mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-08-23 03:57:13 +01:00
Converts /modules/ to using WEIGHT_CLASS_x
This commit is contained in:
@@ -6,7 +6,7 @@
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flags = CONDUCT
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slot_flags = SLOT_BELT
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throwforce = 1
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w_class = 1
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w_class = WEIGHT_CLASS_TINY
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var/fire_sound = null //What sound should play when this ammo is fired
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var/caliber = null //Which kind of guns it can be loaded into
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var/projectile_type = null //The bullet type to create when New() is called
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@@ -87,7 +87,7 @@
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item_state = "syringe_kit"
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materials = list(MAT_METAL=30000)
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throwforce = 2
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w_class = 1
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w_class = WEIGHT_CLASS_TINY
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throw_speed = 4
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throw_range = 10
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var/list/stored_ammo = list()
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@@ -192,4 +192,4 @@
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var/turf_mag = get_turf(src)
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for(var/obj/item/ammo in stored_ammo)
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ammo.forceMove(turf_mag)
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stored_ammo -= ammo
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stored_ammo -= ammo
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@@ -7,7 +7,7 @@
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flags = CONDUCT
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slot_flags = SLOT_BELT
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materials = list(MAT_METAL=2000)
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w_class = 3
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w_class = WEIGHT_CLASS_NORMAL
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throwforce = 5
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throw_speed = 3
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throw_range = 5
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@@ -3,7 +3,7 @@
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desc = "A vicious alien projectile weapon. Parts of it quiver gelatinously, as though the thing is insectile and alive."
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icon_state = "spikethrower"
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item_state = "spikethrower"
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w_class = 2
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w_class = WEIGHT_CLASS_SMALL
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fire_sound_text = "a strange noise"
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mag_type = /obj/item/ammo_box/magazine/internal/spikethrower
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burst_size = 2
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@@ -52,7 +52,7 @@
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sharp = 1
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edge = 0
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throwforce = 5
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w_class = 3
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w_class = WEIGHT_CLASS_NORMAL
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caliber = "spike"
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icon_state = "bolt"
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fire_sound = 'sound/weapons/bladeslice.ogg'
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@@ -3,7 +3,7 @@
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desc = "A basic energy-based laser gun that fires concentrated beams of light which pass through glass and thin metal."
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icon_state = "laser"
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item_state = "laser"
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w_class = 3
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w_class = WEIGHT_CLASS_NORMAL
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materials = list(MAT_METAL=2000)
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origin_tech = "combat=3;magnets=2"
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ammo_type = list(/obj/item/ammo_casing/energy/lasergun)
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@@ -66,7 +66,7 @@
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desc = "An advanced laser cannon that does more damage the farther away the target is."
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icon_state = "lasercannon"
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item_state = "laser"
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w_class = 4
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w_class = WEIGHT_CLASS_BULKY
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force = 10
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flags = CONDUCT
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slot_flags = SLOT_BACK
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@@ -31,7 +31,7 @@
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desc = "A small, pistol-sized energy gun with a built-in flashlight. It has two settings: stun and kill."
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icon_state = "mini"
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item_state = "gun"
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w_class = 2
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w_class = WEIGHT_CLASS_SMALL
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ammo_x_offset = 2
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charge_sections = 3
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can_flashlight = 0 // Can't attach or detach the flashlight, and override it's icon update
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@@ -71,7 +71,7 @@
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icon_state = "turretlaser"
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item_state = "turretlaser"
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slot_flags = null
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w_class = 5
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w_class = WEIGHT_CLASS_HUGE
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ammo_type = list(/obj/item/ammo_casing/energy/electrode, /obj/item/ammo_casing/energy/laser)
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weapon_weight = WEAPON_MEDIUM
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can_flashlight = 0
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@@ -3,7 +3,7 @@
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desc = "A heavy-duty, multifaceted energy rifle with three modes. Preferred by front-line combat personnel."
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icon_state = "pulse"
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item_state = null
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w_class = 4
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w_class = WEIGHT_CLASS_BULKY
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force = 10
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flags = CONDUCT
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slot_flags = SLOT_BACK
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@@ -25,7 +25,7 @@
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/obj/item/weapon/gun/energy/pulse/carbine
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name = "pulse carbine"
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desc = "A compact variant of the pulse rifle with less firepower but easier storage."
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w_class = 3
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w_class = WEIGHT_CLASS_NORMAL
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slot_flags = SLOT_BELT
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icon_state = "pulse_carbine"
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item_state = "pulse"
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@@ -37,7 +37,7 @@
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/obj/item/weapon/gun/energy/pulse/pistol
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name = "pulse pistol"
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desc = "A pulse rifle in an easily concealed handgun package with low capacity."
