More Ninja Tweaks

This commit is contained in:
SamCroswell
2013-12-28 17:09:25 -05:00
parent 9fa6044485
commit 2be28a16a6
3 changed files with 31 additions and 15 deletions
@@ -492,9 +492,9 @@ ________________________________________________________________________________
U << browse(null, "window=spideros")//Closes the window.
return
if(k_unlock!=7&&href_list["choice"]!="Return")
var/u1=text2num(href_list["choice"]) // Get the number of the choice
var/u2=(u1?abs(abs(k_unlock-u1)-2):1) //If u1 is not 0, get the absoloute value of(absoloute value of K_unlock-u1)-2, otherwise return 1
if(k_unlock!=7&&href_list["choice"]!="Return")
var/u1=text2num(href_list["choice"])
var/u2=(u1?abs(abs(k_unlock-u1)-2):1)
k_unlock=(!u2? k_unlock+1:0)
if(k_unlock==7)
U << "Anonymous Messenger blinks."
+27 -12
View File
@@ -482,20 +482,26 @@ As such, it's hard-coded for now. No reason for it not to be, really.
if(alert("Are you sure you want to send in a space ninja?",,"Yes","No")=="No")
return
var/mission
while(!mission)
mission = copytext(sanitize(input(src, "Please specify which mission the space ninja shall undertake.", "Specify Mission", "")),1,MAX_MESSAGE_LEN)
if(!mission)
if(alert("Error, no mission set. Do you want to exit the setup process?",,"Yes","No")=="Yes")
return
if(alert("Would you like random or custom paramaters?",,"Random","Custom")=="Custom")
var/mission
while(!mission)
mission = copytext(sanitize(input(src, "Please specify which mission the space ninja shall undertake.", "Specify Mission", "")),1,MAX_MESSAGE_LEN)
if(!mission)
if(alert("Error, no mission set. Do you want to exit the setup process?",,"Yes","No")=="Yes")
return
var/input = ckey(input("Pick character to spawn as the Space Ninja", "Key", ""))
if(!input)
return
space_ninja_arrival(input, mission)
var/input = ckey(input("Pick character to spawn as the Space Ninja", "Key", ""))
if(!input)
return
message_admins("\blue [key_name_admin(key)] has spawned [input] as a Space Ninja.\nTheir <b>mission</b> is: [mission]")
space_ninja_arrival(input, mission)
message_admins("\blue [key_name_admin(key)] has spawned [input] as a Space Ninja.\nTheir <b>mission</b> is: [mission]")
else
space_ninja_arrival()
message_admins("\blue [key_name_admin(key)] has spawned a random player as a Space Ninja.")
log_admin("[key] used Spawn Space Ninja.")
return
@@ -575,6 +581,9 @@ As such, it's hard-coded for now. No reason for it not to be, really.
U << "\red <B>fÄTaL ÈÈRRoR</B>: 382200-*#00CÖDE <B>RED</B>\nUNAU†HORIZED USÈ DETÈC†††eD\nCoMMÈNCING SUB-R0U†IN3 13...\nTÈRMInATING U-U-USÈR..."
U.gib()
return 0
if(!istype(U:wear_suit, /obj/item/clothing/suit/space/space_ninja)) // Because previously players could activate the suit successfully while holding the suit
U << "\red <B>ERROR</B>: 100113 \black UNABLE TO LOCATE USER\nABORTING..."
return 0
if(!istype(U:head, /obj/item/clothing/head/helmet/space/space_ninja))
U << "\red <B>ERROR</B>: 100113 \black UNABLE TO LOCATE HEAD GEAR\nABORTING..."
return 0
@@ -584,7 +593,9 @@ As such, it's hard-coded for now. No reason for it not to be, really.
if(!istype(U:gloves, /obj/item/clothing/gloves/space_ninja))
U << "\red <B>ERROR</B>: 110223 \black UNABLE TO LOCATE HAND GEAR\nABORTING..."
return 0
if(!istype(U:wear_mask, /obj/item/clothing/mask/gas/voice/space_ninja))
U << "\red <B>ERROR</B>: 110223 \black UNABLE TO LOCATE MASK\nABORTING..."
return 0
affecting = U
canremove = 0
slowdown = 0
@@ -595,6 +606,8 @@ As such, it's hard-coded for now. No reason for it not to be, really.
n_shoes.slowdown--
n_gloves = U:gloves
n_gloves.canremove=0
n_mask = U:wear_mask
n_mask.canremove=0
return 1
@@ -615,6 +628,8 @@ As such, it's hard-coded for now. No reason for it not to be, really.
n_gloves.canremove=1
n_gloves.candrain=0
n_gloves.draining=0
if(n_mask)
n_mask.canremove=1
//Allows the mob to grab a stealth icon.
/mob/proc/NinjaStealthActive(atom/A)//A is the atom which we are using as the overlay.
@@ -30,6 +30,7 @@
var/obj/item/clothing/head/helmet/space/space_ninja/n_hood
var/obj/item/clothing/shoes/space_ninja/n_shoes
var/obj/item/clothing/gloves/space_ninja/n_gloves
var/obj/item/clothing/mask/gas/voice/space_ninja/n_mask
//Main function variables.
var/s_initialized = 0//Suit starts off.