dir = SOUTHWEST
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using.icon = 'screen1_alien.dmi'
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using.icon_state = (mymob.m_intent == "run" ? "running" : "walking")
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using.screen_loc = ui_movi_old
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using.screen_loc = ui_acti
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using.layer = 20
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src.adding += using
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move_intent = using
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@@ -202,7 +202,7 @@
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mymob.pullin.icon = 'screen1_robot.dmi'
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mymob.pullin.icon_state = "pull0"
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mymob.pullin.name = "pull"
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mymob.pullin.screen_loc = ui_pull_old
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mymob.pullin.screen_loc = ui_pull_borg
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mymob.blind = new /obj/screen( null )
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mymob.blind.icon = 'screen1_robot.dmi'
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