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https://github.com/ParadiseSS13/Paradise.git
synced 2026-07-18 18:44:48 +01:00
You can now load the cyberiad runtime-free
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@@ -31,11 +31,13 @@
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var/resintype = null
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smooth = SMOOTH_TRUE
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/obj/structure/alien/resin/New(location)
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..()
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/obj/structure/alien/resin/initialize()
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air_update_turf(1)
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return
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..()
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/obj/structure/alien/resin/Destroy()
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air_update_turf(1)
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return ..()
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/obj/structure/alien/resin/Move()
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var/turf/T = loc
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@@ -1075,7 +1075,7 @@ steam.start() -- spawns the effect
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desc = "A lightweight foamed metal wall."
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var/metal = MFOAM_ALUMINUM
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/obj/structure/foamedmetal/New()
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/obj/structure/foamedmetal/initialize()
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..()
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air_update_turf(1)
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@@ -5,10 +5,15 @@
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var/useFull = 0
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var/useGrille = 1
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var/windowtospawn = /obj/structure/window/basic
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anchored = 1 // No sliding out while you prime
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/obj/effect/spawner/window/initialize()
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spawn(0)
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for(var/obj/structure/grille/G in get_turf(src)) qdel(G) //just in case mappers don't know what they are doing
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var/turf/T = get_turf(src)
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for(var/obj/structure/grille/G in get_turf(src))
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// Complain noisily
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log_debug("Extra grille on turf: ([T.x],[T.y],[T.z])")
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qdel(G) //just in case mappers don't know what they are doing
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if(!useFull)
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for(var/cdir in cardinal)
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