diff --git a/code/modules/clothing/gimmick.dm b/code/modules/clothing/gimmick.dm new file mode 100644 index 00000000000..91660605632 --- /dev/null +++ b/code/modules/clothing/gimmick.dm @@ -0,0 +1,809 @@ +/obj/item/clothing/head/rabbitears + name = "rabbit ears" + desc = "Wearing these makes you looks useless and is only good for your sex appeal." + icon_state = "bunny" + flags = FPRINT | TABLEPASS + +/obj/item/clothing/head/kitty + name = "kitty ears" + desc = "A pair of kitty ears. Meow!" + icon_state = "kitty" + flags = FPRINT | TABLEPASS + var/icon/mob + var/icon/mob2 + + update_icon(var/mob/living/carbon/human/user) + if(!istype(user)) return + mob = new/icon("icon" = 'head.dmi', "icon_state" = "kitty") + mob2 = new/icon("icon" = 'head.dmi', "icon_state" = "kitty2") + mob.Blend(rgb(user.r_hair, user.g_hair, user.b_hair), ICON_ADD) + mob2.Blend(rgb(user.r_hair, user.g_hair, user.b_hair), ICON_ADD) + + var/icon/earbit = new/icon("icon" = 'head.dmi', "icon_state" = "kittyinner") + var/icon/earbit2 = new/icon("icon" = 'head.dmi', "icon_state" = "kittyinner2") + mob.Blend(earbit, ICON_OVERLAY) + mob2.Blend(earbit2, ICON_OVERLAY) + +/obj/item/clothing/shoes/red + name = "red shoes" + desc = "Stylish red shoes." + icon_state = "red" + color = "red" + +/obj/item/clothing/shoes/rainbow + name = "rainbow shoes" + desc = "Very gay shoes." + icon_state = "rain_bow" + color = "rainbow" + +/obj/item/clothing/mask/owl_mask + name = "owl mask" + desc = "Twoooo!" + icon_state = "owl" + +/obj/item/clothing/under/owl + name = "owl uniform" + desc = "A jumpsuit with owl wings. Photorealistic owl feathers! Twooooo!" + icon_state = "owl" + color = "owl" + +/obj/item/clothing/gloves/cyborg + desc = "Beep boop borp." + name = "cyborg gloves" + icon_state = "black" + item_state = "r_hands" + siemens_coefficient = 1 + +/obj/item/clothing/mask/gas/cyborg + name = "cyborg visor" + desc = "Beep boop." + icon_state = "death" + +/obj/item/clothing/shoes/cyborg + name = "cyborg boots" + desc = "Shoes for a cyborg costume." + icon_state = "boots" + +/obj/item/clothing/suit/cyborg_suit + name = "cyborg suit" + desc = "Suit for a cyborg costume." + icon_state = "death" + item_state = "death" + flags = FPRINT | TABLEPASS | CONDUCT + fire_resist = T0C+5200 + flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT + +/*/obj/item/clothing/under/nazi1 + name = "Nazi uniform" + desc = "SIEG HEIL!" + icon_state = "nazi" + color = "nazi1"*/ //no direction sprites + +/obj/item/clothing/suit/greatcoat + name = "great coat" + desc = "A Nazi great coat." + icon_state = "nazi" + item_state = "nazi" + flags = FPRINT | TABLEPASS + +/obj/item/clothing/under/johnny + name = "johnny~~ jumpsuit" + desc = "Johnny~~" + icon_state = "johnny" + color = "johnny" + +/obj/item/clothing/suit/johnny_coat + name = "johnny~~ coat" + desc = "Johnny~~" + icon_state = "johnny" + item_state = "johnny" + flags = FPRINT | TABLEPASS + +/obj/item/clothing/suit/ianshirt + name = "worn shirt" + desc = "A worn out, curiously comfortable t-shirt with a picture of Ian. You wouldn't go so far as to say it feels like being hugged when you wear it but it's pretty close. Good for sleeping in." + icon_state = "ianshirt" + item_state = "ianshirt" + +/obj/item/clothing/under/rainbow + name = "rainbow" + desc = "rainbow" + icon_state = "rainbow" + item_state = "rainbow" + color = "rainbow" + +/obj/item/clothing/under/cloud + name = "cloud" + desc = "cloud" + icon_state = "cloud" + color = "cloud" + +/*/obj/item/clothing/under/yay + name = "yay" + desc = "Yay!" + icon_state = "yay" + color = "yay"*/ // no sprite --errorage + +// UNUSED COLORS + +/obj/item/clothing/under/psyche + name = "psychedelic" + desc = "Groovy!" + icon_state = "psyche" + color = "psyche" + +/* +/obj/item/clothing/under/maroon + name = "maroon" + desc = "maroon" + icon_state = "maroon" + color = "maroon"*/ // no sprite -- errorage + +/obj/item/clothing/under/lightblue + name = "lightblue" + desc = "lightblue" + icon_state = "lightblue" + color = "lightblue" + +/obj/item/clothing/under/aqua + name = "aqua" + desc = "aqua" + icon_state = "aqua" + color = "aqua" + +/obj/item/clothing/under/purple + name = "purple" + desc = "purple" + icon_state = "purple" + item_state = "p_suit" + color = "purple" + +/obj/item/clothing/under/lightpurple + name = "lightpurple" + desc = "lightpurple" + icon_state = "lightpurple" + color = "lightpurple" + +/obj/item/clothing/under/lightgreen + name = "lightgreen" + desc = "lightgreen" + icon_state = "lightgreen" + color = "lightgreen" + +/obj/item/clothing/under/lightblue + name = "lightblue" + desc = "lightblue" + icon_state = "lightblue" + color = "lightblue" + +/obj/item/clothing/under/lightbrown + name = "lightbrown" + desc = "lightbrown" + icon_state = "lightbrown" + color = "lightbrown" + +/obj/item/clothing/under/brown + name = "brown" + desc = "brown" + icon_state = "brown" + color = "brown" + +/obj/item/clothing/under/yellowgreen + name = "yellowgreen" + desc = "yellowgreen" + icon_state = "yellowgreen" + color = "yellowgreen" + +/obj/item/clothing/under/darkblue + name = "darkblue" + desc = "darkblue" + icon_state = "darkblue" + color = "darkblue" + +/obj/item/clothing/under/lightred + name = "lightred" + desc = "lightred" + icon_state = "lightred" + color = "lightred" + +/obj/item/clothing/under/darkred + name = "darkred" + desc = "darkred" + icon_state = "darkred" + color = "darkred" + +// STEAMPUNK STATION + +/obj/item/clothing/glasses/monocle + name = "monocle" + desc = "Such a dapper eyepiece!" + icon_state = "monocle" + item_state = "headset" // lol + +/obj/item/clothing/under/gimmick/rank/captain/suit + name = "captain's suit" + desc = "A green suit and yellow necktie. Exemplifies authority." + icon_state = "green_suit" + item_state = "dg_suit" + color = "green_suit" + +/obj/item/clothing/under/gimmick/rank/head_of_personnel/suit + name = "head of personnel's suit" + desc = "A teal suit and yellow necktie. An authoritative yet tacky ensemble." + icon_state = "teal_suit" + item_state = "g_suit" + color = "teal_suit" + +/obj/item/clothing/under/suit_jacket + name = "black suit" + desc = "A black suit and red tie. Very formal." + icon_state = "black_suit" + item_state = "bl_suit" + color = "black_suit" + +/obj/item/clothing/under/suit_jacket/really_black + name = "executive suit" + desc = "A formal black suit and red tie, intended for the station's finest." + icon_state = "really_black_suit" + item_state = "bl_suit" + color = "black_suit" + +/obj/item/clothing/under/suit_jacket/red + name = "red suit" + desc = "A red suit and blue tie. Somewhat formal." + icon_state = "red_suit" + item_state = "r_suit" + color = "red_suit" + +/obj/item/clothing/under/blackskirt + name = "black skirt" + desc = "A black skirt, very fancy!" + icon_state = "blackskirt" + color = "blackskirt" + body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS + +/obj/item/clothing/under/schoolgirl + name = "schoolgirl uniform" + desc = "It's just like one of my Japanese animes!" + icon_state = "schoolgirl" + item_state = "schoolgirl" + color = "schoolgirl" + body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS +/* +/obj/item/clothing/under/gimmick/rank/police + name = "police uniform" + desc = "Move along, nothing to see here." + icon_state = "police" + item_state = "b_suit" + color = "police" */ //No Sprite - Shiftyeyesshady + +/obj/item/clothing/head/flatcap + name = "flat cap" + desc = "A working man's cap." + icon_state = "flat_cap" + item_state = "detective" + +/obj/item/clothing/under/overalls + name = "laborer's overalls" + desc = "A set of durable overalls for getting the job done." + icon_state = "overalls" + item_state = "lb_suit" + color = "overalls" + +/obj/item/weapon/melee/classic_baton + name = "police baton" + desc = "A wooden truncheon for beating criminal scum." + icon = 'weapons.dmi' + icon_state = "baton" + item_state = "classic_baton" + flags = FPRINT | TABLEPASS + slot_flags = SLOT_BELT + force = 10 + +/obj/item/clothing/under/pirate + name = "pirate outfit" + desc = "Yarr." + icon_state = "pirate" + item_state = "pirate" + color = "pirate" + +/obj/item/clothing/head/pirate + name = "pirate hat" + desc = "Yarr." + icon_state = "pirate" + item_state = "pirate" + +/obj/item/clothing/head/hgpiratecap + name = "pirate hat" + desc = "Yarr." + icon_state = "hgpiratecap" + item_state = "hgpiratecap" + +/obj/item/clothing/suit/pirate + name = "pirate coat" + desc = "Yarr." + icon_state = "pirate" + item_state = "pirate" + flags = FPRINT | TABLEPASS + + +/obj/item/clothing/suit/hgpirate + name = "pirate captain coat" + desc = "Yarr." + icon_state = "hgpirate" + item_state = "hgpirate" + flags = FPRINT | TABLEPASS + flags_inv = HIDEJUMPSUIT + +/obj/item/clothing/glasses/eyepatch + name = "eyepatch" + desc = "Yarr." + icon_state = "eyepatch" + item_state = "eyepatch" + +/obj/item/clothing/head/bandana + name = "pirate bandana" + desc = "Yarr." + icon_state = "bandana" + item_state = "bandana" + +/obj/item/clothing/under/soviet + name = "soviet uniform" + desc = "For the Motherland!" + icon_state = "soviet" + item_state = "soviet" + color = "soviet" + +/obj/item/clothing/under/redcoat + name = "redcoat uniform" + desc = "Looks old." + icon_state = "redcoat" + item_state = "redcoat" + color = "redcoat" + +/obj/item/clothing/head/ushanka + name = "ushanka" + desc = "Perfect for winter in Siberia, da?" + icon_state = "ushankadown" + item_state = "ushankadown" + flags_inv = HIDEEARS + +/obj/item/clothing/head/collectable //Hat Station 13 + name = "collectable hat" + desc = "A rare collectable hat." + +/obj/item/clothing/head/collectable/petehat + name = "ultra rare Pete's hat" + desc = "It smells faintly of plasma." + icon_state = "petehat" + +/obj/item/clothing/head/collectable/metroid + name = "collectable metroid cap" + desc = "It just latches right in place!" + icon_state = "metroid" + +/obj/item/clothing/head/collectable/xenom + name = "collectable xenomorph helmet" + desc = "Hiss hiss hiss!" + icon_state = "xenom" + +/obj/item/clothing/head/collectable/chef + name = "collectable chef's hat" + desc = "A rare chef's hat meant for hat collectors!" + icon_state = "chef" + item_state = "chef" + +/obj/item/clothing/head/collectable/paper + name = "collectable paper hat" + desc = "What looks like an ordinary paper hat, is actually a rare and valuable collector's edition paper hat. Keep away from water, fire and librarians." + icon_state = "paper" + +/obj/item/clothing/head/collectable/tophat + name = "collectable top hat" + desc = "A top hat worn by only the most prestigious hat collectors." + icon_state = "tophat" + item_state = "that" + +/obj/item/clothing/head/collectable/captain + name = "collectable captain's hat" + desc = "A collectable hat that'll make you look just like a real comdom!" + icon_state = "captain" + item_state = "caphat" + +/obj/item/clothing/head/collectable/police + name = "collectable police officer's hat" + desc = "A collectable police officer's hat. This hat emphasizes that you are THE LAW." + icon_state = "policehelm" + +/obj/item/clothing/head/collectable/beret + name = "collectable beret" + desc = "A collectable red beret. It smells faintly of garlic." + icon_state = "beret" + +/obj/item/clothing/head/collectable/welding + name = "collectable welding helmet" + desc = "A