Erthilo
2012-05-28 20:41:05 +01:00
parent dc1c930bdb
commit 2b2c8120f7
8 changed files with 19 additions and 16 deletions
+16 -13
View File
@@ -35,19 +35,19 @@
#define ui_monkey_back "6:14,1:5" //monkey
//Lower right, persistant menu
#define ui_dropbutton "13:26,1:5"
#define ui_throw "13:26,1:5"
#define ui_pull "13:26,2:7"
#define ui_acti "12:24,1:5"
#define ui_dropbutton "11:22,1:5"
#define ui_throw "11:22,1:5"
#define ui_pull "12:24,1:5"
#define ui_movi "12:24,1:5"
#define ui_movi "13:26,2:7"
#define ui_acti "13:26,1:5"
#define ui_zonesel "14:28,1:5"
//Gun buttons
#define ui_gun1 "11:22,2:7"
#define ui_gun2 "10:20,2:7"
#define ui_gun3 "9:18,2:7"
#define ui_gun_select "11:22,1:5"
#define ui_gun1 "13:26,2:5"
#define ui_gun2 "12:24,2:5"
#define ui_gun3 "11:22,2:5"
#define ui_gun_select "14:28,2:5"
//Middle right (damage indicators)
#define ui_pressure "14:28,6:13"
@@ -67,12 +67,15 @@
#define ui_health "14:28,7:15"
#define ui_internal "14:28,8:17"
//For non-human compatibility
//borgs
#define ui_borg_health "14:28,6:13" //borgs have the health display where humans have the pressure damage indicator.
#define ui_alien_health "14:28,6:13" //aliens have the health display where humans have the pressure damage indicator.
#define ui_throw_old "13:26,2:7"
#define ui_movi_old "12:24,2:7"
#define ui_pull_old "14:28,2:7"
#define ui_dropbutton_old "12:24,1:5"
#define ui_pull_borg "12:24,1:5"
//Pop-up inventory
#define ui_shoes "2:8,1:5"
@@ -92,10 +95,10 @@
//Intent small buttons
#define ui_help_small "12:16,1:-3"
#define ui_disarm_small "12:16,1:12"
#define ui_grab_small "12:32,1:12"
#define ui_harm_small "12:32,1:-3"
#define ui_help_small "13:18,1:-3"
#define ui_disarm_small "13:18,1:12"
#define ui_grab_small "13:34,1:12"
#define ui_harm_small "13:34,1:-3"
@@ -146,7 +146,7 @@
using.name = "drop"
using.icon = 'screen1_alien.dmi'
using.icon_state = "act_drop"
using.screen_loc = ui_dropbutton
using.screen_loc = ui_dropbutton_old
using.layer = 19
src.adding += using
@@ -56,7 +56,7 @@
using.dir = SOUTHWEST
using.icon = 'screen1_alien.dmi'
using.icon_state = (mymob.m_intent == "run" ? "running" : "walking")
using.screen_loc = ui_movi_old
using.screen_loc = ui_acti
using.layer = 20
src.adding += using
move_intent = using
+1 -1
View File
@@ -202,7 +202,7 @@
mymob.pullin.icon = 'screen1_robot.dmi'
mymob.pullin.icon_state = "pull0"
mymob.pullin.name = "pull"
mymob.pullin.screen_loc = ui_pull_old
mymob.pullin.screen_loc = ui_pull_borg
mymob.blind = new /obj/screen( null )
mymob.blind.icon = 'screen1_robot.dmi'