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https://github.com/ParadiseSS13/Paradise.git
synced 2026-08-26 21:48:21 +01:00
Converts /modules/ to using WEIGHT_CLASS_x
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@@ -43,7 +43,7 @@
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desc = "A peel from a banana."
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icon_state = "banana_peel"
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item_state = "banana_peel"
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w_class = 1
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w_class = WEIGHT_CLASS_TINY
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throwforce = 0
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throw_speed = 3
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throw_range = 7
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@@ -30,7 +30,7 @@
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desc = "A reminder of meals gone by."
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icon_state = "corncob"
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item_state = "corncob"
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w_class = 1
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w_class = WEIGHT_CLASS_TINY
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throwforce = 0
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throw_speed = 3
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throw_range = 7
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@@ -62,7 +62,7 @@
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desc = "A cob with snap pops"
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icon_state = "snapcorn"
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item_state = "corncob"
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w_class = 1
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w_class = WEIGHT_CLASS_TINY
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throwforce = 0
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throw_speed = 3
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throw_range = 7
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@@ -81,4 +81,4 @@
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snap_pops -= 1
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if(!snap_pops)
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new /obj/item/weapon/grown/corncob(user.loc)
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qdel(src)
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qdel(src)
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@@ -117,7 +117,7 @@
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force = 0
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slot_flags = SLOT_HEAD
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throwforce = 0
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w_class = 1
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w_class = WEIGHT_CLASS_TINY
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throw_speed = 1
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throw_range = 3
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@@ -167,7 +167,7 @@
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force = 0
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slot_flags = SLOT_HEAD
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throwforce = 0
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w_class = 1
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w_class = WEIGHT_CLASS_TINY
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throw_speed = 1
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throw_range = 3
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attack_verb = list("roasted", "scorched", "burned")
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@@ -22,7 +22,7 @@
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slice_path = /obj/item/weapon/reagent_containers/food/snacks/watermelonslice
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slices_num = 5
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dried_type = null
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w_class = 3
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w_class = WEIGHT_CLASS_NORMAL
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filling_color = "#008000"
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bitesize_mod = 3
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@@ -37,7 +37,7 @@
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force = 15
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hitsound = 'sound/weapons/bladeslice.ogg'
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throwforce = 5
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w_class = 1
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w_class = WEIGHT_CLASS_TINY
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throw_speed = 1
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throw_range = 3
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origin_tech = "combat=3"
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@@ -37,7 +37,7 @@
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icon_state = "logs"
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force = 5
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throwforce = 5
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w_class = 3
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w_class = WEIGHT_CLASS_NORMAL
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throw_speed = 2
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throw_range = 3
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origin_tech = "materials=1"
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@@ -191,4 +191,4 @@
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/obj/structure/bonfire/unbuckle_mob(force=0)
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if(buckled_mob)
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buckled_mob.pixel_y -= 13
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. = ..()
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. = ..()
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@@ -5,7 +5,7 @@
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icon = 'icons/obj/device.dmi'
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icon_state = "hydro"
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item_state = "analyzer"
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w_class = 1
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w_class = WEIGHT_CLASS_TINY
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slot_flags = SLOT_BELT
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origin_tech = "magnets=2;biotech=2"
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materials = list(MAT_METAL=30, MAT_GLASS=20)
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@@ -24,7 +24,7 @@
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flags = OPENCONTAINER
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slot_flags = SLOT_BELT
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throwforce = 0
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w_class = 2
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w_class = WEIGHT_CLASS_SMALL
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throw_speed = 3
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throw_range = 10
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@@ -46,7 +46,7 @@
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flags = OPENCONTAINER
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slot_flags = SLOT_BELT
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throwforce = 0
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w_class = 2
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w_class = WEIGHT_CLASS_SMALL
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throw_speed = 3
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throw_range = 10
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@@ -68,7 +68,7 @@
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flags = CONDUCT
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force = 5
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throwforce = 7
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w_class = 2
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w_class = WEIGHT_CLASS_SMALL
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materials = list(MAT_METAL=50)
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attack_verb = list("slashed", "sliced", "cut", "clawed")
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hitsound = 'sound/weapons/bladeslice.ogg'
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@@ -80,7 +80,7 @@
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icon_state = "hatchet"
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flags = CONDUCT
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force = 12
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w_class = 1
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w_class = WEIGHT_CLASS_TINY
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throwforce = 15
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throw_speed = 3
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throw_range = 4
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@@ -111,7 +111,7 @@
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throwforce = 5
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throw_speed = 2
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throw_range = 3
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w_class = 4
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w_class = WEIGHT_CLASS_BULKY
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flags = CONDUCT
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armour_penetration = 20
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slot_flags = SLOT_BACK
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@@ -140,7 +140,7 @@
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force = 3
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sharp = 0
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edge = 0
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w_class = 2
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w_class = WEIGHT_CLASS_SMALL
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extend = 0
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slot_flags = SLOT_BELT
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origin_tech = "materials=3;combat=3"
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@@ -154,7 +154,7 @@
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icon_state = "tscythe1"
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item_state = "scythe0" //use the normal scythe in-hands
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slot_flags = SLOT_BACK //won't fit on belt, but can be worn on belt when extended
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w_class = 4 //won't fit in backpacks while extended
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w_class = WEIGHT_CLASS_BULKY //won't fit in backpacks while extended
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force = 15 //slightly better than normal scythe damage
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attack_verb = list("chopped", "sliced", "cut", "reaped")
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hitsound = 'sound/weapons/bladeslice.ogg'
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@@ -165,7 +165,7 @@
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icon_state = "tscythe0"
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item_state = null //no sprite for folded version, like a tele-baton
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slot_flags = SLOT_BELT //can be worn on belt again, but no longer makes sense to wear on the back
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w_class = 2
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w_class = WEIGHT_CLASS_SMALL
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force = 3
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attack_verb = list("hit", "poked")
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hitsound = "swing_hit"
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@@ -200,7 +200,7 @@
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icon = 'icons/obj/chemical.dmi'
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icon_state = "bottle16"
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volume = 50
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w_class = 1
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w_class = WEIGHT_CLASS_TINY
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amount_per_transfer_from_this = 10
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possible_transfer_amounts = list(1,2,5,10,15,25,50)
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@@ -249,7 +249,7 @@
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icon = 'icons/obj/chemical.dmi'
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icon_state = "bottle16"
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volume = 50
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w_class = 1
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w_class = WEIGHT_CLASS_TINY
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amount_per_transfer_from_this = 10
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possible_transfer_amounts = list(1,2,5,10,15,25,50)
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@@ -5,7 +5,7 @@
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/obj/item/seeds
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icon = 'icons/obj/hydroponics/seeds.dmi'
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icon_state = "seed" // Unknown plant seed - these shouldn't exist in-game.
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w_class = 1
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w_class = WEIGHT_CLASS_TINY
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burn_state = FLAMMABLE
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var/plantname = "Plants" // Name of plant when planted.
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var/product // A type path. The thing that is created when the plant is harvested.
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