diff --git a/code/game/objects/items/weapons/highlander_swords.dm b/code/game/objects/items/weapons/highlander_swords.dm
new file mode 100644
index 00000000000..22686b90c96
--- /dev/null
+++ b/code/game/objects/items/weapons/highlander_swords.dm
@@ -0,0 +1,50 @@
+
+//Highlander Style Martial Art
+// Prevents use of guns, but makes the highlander impervious to ranged attacks. Their bravery in battle shields them from the weapons of COWARDS!
+
+/datum/martial_art/highlander
+ name = "Highlander Style"
+ deflection_chance = 100
+ no_guns = TRUE
+ no_guns_message = "You'd never stoop so low as to use the weapon of a COWARD!"
+
+
+//Highlander Claymore
+// Grants the wielder the Highlander Style Martial Art
+
+/obj/item/weapon/claymore/highlander
+ name = "Highlander Claymore"
+ desc = "Imbues the wielder with legendary martial prowress and a nigh-unquenchable thirst for glorious battle!"
+ var/datum/martial_art/highlander/style = new
+
+/obj/item/weapon/claymore/highlander/Destroy()
+ if(ishuman(loc)) //just in case it gets destroyed while in someone's possession, such as due to acid or something?
+ var/mob/living/carbon/human/H = loc
+ style.remove(H)
+ QDEL_NULL(style)
+ return ..()
+
+/obj/item/weapon/claymore/highlander/equipped(mob/user, slot)
+ if(!ishuman(user))
+ return
+ var/mob/living/carbon/human/H = user
+ if(slot == slot_r_hand || slot == slot_l_hand)
+ if(H.martial_art && H.martial_art != style)
+ style.teach(H, 1)
+ to_chat(H, "THERE CAN ONLY BE ONE!")
+ else if(H.martial_art && H.martial_art == style)
+ style.remove(H)
+ var/obj/item/weapon/claymore/highlander/sword = H.is_in_hands(/obj/item/weapon/claymore/highlander)
+ if(sword)
+ //if we have a highlander sword in the other hand, relearn the style from that sword.
+ sword.style.teach(H, 1)
+
+/obj/item/weapon/claymore/highlander/dropped(mob/user)
+ if(!ishuman(user))
+ return
+ var/mob/living/carbon/human/H = user
+ style.remove(H)
+ var/obj/item/weapon/claymore/highlander/sword = H.is_in_hands(/obj/item/weapon/claymore/highlander)
+ if(sword)
+ //if we have a highlander sword in the other hand, relearn the style from that sword.
+ sword.style.teach(H, 1)
diff --git a/code/modules/admin/verbs/onlyone.dm b/code/modules/admin/verbs/onlyone.dm
index 9bfe544cef5..79914745e79 100644
--- a/code/modules/admin/verbs/onlyone.dm
+++ b/code/modules/admin/verbs/onlyone.dm
@@ -37,7 +37,7 @@
H.equip_to_slot_or_del(new /obj/item/clothing/under/kilt(H), slot_w_uniform)
H.equip_to_slot_or_del(new /obj/item/device/radio/headset/heads/captain(H), slot_l_ear)
H.equip_to_slot_or_del(new /obj/item/clothing/head/beret(H), slot_head)
- H.equip_to_slot_or_del(new /obj/item/weapon/claymore(H), slot_r_hand)
+ H.equip_to_slot_or_del(new /obj/item/weapon/claymore/highlander(H), slot_r_hand)
H.equip_to_slot_or_del(new /obj/item/clothing/shoes/combat(H), slot_shoes)
H.equip_to_slot_or_del(new /obj/item/weapon/pinpointer(H.loc), slot_l_store)
diff --git a/code/modules/martial_arts/martial.dm b/code/modules/martial_arts/martial.dm
index 3f1705f4651..10b3e8f3ad0 100644
--- a/code/modules/martial_arts/martial.dm
+++ b/code/modules/martial_arts/martial.dm
@@ -7,6 +7,8 @@
var/datum/martial_art/base = null // The permanent style
var/deflection_chance = 0 //Chance to deflect projectiles
var/help_verb = null
+ var/no_guns = FALSE //set to TRUE to prevent users of this style from using guns (sleeping carp, highlander). They can still pick them up, but not fire them.
+ var/no_guns_message = "" //message to tell the style user if they try and use a gun while no_guns = TRUE (DISHONORABRU!)
/datum/martial_art/proc/disarm_act(var/mob/living/carbon/human/A, var/mob/living/carbon/human/D)
return 0
diff --git a/code/modules/martial_arts/sleeping_carp.dm b/code/modules/martial_arts/sleeping_carp.dm
index 960844a063a..c6af4679552 100644
--- a/code/modules/martial_arts/sleeping_carp.dm
+++ b/code/modules/martial_arts/sleeping_carp.dm
@@ -8,6 +8,8 @@
name = "The Sleeping Carp"
deflection_chance = 100
help_verb = /mob/living/carbon/human/proc/sleeping_carp_help
+ no_guns = TRUE
+ no_guns_message = "Use of ranged weaponry would bring dishonor to the clan."
/datum/martial_art/the_sleeping_carp/proc/check_streak(var/mob/living/carbon/human/A, var/mob/living/carbon/human/D)
if(findtext(streak,WRIST_WRENCH_COMBO))
diff --git a/code/modules/mob/living/carbon/human/human.dm b/code/modules/mob/living/carbon/human/human.dm
index 000a7a52bd0..e8737175b23 100644
--- a/code/modules/mob/living/carbon/human/human.dm
+++ b/code/modules/mob/living/carbon/human/human.dm
@@ -1985,8 +1985,8 @@
to_chat(src, "Your fingers don't fit in the trigger guard!")
return 0
- if(martial_art && martial_art.name == "The Sleeping Carp") //great dishonor to famiry
- to_chat(src, "Use of ranged weaponry would bring dishonor to the clan.")
+ if(martial_art && martial_art.no_guns) //great dishonor to famiry
+ to_chat(src, "[martial_art.no_guns_message]")
return 0
return .
diff --git a/paradise.dme b/paradise.dme
index beaa0b5ed14..71edb0e003d 100644
--- a/paradise.dme
+++ b/paradise.dme
@@ -806,6 +806,7 @@
#include "code\game\objects\items\weapons\garrote.dm"
#include "code\game\objects\items\weapons\gift_wrappaper.dm"
#include "code\game\objects\items\weapons\handcuffs.dm"
+#include "code\game\objects\items\weapons\highlander_swords.dm"
#include "code\game\objects\items\weapons\holosign.dm"
#include "code\game\objects\items\weapons\holy_weapons.dm"
#include "code\game\objects\items\weapons\kitchen.dm"