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Fixes Blooddrunk Buff
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@@ -202,6 +202,16 @@
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amount = amount * dna.species.tox_mod
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. = ..()
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/mob/living/carbon/human/adjustStaminaLoss(amount, updating = TRUE)
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if(dna.species && amount > 0)
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amount = amount * dna.species.stamina_mod
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. = ..()
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/mob/living/carbon/human/setStaminaLoss(amount, updating = TRUE)
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if(dna.species && amount > 0)
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amount = amount * dna.species.stamina_mod
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. = ..()
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////////////////////////////////////////////
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//Returns a list of damaged organs
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@@ -50,6 +50,7 @@
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var/oxy_mod = 1 // Oxy damage reduction/amplification
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var/clone_mod = 1 // Clone damage reduction/amplification
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var/brain_mod = 1 // Brain damage damage reduction/amplification
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var/stamina_mod = 1
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var/stun_mod = 1 // If a species is more/less impacated by stuns/weakens/paralysis
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var/blood_damage_type = OXY //What type of damage does this species take if it's low on blood?
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