mirror of
https://github.com/ParadiseSS13/Paradise.git
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Merge branch 'master' of https://github.com/ParadiseSS13/Paradise into PSFluffBunny
This commit is contained in:
@@ -465,9 +465,13 @@
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//Strike team hardsuits
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/obj/item/clothing/head/helmet/space/hardsuit/syndi/elite/sst
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armor = list(melee = 70, bullet = 70, laser = 50, energy = 40, bomb = 80, bio = 100, rad = 100) //Almost as good as DS gear, but unlike DS can switch to combat for mobility
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icon_state = "hardsuit0-sst"
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item_color = "sst"
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/obj/item/clothing/suit/space/hardsuit/syndi/elite/sst
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armor = list(melee = 70, bullet = 70, laser = 50, energy = 40, bomb = 80, bio = 100, rad = 100)
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icon_state = "hardsuit0-sst"
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item_color = "sst"
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/obj/item/clothing/suit/space/hardsuit/syndi/freedom
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name = "eagle suit"
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@@ -219,6 +219,8 @@
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var/mob/M = usr
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if(M.incapacitated() || !Adjacent(M))
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return
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if(!ishuman(M))
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return
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if(over_object == M || istype(over_object, /obj/screen))
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if(!remove_item_from_storage(M))
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@@ -5,6 +5,7 @@
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icon_state = "mouse_gray"
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icon_living = "mouse_gray"
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icon_dead = "mouse_gray_dead"
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icon_resting = "mouse_gray_sleep"
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speak = list("Squeek!","SQUEEK!","Squeek?")
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speak_emote = list("squeeks","squeaks","squiks")
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emote_hear = list("squeeks","squeaks","squiks")
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@@ -69,6 +70,7 @@
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icon_state = "mouse_[mouse_color]"
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icon_living = "mouse_[mouse_color]"
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icon_dead = "mouse_[mouse_color]_dead"
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icon_resting = "mouse_[mouse_color]_sleep"
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desc = "It's a small [mouse_color] rodent, often seen hiding in maintenance areas and making a nuisance of itself."
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/mob/living/simple_animal/mouse/proc/splat()
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@@ -121,7 +123,7 @@
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if(on_CD == 1)
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return
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switch(act)
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if("squeak")
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message = "<B>\The [src]</B> squeaks!"
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@@ -207,4 +209,16 @@
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/mob/living/simple_animal/mouse/blobinfected/get_scooped(mob/living/carbon/grabber)
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to_chat(grabber, "<span class='warning'>You try to pick up [src], but they slip out of your grasp!</span>")
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to_chat(src, "<span class='warning'>[src] tries to pick you up, but you wriggle free of their grasp!</span>")
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to_chat(src, "<span class='warning'>[src] tries to pick you up, but you wriggle free of their grasp!</span>")
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/mob/living/simple_animal/mouse/fluff/clockwork
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name = "Chip"
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real_name = "Chip"
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mouse_color = "clockwork"
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icon_state = "mouse_clockwork"
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response_help = "pets"
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response_disarm = "gently pushes aside"
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response_harm = "stamps on"
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gold_core_spawnable = CHEM_MOB_SPAWN_INVALID
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can_collar = 0
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butcher_results = list(/obj/item/stack/sheet/metal = 1)
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@@ -30,6 +30,8 @@
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var/mob/M = usr
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if(M.restrained() || M.stat || !Adjacent(M))
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return
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if(!ishuman(M))
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return
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if(over_object == M)
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if(!remove_item_from_storage(M))
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@@ -144,7 +144,7 @@
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/obj/item/reagent_containers/hypospray/autoinjector/stimulants
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name = "Stimulants autoinjector"
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desc = "Rapidly stimulates and regernates the body's organ system."
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desc = "Rapidly stimulates and regenerates the body's organ system."
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icon_state = "stimpen"
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amount_per_transfer_from_this = 50
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possible_transfer_amounts = list(50)
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