You can now load the cyberiad runtime-free

This commit is contained in:
Crazylemon64
2016-07-03 15:36:38 -07:00
parent 2a56c57bcf
commit 2c4d8e9b6a
20 changed files with 241 additions and 177 deletions
+16 -11
View File
@@ -25,6 +25,8 @@ var/global/dmm_suite/preloader/_preloader = new
* e.g aa = /turf/unsimulated/wall{icon_state = "rock"}
* 2) Read the map line by line, parsing the result (using parse_grid)
*
* If `measureOnly` is set, then no atoms will be created, and all this will do
* is return the bounds after parsing the file
*/
/dmm_suite/load_map(dmm_file as file, x_offset as num, y_offset as num, z_offset as num, cropMap as num, measureOnly as num)
var/tfile = dmm_file//the map file we're creating
@@ -41,12 +43,14 @@ var/global/dmm_suite/preloader/_preloader = new
var/list/bounds = list(1.#INF, 1.#INF, 1.#INF, -1.#INF, -1.#INF, -1.#INF)
var/list/grid_models = list()
var/key_len = 0
// This ain't re-entrant
// Meaning - don't load more than one map at once, using `spawn` or whatever
var/list/old_dirty_z_levels = deepCopyList(dirty_z_levels)
var/dmm_suite/loaded_map/LM = new
// It is *VERY* important that this is reset to 0 when we are done here
// Otherwise lots of things will fall apart like a milkless lich
defer_auto_init = 1
// This try-catch is used as a budget "Finally" clause, as the "touched_z_levels"
// var needs to be reset
try
dmmRegex.next = 1
while(dmmRegex.Find(tfile, dmmRegex.next))
@@ -74,6 +78,8 @@ var/global/dmm_suite/preloader/_preloader = new
var/xcrd
var/ycrd = text2num(dmmRegex.group[4]) + y_offset - 1
var/zcrd = text2num(dmmRegex.group[5]) + z_offset - 1
if(!measureOnly)
dirty_z_levels |= zcrd
if(zcrd > world.maxz)
if(cropMap)
@@ -138,10 +144,13 @@ var/global/dmm_suite/preloader/_preloader = new
CHECK_TICK
catch(var/exception/e)
// Can't let this stay 1 or the world falls apart
defer_auto_init = 0
if(!measureOnly)
dirty_z_levels = old_dirty_z_levels
throw e
defer_auto_init = 0
// This *might* leak memory? Whatever it's a trivial quantity
if(!measureOnly)
dirty_z_levels = old_dirty_z_levels
qdel(LM)
if(bounds[MAP_MINX] == 1.#INF) // Shouldn't need to check every item
log_startup_progress("Min x: bounds[MAP_MINX]")
@@ -273,15 +282,11 @@ var/global/dmm_suite/preloader/_preloader = new
index = first_turf_index + 1
while(index <= members.len - 1) // Last item is an /area
var/underlay
if(istype(T, /turf)) // I blame this on the stupid clown who mis-mapped the solar panels
if(istype(T, /turf)) // I blame this on the stupid clown who coded the BYOND map editor
underlay = T.appearance
T = instance_atom(members[index],members_attributes[index],xcrd,ycrd,zcrd)//instance new turf
if(ispath(members[index],/turf))
T.underlays += underlay
else
log_debug("The maps on tile ([xcrd],[ycrd],[zcrd]) have out-of-order turfs.")
// Make them cry
message_admins("The maps on tile ([xcrd],[ycrd],[zcrd]) have out-of-order turfs.")
index++
+21
View File
@@ -1,11 +1,18 @@
var/global/list/potentialRandomZlevels = generateMapList(filename = "config/away_mission_config.txt")
/proc/late_setup_level(turfs, smoothTurfs)
var/total_timer = start_watch()
var/subtimer = start_watch()
if(!smoothTurfs)
smoothTurfs = turfs
log_debug("Setting up atmos")
if(air_master)
air_master.setup_allturfs(turfs)
log_debug("\tTook [stop_watch(subtimer)]s")
subtimer = start_watch()
log_debug("Initializing objects and lighting")
for(var/turf/T in turfs)
if(T.dynamic_lighting)
T.lighting_build_overlays()
@@ -13,6 +20,10 @@ var/global/list/potentialRandomZlevels = generateMapList(filename = "config/away
makepowernet_for(PC)
for(var/atom/movable/AM in T)
AM.initialize()
log_debug("\tTook [stop_watch(subtimer)]s")
subtimer = start_watch()
log_debug("Smoothing tiles")
for(var/turf/T in smoothTurfs)
if(T.smooth)
smooth_icon(T)
@@ -20,6 +31,16 @@ var/global/list/potentialRandomZlevels = generateMapList(filename = "config/away
var/atom/A = R
if(A.smooth)
smooth_icon(A)
log_debug("\tTook [stop_watch(subtimer)]s")
log_debug("Initializing pipenets")
// We do this once we're finished initializing since otherwise the pipes
// won't have finished connecting
for(var/turf/T in turfs)
for(var/obj/machinery/atmospherics/machine in T)
machine.build_network()
log_debug("\tTook [stop_watch(subtimer)]s")
log_debug("Late setup finished - took [stop_watch(total_timer)]s")
/proc/createRandomZlevel()
if(awaydestinations.len) //crude, but it saves another var!