New sprites for the advanced energy gun, provided by Cheridan.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1125 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
n3ophyt3@gmail.com
2011-02-25 00:44:15 +00:00
parent 2c788fb2e4
commit 2c4af1d80f
2 changed files with 39 additions and 10 deletions
+39 -10
View File
@@ -969,18 +969,17 @@ obj/item/weapon/gun/revolver/attackby(obj/item/weapon/ammo/a357/A as obj, mob/us
desc = "An energy gun with an experimental miniaturized reactor."
origin_tech = "combat=3;materials=5;powerstorage=3"
var/lightfail = 0
icon_state = "nucgun"
New()
..()
charge()
update_reactor()
proc/charge()
if(charges < maximum_charges)
if(failcheck())
charges++ //If the gun isn't fully charged, and it doesn't suffer a failure, add a charge.
update_icon()
update_reactor()
update_icon()
if(!crit_fail)
spawn(50) charge()
@@ -1002,21 +1001,51 @@ obj/item/weapon/gun/revolver/attackby(obj/item/weapon/ammo/a357/A as obj, mob/us
M << "\red You feel a wave of heat wash over you."
M.radiation += 100
crit_fail = 1 //break the gun so it stops recharging
update_icon()
update_icon()
overlays = null
update_charge()
update_reactor()
update_mode()
proc/update_charge()
if (crit_fail)
overlays += "nucgun-whee"
return
var/ratio = src.charges / maximum_charges
ratio = round(ratio, 0.25) * 100
overlays += text("nucgun-[]", ratio)
proc/update_reactor()
overlays -= "nenergy-c"
overlays -= "nenergy-f"
overlays -= "nenergy-g"
if(crit_fail)
overlays += "nenergy-c"
overlays += "nucgun-crit"
return
if(lightfail)
overlays += "nenergy-f"
overlays += "nucgun-medium"
else if ((charges/maximum_charges) <= 0.5)
overlays += "nucgun-light"
else
overlays += "nenergy-g"
overlays += "nucgun-clean"
proc/update_mode()
if (mode == 2)
overlays += "nucgun-stun"
else if (mode == 1)
overlays += "nucgun-kill"
attack_self(mob/user as mob)
if(mode == 1)
mode = 2
user << "\blue You set the gun to stun"
else if (mode == 2)
mode = 1
user << "\blue You set the gun to kill"
update_icon()
update_icon()
var/ratio = src.charges / maximum_charges
var/ratio = charges / maximum_charges
ratio = round(ratio, 0.25) * 100
src.icon_state = text("energy[]", ratio)