From 2c3e008f1ed59bd480fe369b91d406af964f1e9c Mon Sep 17 00:00:00 2001 From: Erthilo Date: Tue, 26 Jun 2012 00:08:41 +0100 Subject: [PATCH] TG: Tiny little runtime fix. Revision: r3780 Author: elly1...@rocketmail.com --- baystation12.dme | 1 + code/game/objects/uplinks.dm | 2 +- 2 files changed, 2 insertions(+), 1 deletion(-) diff --git a/baystation12.dme b/baystation12.dme index 52310b50e60..42bf49595c2 100644 --- a/baystation12.dme +++ b/baystation12.dme @@ -203,6 +203,7 @@ #define FILE_DIR "icons/spideros_icons" #define FILE_DIR "icons/Testing" #define FILE_DIR "icons/turf" +#define FILE_DIR "icons/vehicles" #define FILE_DIR "icons/vending_icons" #define FILE_DIR "interface" #define FILE_DIR "maps" diff --git a/code/game/objects/uplinks.dm b/code/game/objects/uplinks.dm index b9aa1276c51..3c138a527ab 100644 --- a/code/game/objects/uplinks.dm +++ b/code/game/objects/uplinks.dm @@ -145,7 +145,7 @@ A list of items and costs is stored under the datum of every game mode, alongsid randomItems.Add("/obj/item/weapon/soap/syndie") //Syndicate Soap randomItems.Add("/obj/item/weapon/storage/toolbox/syndicate") //Syndicate Toolbox - if(!randomItems) + if(!randomItems.len) del(randomItems) return 0 else