diff --git a/code/__HELPERS/global_lists.dm b/code/__HELPERS/global_lists.dm index ea29bdd3d39..2171422a5aa 100644 --- a/code/__HELPERS/global_lists.dm +++ b/code/__HELPERS/global_lists.dm @@ -130,7 +130,7 @@ // Setup client login processors. for(var/processor_type in subtypesof(/datum/client_login_processor)) - var/datum/client_login_processor/CLP = new processor_type() + var/datum/client_login_processor/CLP = new processor_type GLOB.client_login_processors += CLP // Sort them by priority, lowest first sortTim(GLOB.client_login_processors, /proc/cmp_login_processor_priority) diff --git a/code/modules/admin/verbs/gimmick_team.dm b/code/modules/admin/verbs/gimmick_team.dm index 9ce5b2be17b..c9d0c3a4363 100644 --- a/code/modules/admin/verbs/gimmick_team.dm +++ b/code/modules/admin/verbs/gimmick_team.dm @@ -63,7 +63,7 @@ for(var/mob/thisplayer in players_to_spawn) var/mob/living/carbon/human/H = new /mob/living/carbon/human(T) H.name = random_name(pick(MALE,FEMALE)) - var/datum/character_save/S = new() //Randomize appearance + var/datum/character_save/S = new //Randomize appearance S.randomise() S.real_name = H.name S.copy_to(H) diff --git a/code/modules/admin/verbs/infiltratorteam_syndicate.dm b/code/modules/admin/verbs/infiltratorteam_syndicate.dm index 669209d86cc..6917c95d3b9 100644 --- a/code/modules/admin/verbs/infiltratorteam_syndicate.dm +++ b/code/modules/admin/verbs/infiltratorteam_syndicate.dm @@ -124,7 +124,7 @@ GLOBAL_VAR_INIT(sent_syndicate_infiltration_team, 0) var/syndicate_infiltrator_name = random_name(pick(MALE,FEMALE)) - var/datum/character_save/S = new() //Randomize appearance + var/datum/character_save/S = new //Randomize appearance S.randomise() S.real_name = syndicate_infiltrator_name S.copy_to(new_syndicate_infiltrator) diff --git a/code/modules/admin/verbs/one_click_antag.dm b/code/modules/admin/verbs/one_click_antag.dm index f6e07210a05..f83c297a568 100644 --- a/code/modules/admin/verbs/one_click_antag.dm +++ b/code/modules/admin/verbs/one_click_antag.dm @@ -388,7 +388,7 @@ var/syndicate_commando_rank = pick("Corporal", "Sergeant", "Staff Sergeant", "Sergeant 1st Class", "Master Sergeant", "Sergeant Major") var/syndicate_commando_name = pick(GLOB.last_names) - var/datum/character_save/S = new()//Randomize appearance for the commando. + var/datum/character_save/S = new //Randomize appearance for the commando. S.randomise() if(syndicate_leader_selected) S.real_name = "[syndicate_commando_leader_rank] [syndicate_commando_name]" @@ -577,7 +577,7 @@ if(candidates.len) var/teamOneMembers = 5 var/teamTwoMembers = 5 - var/datum/character_save/S = new() + var/datum/character_save/S = new S.randomise() for(var/thing in GLOB.landmarks_list) var/obj/effect/landmark/L = thing diff --git a/code/modules/admin/verbs/onlyone.dm b/code/modules/admin/verbs/onlyone.dm index 3a3eb7d7e6a..ac21f06c4e4 100644 --- a/code/modules/admin/verbs/onlyone.dm +++ b/code/modules/admin/verbs/onlyone.dm @@ -11,7 +11,7 @@ continue if(is_type_in_list(H.dna.species, incompatible_species)) H.set_species(/datum/species/human) - var/datum/character_save/S = new() // Randomize appearance + var/datum/character_save/S = new // Randomize appearance S.randomise() S.copy_to(H) diff --git a/code/modules/admin/verbs/onlyoneteam.dm b/code/modules/admin/verbs/onlyoneteam.dm index 8589e016bc1..311a0bac2d8 100644 --- a/code/modules/admin/verbs/onlyoneteam.dm +++ b/code/modules/admin/verbs/onlyoneteam.dm @@ -12,7 +12,7 @@ continue if(is_type_in_list(H.dna.species, incompatible_species)) H.set_species(/datum/species/human) - var/datum/character_save/S = new() // Randomize appearance + var/datum/character_save/S = new // Randomize