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Fixes Explosions Acting on Lighting Overlay
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@@ -118,7 +118,7 @@
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if(T)
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for(var/atom_movable in T.contents) //bypass type checking since only atom/movable can be contained by turfs anyway
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var/atom/movable/AM = atom_movable
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if(AM) AM.ex_act(dist)
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if(AM && AM.simulated) AM.ex_act(dist)
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if(flame_dist && prob(40) && !istype(T, /turf/space) && !T.density)
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PoolOrNew(/obj/effect/hotspot, T) //Mostly for ambience!
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if(dist > 0)
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