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Adds HOP beret (#22919)
* Added HOP Beret * adjusted beret object sprite * proper variable order style Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com> * added Vox & Drask Version * Added to loadout * checkout new hats * re-add newer hat * put actual hat path in loadout * Not used the cool merging tool made in python * apostrophes are for captains only Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com> * adds sprite sheet I think it worked fine without it? Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com> --------- Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
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@@ -57,6 +57,15 @@
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armor = list(MELEE = 15, BULLET = 10, LASER = 15, ENERGY = 5, BOMB = 15, RAD = 0, FIRE = 50, ACID = 50)
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dog_fashion = /datum/dog_fashion/head/hop
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/obj/item/clothing/head/hopcap/beret
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name = "head of personnel's beret"
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desc = "For doing paperwork with style."
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icon_state = "hop_beret"
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sprite_sheets = list(
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"Vox" = 'icons/mob/clothing/species/vox/head.dmi',
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"Drask" = 'icons/mob/clothing/species/drask/head.dmi',
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)
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//Nanotrasen Representative
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/obj/item/clothing/head/ntrep
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name = "Nanotrasen Representative's hat"
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