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w_class = 2
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w_class = WEIGHT_CLASS_SMALL
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slot_flags = SLOT_BELT
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icon_state = "pulse_pistol"
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item_state = "gun"
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@@ -77,9 +77,9 @@
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icon_state = "turretlaser"
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item_state = "turretlaser"
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slot_flags = null
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w_class = 5
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w_class = WEIGHT_CLASS_HUGE
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ammo_type = list(/obj/item/ammo_casing/energy/electrode, /obj/item/ammo_casing/energy/laser/pulse)
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weapon_weight = WEAPON_MEDIUM
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can_flashlight = 0
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trigger_guard = TRIGGER_GUARD_NONE
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ammo_x_offset = 2
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ammo_x_offset = 2
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@@ -5,7 +5,7 @@
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item_state = null //so the human update icon uses the icon_state instead.
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fire_sound = 'sound/weapons/IonRifle.ogg'
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origin_tech = "combat=2;magnets=4"
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w_class = 5
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w_class = WEIGHT_CLASS_HUGE
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flags = CONDUCT
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slot_flags = SLOT_BACK
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ammo_type = list(/obj/item/ammo_casing/energy/ion)
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@@ -21,7 +21,7 @@
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desc = "The MK.II Prototype Ion Projector is a lightweight carbine version of the larger ion rifle, built to be ergonomic and efficient."
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icon_state = "ioncarbine"
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origin_tech = "combat=4;magnets=4;materials=4"
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w_class = 3
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w_class = WEIGHT_CLASS_NORMAL
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slot_flags = SLOT_BELT
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ammo_x_offset = 2
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flight_x_offset = 18
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@@ -60,7 +60,7 @@
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icon = 'icons/obj/guns/projectile.dmi'
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icon_state = "riotgun"
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item_state = "c20r"
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w_class = 4
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w_class = WEIGHT_CLASS_BULKY
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ammo_type = list(/obj/item/ammo_casing/energy/meteor)
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cell_type = /obj/item/weapon/stock_parts/cell/potato
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clumsy_check = 0 //Admin spawn only, might as well let clowns use it.
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@@ -74,7 +74,7 @@
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item_state = "pen"
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lefthand_file = 'icons/mob/inhands/items_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/items_righthand.dmi'
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w_class = 1
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w_class = WEIGHT_CLASS_TINY
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/obj/item/weapon/gun/energy/mindflayer
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name = "\improper Mind Flayer"
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@@ -89,7 +89,7 @@
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desc = "A weapon favored by syndicate stealth specialists."
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icon_state = "crossbow"
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item_state = "crossbow"
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w_class = 2
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w_class = WEIGHT_CLASS_SMALL
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materials = list(MAT_METAL=2000)
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origin_tech = "combat=2;magnets=2;syndicate=5"
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suppressed = 1
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@@ -111,7 +111,7 @@
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name = "energy crossbow"
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desc = "A reverse engineered weapon using syndicate technology."
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icon_state = "crossbowlarge"
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w_class = 3
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w_class = WEIGHT_CLASS_NORMAL
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materials = list(MAT_METAL=4000)
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origin_tech = "combat=2;magnets=2;syndicate=3" //can be further researched for more syndie tech
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suppressed = 0
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@@ -280,7 +280,7 @@
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desc = "A specialized firearm designed to fire lethal bolts of toxins."
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icon_state = "toxgun"
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fire_sound = 'sound/effects/stealthoff.ogg'
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w_class = 3
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w_class = WEIGHT_CLASS_NORMAL
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origin_tech = "combat=4;plasmatech=3"
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ammo_type = list(/obj/item/ammo_casing/energy/toxplasma)
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shaded_charge = 1
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@@ -292,7 +292,7 @@
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origin_tech = "combat=6;materials=5;powerstorage=4"
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ammo_type = list(/obj/item/ammo_casing/energy/sniper)
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slot_flags = SLOT_BACK
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w_class = 4
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w_class = WEIGHT_CLASS_BULKY
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zoomable = TRUE
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zoom_amt = 7 //Long range, enough to see in front of you, but no tiles behind you.
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shaded_charge = 1
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@@ -303,7 +303,7 @@
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icon_state = "tempgun_4"
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item_state = "tempgun_4"
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slot_flags = SLOT_BACK
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w_class = 4
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w_class = WEIGHT_CLASS_BULKY
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fire_sound = 'sound/weapons/pulse3.ogg'
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desc = "A gun that changes the body temperature of its targets."
