Fixes Explosions Acting on Lighting Overlay

This commit is contained in:
Fox-McCloud
2015-07-09 19:04:29 -04:00
parent 656b2c449a
commit 2bcaaf421e
+1 -1
View File
@@ -118,7 +118,7 @@
if(T)
for(var/atom_movable in T.contents) //bypass type checking since only atom/movable can be contained by turfs anyway
var/atom/movable/AM = atom_movable
if(AM) AM.ex_act(dist)
if(AM && AM.simulated) AM.ex_act(dist)
if(flame_dist && prob(40) && !istype(T, /turf/space) && !T.density)
PoolOrNew(/obj/effect/hotspot, T) //Mostly for ambience!
if(dist > 0)