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Allows admins to cryo cyborgs and AI's in player panel (#16418)
* Allows admins to cryo cyborgs and AI's * Apply suggestions from code review Co-authored-by: SabreML <57483089+SabreML@users.noreply.github.com> * More requested changes * Better cryoing and runtiming Co-authored-by: SabreML <57483089+SabreML@users.noreply.github.com>
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@@ -9,8 +9,9 @@ GLOBAL_LIST_EMPTY(empty_playable_ai_cores)
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if(alert("WARNING: This will immediately wipe your core and ghost you, removing your character from the round permanently (similar to cryo and robotic storage). Are you entirely sure you want to do this?",
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"Wipe Core", "No", "No", "Yes") != "Yes")
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return
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cryo_AI()
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// We warned you.
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/mob/living/silicon/ai/proc/cryo_AI()
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GLOB.empty_playable_ai_cores += new /obj/structure/AIcore/deactivated(loc)
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GLOB.global_announcer.autosay("[src] has been moved to intelligence storage.", "Artificial Intelligence Oversight")
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@@ -284,7 +284,7 @@ GLOBAL_LIST_INIT(robot_verbs_default, list(
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else
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to_chat(src, "<span class='boldannounce'>Oops! Something went very wrong, your MMI was unable to receive your mind. You have been ghosted. Please make a bug report so we can fix this bug.</span>")
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ghostize()
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error("A borg has been destroyed, but its MMI lacked a brainmob, so the mind could not be transferred. Player: [ckey].")
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log_runtime(EXCEPTION("A borg has been destroyed, but its MMI lacked a brainmob, so the mind could not be transferred. Player: [ckey]."), src)
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mmi = null
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if(connected_ai)
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connected_ai.connected_robots -= src
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