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Mining Cyborg in game!
It mines, It shovels, it picks up ore. Then shocks you with its electrical arm, when emaged, and mines for your organs. One down side, they can't see ore behind walls! So despite being faster, they aren't more efficient. Other Updates: Mine z-level now has a cyborg recharger, and has less stuff laying on the floor (that's what mine lockers are for thank you). That damn empty medkit in the medbay, it has been replaced with a stocked medical kit. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1281 316c924e-a436-60f5-8080-3fe189b3f50e
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@@ -39,7 +39,7 @@
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if(src.module)
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return
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//var/mod = input("Please, select a module!", "Robot", null, null) in list("Standard", "Engineering", "Medical", "Janitor", "Service", "Brobot")
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var/mod = input("Please, select a module!", "Robot", null, null) in list("Standard", "Engineering", "Janitor", "Brobot", "Service", "Security")
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var/mod = input("Please, select a module!", "Robot", null, null) in list("Standard", "Engineering", "Miner", "Janitor", "Brobot", "Service", "Security")
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if(src.module)
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return
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switch(mod)
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@@ -59,6 +59,12 @@
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src.icon_state = "Service2"
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src.modtype = "Butler"
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if("Miner")
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src.module = new /obj/item/weapon/robot_module/miner(src)
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src.hands.icon_state = "miner"
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src.icon_state = "robot"
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src.modtype = "Miner"
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/*
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if("Medical")
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src.module = new /obj/item/weapon/robot_module/medical(src)
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@@ -37,6 +37,9 @@
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/obj/item/weapon/robot_module/butler
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name = "service robot module"
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/obj/item/weapon/robot_module/miner
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name = "miner robot module"
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/obj/item/weapon/robot_module/New()//Shit all the mods have
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src.modules += new /obj/item/device/flash(src)
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src.emag = new /obj/item/toy/sword(src)
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@@ -128,6 +131,13 @@
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R.add_reagent("lube", 1000)
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src.emag.name = "Lube spray"
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/obj/item/weapon/robot_module/miner/New()
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..()
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src.modules += new /obj/item/weapon/pickaxe(src)
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src.modules += new /obj/item/weapon/shovel(src)
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src.modules += new /obj/item/weapon/satchel(src)
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src.emag = new /obj/item/weapon/borg/stun(src)
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/obj/item/weapon/robot_module/brobot/New()
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..()
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src.modules += new /obj/item/weapon/reagent_containers/food/drinks/beer(src)
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