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var/temperature = 300
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@@ -4,7 +4,7 @@
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icon = 'icons/obj/guns/projectile.dmi'
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icon_state = "riotgun"
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item_state = "riotgun"
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w_class = 4
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w_class = WEIGHT_CLASS_BULKY
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throw_speed = 2
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throw_range = 10
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force = 5
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@@ -7,7 +7,7 @@
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fire_sound = 'sound/weapons/emitter.ogg'
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fire_sound_text = "energy blast"
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flags = CONDUCT
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w_class = 5
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w_class = WEIGHT_CLASS_HUGE
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var/max_charges = 6
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var/charges = 0
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var/recharge_rate = 4
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@@ -4,7 +4,7 @@
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ammo_type = /obj/item/ammo_casing/magic
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icon_state = "nothingwand"
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item_state = "wand"
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w_class = 2
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w_class = WEIGHT_CLASS_SMALL
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can_charge = 0
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max_charges = 100 //100, 50, 50, 34 (max charge distribution by 25%ths)
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var/variable_charges = 1
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@@ -4,7 +4,7 @@
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icon = 'icons/obj/chronos.dmi'
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icon_state = "chronogun"
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item_state = "chronogun"
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w_class = 3
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w_class = WEIGHT_CLASS_NORMAL
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var/mob/living/current_target
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var/last_check = 0
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@@ -4,7 +4,7 @@
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icon_state = "armcannon"
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force = 5
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flags = NODROP
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w_class = 5
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w_class = WEIGHT_CLASS_HUGE
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can_flashlight = 0
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selfcharge = 1
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trigger_guard = TRIGGER_GUARD_ALLOW_ALL // Has no trigger at all, uses neural signals instead
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@@ -20,7 +20,7 @@
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item_state = "armcannonlase"
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force = 5
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flags = NODROP
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w_class = 5
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w_class = WEIGHT_CLASS_HUGE
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materials = null
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selfcharge = 1
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trigger_guard = TRIGGER_GUARD_ALLOW_ALL
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@@ -3,7 +3,7 @@
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name = "projectile gun"
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icon_state = "pistol"
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origin_tech = "combat=2;materials=2"
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w_class = 3
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w_class = WEIGHT_CLASS_NORMAL
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materials = list(MAT_METAL=1000)
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var/mag_type = /obj/item/ammo_box/magazine/m10mm //Removes the need for max_ammo and caliber info
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@@ -77,7 +77,7 @@
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S.oldsound = fire_sound
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S.initial_w_class = w_class
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fire_sound = 'sound/weapons/Gunshot_silenced.ogg'
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w_class = 3 //so pistols do not fit in pockets when suppressed
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w_class = WEIGHT_CLASS_NORMAL //so pistols do not fit in pockets when suppressed
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A.loc = src
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update_icon()
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return
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@@ -169,7 +169,7 @@
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user.visible_message("[user] shortens \the [src]!", "<span class='notice'>You shorten \the [src].</span>")
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name = "sawn-off [name]"
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desc = sawn_desc
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w_class = 3
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w_class = WEIGHT_CLASS_NORMAL
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item_state = "gun"//phil235 is it different with different skin?
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slot_flags &= ~SLOT_BACK //you can't sling it on your back
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slot_flags |= SLOT_BELT //but you can wear it on your belt (poorly concealed under a trenchcoat, ideally)
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@@ -191,7 +191,7 @@
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icon = 'icons/obj/guns/projectile.dmi'
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icon_state = "suppressor"
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item_state = "suppressor"
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w_class = 2
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w_class = WEIGHT_CLASS_SMALL
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var/oldsound = null
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var/initial_w_class = null
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@@ -1,5 +1,5 @@
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/obj/item/weapon/gun/projectile/automatic
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w_class = 3
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w_class = WEIGHT_CLASS_NORMAL
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var/alarmed = 0
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var/select = 1
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can_suppress = 1
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@@ -194,7 +194,7 @@
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desc = "A genuine 'Chicago Typewriter'."