appearance S.randomise() S.copy_to(H) diff --git a/code/modules/admin/verbs/randomverbs.dm b/code/modules/admin/verbs/randomverbs.dm index 00461db1f68..07d5d1e5d7b 100644 --- a/code/modules/admin/verbs/randomverbs.dm +++ b/code/modules/admin/verbs/randomverbs.dm @@ -398,7 +398,7 @@ Traitors and the like can also be revived with the previous role mostly intact. else // We make a random character new_character.change_gender(pick(MALE,FEMALE)) - var/datum/character_save/S = new() + var/datum/character_save/S = new S.randomise() S.real_name = G_found.real_name S.copy_to(new_character) diff --git a/code/modules/admin/verbs/striketeam.dm b/code/modules/admin/verbs/striketeam.dm index 9461ee24b72..877dff5cd69 100644 --- a/code/modules/admin/verbs/striketeam.dm +++ b/code/modules/admin/verbs/striketeam.dm @@ -138,7 +138,7 @@ GLOBAL_VAR_INIT(sent_strike_team, 0) var/commando_leader_rank = pick("Lieutenant", "Captain", "Major") var/commando_name = pick(GLOB.commando_names) - var/datum/character_save/S = new()//Randomize appearance for the commando. + var/datum/character_save/S = new //Randomize appearance for the commando. S.randomise() if(is_leader) S.age = rand(35, 45) diff --git a/code/modules/admin/verbs/striketeam_syndicate.dm b/code/modules/admin/verbs/striketeam_syndicate.dm index 69a32c21494..b40f9b6aae6 100644 --- a/code/modules/admin/verbs/striketeam_syndicate.dm +++ b/code/modules/admin/verbs/striketeam_syndicate.dm @@ -104,7 +104,7 @@ GLOBAL_VAR_INIT(sent_syndicate_strike_team, 0) var/syndicate_commando_rank = pick("Corporal", "Sergeant", "Staff Sergeant", "Sergeant 1st Class", "Master Sergeant", "Sergeant Major") var/syndicate_commando_name = pick(GLOB.last_names) - var/datum/character_save/S = new()//Randomize appearance for the commando. + var/datum/character_save/S = new //Randomize appearance for the commando. S.randomise() if(is_leader) S.age = rand(35, 45) diff --git a/code/modules/client/login_processing/20-load_characters.dm b/code/modules/client/login_processing/20-load_characters.dm index ef449856a5e..68bd1458c47 100644 --- a/code/modules/client/login_processing/20-load_characters.dm +++ b/code/modules/client/login_processing/20-load_characters.dm @@ -72,7 +72,7 @@ C.prefs.character_saves.len = C.prefs.max_save_slots // Fill the list with empty indexes // Fill it with blank characters first for(var/i in 1 to C.prefs.max_save_slots) - var/datum/character_save/CS = new() + var/datum/character_save/CS = new CS.slot_number = i C.prefs.character_saves[i] = CS diff --git a/code/modules/client/preference/link_processing.dm b/code/modules/client/preference/link_processing.dm index 8411f4f7c6f..6a7e5144718 100644 --- a/code/modules/client/preference/link_processing.dm +++ b/code/modules/client/preference/link_processing.dm @@ -992,7 +992,7 @@ return FALSE active_character.clear_character_slot(user) // Gimmie a freshie - var/datum/character_save/CS = new() + var/datum/character_save/CS = new character_saves[active_character.slot_number] = CS CS.slot_number = active_character.slot_number // Dont lose this active_character = CS diff --git a/code/modules/projectiles/projectile/magic.dm b/code/modules/projectiles/projectile/magic.dm index 5e93e004b0b..2b9c4d69b06 100644 --- a/code/modules/projectiles/projectile/magic.dm +++ b/code/modules/projectiles/projectile/magic.dm @@ -267,7 +267,7 @@ if("human") new_mob = new /mob/living/carbon/human(M.loc) var/mob/living/carbon/human/H = new_mob - var/datum/character_save/S = new() //Randomize appearance for the human + var/datum/character_save/S = new //Randomize appearance for the human S.species = get_random_species(TRUE) S.randomise() S.copy_to(new_mob)