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added empty gun noises
Conflicts: code/modules/projectiles/gun.dm
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@@ -43,12 +43,14 @@
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proc/process_chambered()
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return 0
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proc/special_check(var/mob/M) //Placeholder for any special checks, like detective's revolver.
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return 1
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proc/shoot_with_empty_chamber(mob/living/user as mob|obj)
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user << "<span class='warning'>*click*</span>"
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playsound(user, 'sound/weapons/emptyclick.ogg', 40, 1)
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return
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emp_act(severity)
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