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icon_state = "tommygun"
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item_state = "shotgun"
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w_class = 5
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w_class = WEIGHT_CLASS_HUGE
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slot_flags = 0
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origin_tech = "combat=5;materials=1;syndicate=2"
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mag_type = /obj/item/ammo_box/magazine/tommygunm45
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@@ -222,7 +222,7 @@
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desc = "A compact, mag-fed semi-automatic shotgun for combat in narrow corridors, nicknamed 'Bulldog' by boarding parties. Compatible only with specialized 8-round drum magazines."
|
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icon_state = "bulldog"
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item_state = "bulldog"
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w_class = 3
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w_class = WEIGHT_CLASS_NORMAL
|
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origin_tech = "combat=5;materials=4;syndicate=6"
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mag_type = /obj/item/ammo_box/magazine/m12g
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fire_sound = 'sound/weapons/Gunshot4.ogg'
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@@ -255,7 +255,7 @@
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desc = "An experimental carbine. Uses encased laser projectors as ammunition."//we need to uncouple the toroidal resistance dejammers
|
||||
icon_state = "lasercarbine"
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item_state = "laser"
|
||||
w_class = 3
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||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
origin_tech = "combat=5;materials=5"
|
||||
mag_type = /obj/item/ammo_box/magazine/laser
|
||||
fire_sound = 'sound/weapons/emitter2.ogg'
|
||||
|
||||
@@ -8,7 +8,7 @@
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||||
item_state = "gun"
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||||
mag_type = /obj/item/ammo_box/magazine/internal/grenadelauncher
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||||
fire_sound = 'sound/weapons/grenadelaunch.ogg'
|
||||
w_class = 3
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
|
||||
/obj/item/weapon/gun/projectile/revolver/grenadelauncher/attackby(var/obj/item/A, mob/user, params)
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||||
..()
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||||
@@ -57,7 +57,7 @@
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||||
desc = "A weapon favored by carp hunters. Fires specialized spears using kinetic energy."
|
||||
icon_state = "speargun"
|
||||
item_state = "speargun"
|
||||
w_class = 4
|
||||
w_class = WEIGHT_CLASS_BULKY
|
||||
force = 10
|
||||
can_suppress = 0
|
||||
mag_type = /obj/item/ammo_box/magazine/internal/speargun
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
name = "stechkin pistol"
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||||
desc = "A small, easily concealable 10mm handgun. Has a threaded barrel for suppressors."
|
||||
icon_state = "pistol"
|
||||
w_class = 2
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
origin_tech = "combat=2;materials=2;syndicate=2"
|
||||
mag_type = /obj/item/ammo_box/magazine/m10mm
|
||||
can_suppress = 1
|
||||
@@ -22,7 +22,7 @@
|
||||
name = "\improper M1911"
|
||||
desc = "A classic .45 handgun with a small magazine capacity."
|
||||
icon_state = "m1911"
|
||||
w_class = 3
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
mag_type = /obj/item/ammo_box/magazine/m45
|
||||
can_suppress = 0
|
||||
|
||||
@@ -66,7 +66,7 @@
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||||
name = "stechkin APS pistol"
|
||||
desc = "The original russian version of a widely used Syndicate sidearm. Uses 9mm ammo."
|
||||
icon_state = "aps"
|
||||
w_class = 3
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
origin_tech = "combat=3;materials=2;syndicate=3"
|
||||
mag_type = /obj/item/ammo_box/magazine/pistolm9mm
|
||||
can_suppress = 0
|
||||
|
||||
@@ -270,7 +270,7 @@
|
||||
desc = "A true classic."
|
||||
icon_state = "dshotgun"
|
||||
item_state = "shotgun"
|
||||
w_class = 4
|
||||
w_class = WEIGHT_CLASS_BULKY
|
||||
force = 10
|
||||
flags = CONDUCT
|
||||
slot_flags = SLOT_BACK
|
||||
@@ -325,7 +325,7 @@
|
||||
desc = "Essentially a tube that aims shotgun shells."
|
||||
icon_state = "ishotgun"
|
||||
item_state = "shotgun"
|
||||
w_class = 4
|
||||
w_class = WEIGHT_CLASS_BULKY
|
||||
force = 10
|
||||
slot_flags = null
|
||||
origin_tech = "combat=2;materials=2"
|
||||
@@ -373,7 +373,7 @@
|
||||
icon_state = "cane"
|
||||
item_state = "stick"
|
||||
sawn_state = SAWN_OFF
|
||||
w_class = 2
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
force = 10
|
||||
can_unsuppress = 0
|
||||
slot_flags = null
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
desc = "A heavily modified 5.56 light machine gun, designated 'L6 SAW'. Has 'Aussec Armoury - 2531' engraved on the receiver below the designation."
|
||||
icon_state = "l6closed100"
|
||||
item_state = "l6closedmag"
|
||||
w_class = 5
|
||||
w_class = WEIGHT_CLASS_HUGE
|
||||
slot_flags = 0
|
||||
origin_tech = "combat=5;materials=1;syndicate=2"
|
||||
mag_type = /obj/item/ammo_box/magazine/mm556x45
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
desc = "A traditional shotgun with wood furniture and a four-shell capacity underneath."
