Converts /modules/ to using WEIGHT_CLASS_x

This commit is contained in:
Sam
2017-05-28 01:25:09 +01:00
parent 3bc135b825
commit 2d13e2f7bf
137 changed files with 350 additions and 358 deletions
+2 -2
View File
@@ -122,7 +122,7 @@
desc = "Heavy-duty switching circuits for power control."
icon = 'icons/obj/module.dmi'
icon_state = "power_mod"
w_class = 2
w_class = WEIGHT_CLASS_SMALL
item_state = "electronic"
flags = CONDUCT
usesound = 'sound/items/Deconstruct.ogg'
@@ -621,7 +621,7 @@
if(((stat & BROKEN) || malfhack) \
&& !opened \
&& ( \
(W.force >= 5 && W.w_class >= 3.0) \
(W.force >= 5 && W.w_class >= WEIGHT_CLASS_NORMAL) \
|| istype(W,/obj/item/weapon/crowbar) \
) \
&& prob(20) )
+3 -3
View File
@@ -485,7 +485,7 @@ var/global/list/datum/stack_recipe/cable_coil_recipes = list(
color = COLOR_RED
desc = "A coil of power cable."
throwforce = 10
w_class = 2
w_class = WEIGHT_CLASS_SMALL
throw_speed = 2
throw_range = 5
materials = list(MAT_METAL=10, MAT_GLASS=5)
@@ -568,9 +568,9 @@ var/global/list/datum/stack_recipe/cable_coil_recipes = list(
/obj/item/stack/cable_coil/proc/update_wclass()
if(amount == 1)
w_class = 1
w_class = WEIGHT_CLASS_TINY
else
w_class = 2
w_class = WEIGHT_CLASS_SMALL
/obj/item/stack/cable_coil/examine(mob/user)
if(!..(user, 1))
+2 -2
View File
@@ -592,7 +592,7 @@
icon = 'icons/obj/lighting.dmi'
force = 2
throwforce = 5
w_class = 1
w_class = WEIGHT_CLASS_TINY
var/status = 0 // LIGHT_OK, LIGHT_BURNED or LIGHT_BROKEN
var/base_state
var/switchcount = 0 // number of times switched
@@ -612,7 +612,7 @@
brightness_range = 8
/obj/item/weapon/light/tube/large
w_class = 2
w_class = WEIGHT_CLASS_SMALL
name = "large light tube"
brightness_range = 15
brightness_power = 2
+1 -1
View File
@@ -204,7 +204,7 @@
icon = 'icons/obj/power.dmi'
icon_state = "sp_base"
item_state = "electropack"
w_class = 4 // Pretty big!
w_class = WEIGHT_CLASS_BULKY // Pretty big!
anchored = 0
var/tracker = 0
var/glass_type = null
+2 -2
View File
@@ -7,7 +7,7 @@
icon_state = "supermatter"
sharp = 1
edge = 1
w_class = 2
w_class = WEIGHT_CLASS_SMALL
flags = CONDUCT
light_color = "#8A8A00"
var/brightness = 2
@@ -85,7 +85,7 @@
icon = 'icons/obj/weapons.dmi'
icon_state = "tongs"
edge = 1
w_class = 2
w_class = WEIGHT_CLASS_SMALL
flags = CONDUCT
var/obj/item/held = null // The item currently being held
+1 -1
View File
@@ -81,4 +81,4 @@
name = "tracker electronics"
icon = 'icons/obj/doors/door_assembly.dmi'
icon_state = "door_electronics"
w_class = 2
w_class = WEIGHT_CLASS_SMALL