collectable welding helmet. Now with 80% less lead! Not for actual welding. Any welding done while wearing this helmet is done so at the owner's own risk!" + icon_state = "welding" + item_state = "welding" + +/obj/item/clothing/head/collectable/slime + name = "collectable slime hat" + desc = "Just like a real brain slug!" + icon_state = "headslime" + item_state = "headslime" + +/obj/item/clothing/head/collectable/flatcap + name = "collectable flat cap" + desc = "A collectible farmer's flat cap!" + icon_state = "flat_cap" + item_state = "detective" + +/obj/item/clothing/head/collectable/pirate + name = "collectable pirate hat" + desc = "You'd make a great Dread Syndie Roberts!" + icon_state = "pirate" + item_state = "pirate" + +/obj/item/clothing/head/collectable/kitty + name = "collectable kitty ears" + desc = "The fur feels.....a bit too realistic." + icon_state = "kitty" + item_state = "kitty" + +/obj/item/clothing/head/collectable/rabbitears + name = "collectable rabbit ears" + desc = "Not as lucky as the feet!" + icon_state = "bunny" + item_state = "bunny" + +/obj/item/clothing/head/collectable/wizard + name = "collectable wizard's hat" + desc = "NOTE:Any magical powers gained from wearing this hat are purely coincidental." + icon_state = "wizard" + +/obj/item/clothing/head/collectable/hardhat + name = "collectable hard hat" + desc = "WARNING! Offers no real protection, or luminosity, but it is damn fancy!" + icon_state = "hardhat0_yellow" + item_state = "hardhat0_yellow" + +/obj/item/clothing/head/collectable/HoS + name = "collectable head of security's hat" + desc = "Now you can beat prisoners, set silly sentences and arrest for no reason too!" + icon_state = "hoscap" + +/obj/item/clothing/head/collectable/thunderdome + name = "collectable thunderdome helmet" + desc = "Go Red! I mean Green! I mean Red! No Green!" + icon_state = "thunderdome" + item_state = "thunderdome" + +/obj/item/clothing/head/collectable/swat + name = "collectable SWAT helmet" + desc = "Now you can be in the Deathsquad too!" + icon_state = "swat" + item_state = "swat" + +//obj/item/clothing/head/collectable + + + +/* no left/right sprites +/obj/item/clothing/under/mario + name = "Mario costume" + desc = "Worn by Italian plumbers everywhere. Probably." + icon_state = "mario" + item_state = "mario" + color = "mario" + +/obj/item/clothing/under/luigi + name = "Mario costume" + desc = "Player two. Couldn't you get the first controller?" + icon_state = "luigi" + item_state = "luigi" + color = "luigi" +*/ + +/obj/item/clothing/under/kilt + name = "kilt" + desc = "Includes shoes and plaid." + icon_state = "kilt" + item_state = "kilt" + color = "kilt" + body_parts_covered = UPPER_TORSO|LOWER_TORSO|FEET + +/obj/item/clothing/under/sexymime + name = "sexy mime outfit" + desc = "The only time when you DON'T enjoy looking at someone's rack." + icon_state = "sexymime" + item_state = "sexymime" + color = "sexymime" + body_parts_covered = UPPER_TORSO|LOWER_TORSO + +/obj/item/clothing/head/bowler + name = "bowler hat" + desc = "Gentleman, elite aboard!" + icon_state = "bowler" + item_state = "bowler" + flags = FPRINT | TABLEPASS + +/obj/item/clothing/head/justice + name = "justice hat" + desc = "Fight for what's righteous!" + icon_state = "justicered" + item_state = "justicered" + flags = FPRINT|TABLEPASS|SUITSPACE|HEADCOVERSEYES|HEADCOVERSMOUTH|BLOCKHAIR + +/obj/item/clothing/head/justice/blue + icon_state = "justiceblue" + item_state = "justiceblue" + +/obj/item/clothing/head/justice/yellow + icon_state = "justiceyellow" + item_state = "justiceyellow" + +/obj/item/clothing/head/justice/green + icon_state = "justicegreen" + item_state = "justicegreen" + +/obj/item/clothing/head/justice/pink + icon_state = "justicepink" + item_state = "justicepink" + +obj/item/clothing/suit/justice + name = "justice suit" + desc = "This pretty much looks ridiculous." + icon_state = "justice" + item_state = "justice" + flags = FPRINT | TABLEPASS + flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT + +/obj/item/clothing/under/gladiator + name = "gladiator uniform" + desc = "Are you not entertained? Is that not why you are here?" + icon_state = "gladiator" + item_state = "gladiator" + color = "gladiator" + body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS + +/obj/item/clothing/head/helmet/gladiator + name = "gladiator helmet" + desc = "Ave, Imperator, morituri te salutant." + icon_state = "gladiator" + flags = FPRINT|TABLEPASS|SUITSPACE|HEADCOVERSEYES|HEADCOVERSMOUTH|BLOCKHAIR + item_state = "gladiator" + flags_inv = HIDEMASK|HIDEEARS|HIDEEYES + +//stylish new hats + +/obj/item/clothing/head/bowlerhat + name = "bowler hat" + icon_state = "bowler_hat" + item_state = "bowler_hat" + desc = "For the gentleman of distinction." + flags = FPRINT|TABLEPASS + +/obj/item/clothing/head/beaverhat + name = "beaver hat" + icon_state = "beaver_hat" + item_state = "beaver_hat" + desc = "Soft felt makes this hat both comfortable and elegant." + flags = FPRINT|TABLEPASS + +/obj/item/clothing/head/boaterhat + name = "boater hat" + icon_state = "boater_hat" + item_state = "boater_hat" + desc = "The ultimate in summer fashion." + flags = FPRINT|TABLEPASS + +/obj/item/clothing/head/fedora + name = "\improper fedora" + icon_state = "fedora" + item_state = "fedora" + desc = "A sharp, stylish hat." + flags = FPRINT|TABLEPASS + +/obj/item/clothing/head/feathertrilby + name = "\improper feather trilby" + icon_state = "feather_trilby" + item_state = "feather_trilby" + desc = "A sharp, stylish hat with a feather." + flags = FPRINT|TABLEPASS + +/obj/item/clothing/head/fez + name = "\improper fez" + icon_state = "fez" + item_state = "fez" + desc = "You should wear a fez. Fezzes are cool." + flags = FPRINT|TABLEPASS + +//pyjamas + +/obj/item/clothing/under/bluepyjamas + name = "blue pyjamas" + desc = "Slightly old-fashioned sleepwear." + icon_state = "blue_pyjamas" + item_state = "blue_pyjamas" + body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS|LEGS + +/obj/item/clothing/under/redpyjamas + name = "red pyjamas" + desc = "Slightly old-fashioned sleepwear." + icon_state = "red_pyjamas" + item_state = "red_pyjamas" + body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS|LEGS + +//scarves (fit in in mask slot) + +/obj/item/clothing/mask/bluescarf + name = "blue neck scarf" + desc = "A blue neck scarf." + icon_state = "blueneckscarf" + item_state = "blueneckscarf" + flags = FPRINT|TABLEPASS|MASKCOVERSMOUTH + w_class = 2 + gas_transfer_coefficient = 0.90 + +/obj/item/clothing/mask/redscarf + name = "red scarf" + desc = "A red and white checkered neck scarf." + icon_state = "redwhite_scarf" + item_state = "redwhite_scarf" + flags = FPRINT|TABLEPASS|MASKCOVERSMOUTH + w_class = 2 + gas_transfer_coefficient = 0.90 + +/obj/item/clothing/mask/greenscarf + name = "green scarf" + desc = "A green neck scarf." + icon_state = "green_scarf" + item_state = "green_scarf" + flags = FPRINT|TABLEPASS|MASKCOVERSMOUTH + w_class = 2 + gas_transfer_coefficient = 0.90 + +/obj/item/clothing/mask/ninjascarf + name = "ninja scarf" + desc = "A stealthy, dark scarf." + icon_state = "ninja_scarf" + item_state = "ninja_scarf" + flags = FPRINT|TABLEPASS|MASKCOVERSMOUTH + w_class = 2 + gas_transfer_coefficient = 0.90 + +//shoes + +/obj/item/clothing/shoes/laceups + name = "laceup shoes" + desc = "Stylish black leather." + icon_state = "laceups" + item_state = "laceups" + color = "black" + +//suits + +/obj/item/clothing/suit/leathercoat + name = "leather coat" + desc = "A long, thick black leather coat." + icon_state = "leathercoat" + item_state = "leathercoat" + flags = FPRINT | TABLEPASS + +/obj/item/clothing/suit/browncoat + name = "brown leather coat" + desc = "A long, brown leather coat." + icon_state = "browncoat" + item_state = "browncoat" + flags = FPRINT | TABLEPASS + +/obj/item/clothing/suit/neocoat + name = "black coat" + desc = "A flowing, black coat." + icon_state = "neocoat" + item_state = "neocoat" + flags = FPRINT | TABLEPASS + +/obj/item/clothing/suit/creamsuit + name = "cream suit" + desc = "A cream coloured, genteel suit." + icon_state = "creamsuit" + item_state = "creamsuit" + flags = FPRINT | TABLEPASS + + +/obj/item/clothing/under/wedding/bride_orange + name = "orange wedding dress" + desc = "A big and puffy orange dress." + icon_state = "bride_orange" + item_state = "creamsuit" + color = "bride_orange" + flags_inv = HIDESHOES + +/obj/item/clothing/under/wedding/suit_white + name = "white suit" + desc = "A fabulous white suit with orange shirt." + icon_state = "white_suit" + item_state = "creamsuit" + color = "white_suit" + +/obj/item/clothing/under/wedding/bridesmaid + name = "yellow dress" + desc = "A big and puffy orange dress." + icon_state = "bridesmaid" + item_state = "creamsuit" + color = "bridesmaid" + +/obj/item/clothing/under/wedding/firedress + name = "flaming hot black dress" + desc = "A small black dress with blue flames print on it." + icon_state = "dress_fire" + color = "dress_fire" + +/obj/item/clothing/under/wedding/dress_orange + name = "orange dress" + icon_state = "d_orange" + color = "d_orange" + +/obj/item/clothing/under/wedding/dress_green + name = "green dress" + icon_state = "d_green" + color = "d_green" + +/obj/item/clothing/under/wedding/dress_purple + name = "purple dress" + icon_state = "d_purple" + color = "d_purple" + +/obj/item/clothing/under/wedding/dress_red + name = "red dress" + icon_state = "d_red" + color = "d_red" + +/obj/item/clothing/under/wedding/dress_blue + name = "blue dress" + icon_state = "d_blue" + color = "d_blue" + +/obj/item/clothing/under/wedding/officer_blue + name = "blue officer dress" + icon_state = "officer_blue" + color = "officer_blue" + +/obj/item/clothing/under/wedding/dress_vampire + name = "vampire dress" + icon_state = "d_vampire" + color = "d_vampire" + +/obj/item/clothing/under/wedding/orangedress + name = "orange dress" + desc = "A small and not puffy orange dress." + icon_state = "dress_orange" + item_state = "creamsuit" + color = "dress_orange" + + flags_inv = HIDESHOES + +/obj/item/clothing/under/stripper/stripper_pink + name = "pink swimsuit" + desc = "A rather skimpy pink swimsuit." + icon_state = "stripper_p_under" + color = "stripper_p" + +/obj/item/clothing/under/stripper/stripper_green + name = "green swimsuit" + desc = "A rather skimpy green swimsuit." + icon_state = "stripper_g_under" + color = "stripper_g" + +/obj/item/clothing/suit/stripper/stripper_pink + name = "pink skimpy dress" + desc = "A rather skimpy pink dress." + icon_state = "stripper_p_over" + item_state = "stripper_p" + +/obj/item/clothing/suit/stripper/stripper_green + name = "green skimpy dress" + desc = "A rather skimpy green dress." + icon_state = "stripper_g_over" + item_state = "stripper_g" \ No newline at end of file diff --git a/icons/mob/uniform.dmi b/icons/mob/uniform.dmi index cb82cbefd10..bfd55b9a562 100644 Binary files a/icons/mob/uniform.dmi and b/icons/mob/uniform.dmi differ diff --git a/icons/obj/closet.dmi b/icons/obj/closet.dmi index 9bc9ec2feb8..bbd4773621a 100644 Binary files a/icons/obj/closet.dmi and b/icons/obj/closet.dmi differ diff --git a/icons/obj/clothing/uniforms.dmi b/icons/obj/clothing/uniforms.dmi index 0e5d91818b8..dc1b2e598c5 100644 Binary files a/icons/obj/clothing/uniforms.dmi and b/icons/obj/clothing/uniforms.dmi differ