|
||||
icon_state = "shotgun"
|
||||
item_state = "shotgun"
|
||||
w_class = 4
|
||||
w_class = WEIGHT_CLASS_BULKY
|
||||
force = 10
|
||||
flags = CONDUCT
|
||||
slot_flags = SLOT_BACK
|
||||
@@ -173,7 +173,7 @@
|
||||
icon_state = "cshotgun"
|
||||
origin_tech = "combat=5;materials=2"
|
||||
mag_type = /obj/item/ammo_box/magazine/internal/shot/com
|
||||
w_class = 5
|
||||
w_class = WEIGHT_CLASS_HUGE
|
||||
|
||||
//Dual Feed Shotgun
|
||||
|
||||
@@ -183,7 +183,7 @@
|
||||
icon_state = "cycler"
|
||||
origin_tech = "combat=4;materials=2"
|
||||
mag_type = /obj/item/ammo_box/magazine/internal/shot/tube
|
||||
w_class = 5
|
||||
w_class = WEIGHT_CLASS_HUGE
|
||||
var/toggled = 0
|
||||
var/obj/item/ammo_box/magazine/internal/shot/alternate_magazine
|
||||
|
||||
|
||||
@@ -11,7 +11,7 @@
|
||||
origin_tech = "combat=8"
|
||||
can_unsuppress = 1
|
||||
can_suppress = 1
|
||||
w_class = 3
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
zoomable = TRUE
|
||||
zoom_amt = 7 //Long range, enough to see in front of you, but no tiles behind you.
|
||||
slot_flags = SLOT_BACK
|
||||
|
||||
@@ -20,7 +20,7 @@
|
||||
name = "foam force pistol"
|
||||
desc = "A small, easily concealable toy handgun. Ages 8 and up."
|
||||
icon_state = "pistol"
|
||||
w_class = 2
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
mag_type = /obj/item/ammo_box/magazine/toy/pistol
|
||||
fire_sound = 'sound/weapons/Gunshot.ogg'
|
||||
can_suppress = 0
|
||||
@@ -65,7 +65,7 @@
|
||||
mag_type = /obj/item/ammo_box/magazine/internal/shot/toy/crossbow
|
||||
fire_sound = 'sound/items/syringeproj.ogg'
|
||||
slot_flags = SLOT_BELT
|
||||
w_class = 2
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
|
||||
/obj/item/weapon/gun/projectile/automatic/c20r/toy
|
||||
name = "donksoft SMG"
|
||||
@@ -96,4 +96,4 @@
|
||||
icon_state = "tommygun"
|
||||
item_state = "shotgun"
|
||||
mag_type = /obj/item/ammo_box/magazine/internal/shot/toy/tommygun
|
||||
w_class = 2
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
desc = "Say hello to my little friend"
|
||||
icon_state = "rocket"
|
||||
item_state = "rocket"
|
||||
w_class = 4
|
||||
w_class = WEIGHT_CLASS_BULKY
|
||||
throw_speed = 2
|
||||
throw_range = 10
|
||||
force = 5.0
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
desc = "A spring loaded rifle designed to fit syringes, used to incapacitate unruly patients from a distance."
|
||||
icon_state = "syringegun"
|
||||
item_state = "syringegun"
|
||||
w_class = 3
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
throw_speed = 3
|
||||
throw_range = 7
|
||||
force = 4
|
||||
@@ -88,7 +88,7 @@
|
||||
desc = "A small spring-loaded sidearm that functions identically to a syringe gun."
|
||||
icon_state = "syringe_pistol"
|
||||
item_state = "gun" //Smaller inhand
|
||||
w_class = 2
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
origin_tech = "combat=2;syndicate=2"
|
||||
force = 2 //Also very weak because it's smaller
|
||||
suppressed = 1 //Softer fire sound
|
||||
|
||||
@@ -153,7 +153,7 @@
|
||||
icon_state = "bolt"
|
||||
item_state = "bolt"
|
||||
throwforce = 20
|
||||
w_class = 3
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
sharp = 1
|
||||
edge = 0
|
||||
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
name = "pie cannon"
|
||||
desc = "A projectile weapon that fires pies."
|
||||
icon_state = "piecannon"
|
||||
w_class = 5
|
||||
w_class = WEIGHT_CLASS_HUGE
|
||||
throw_speed = 2
|
||||
throw_range = 3
|
||||
force = 5
|
||||
|
||||
Reference in New Issue
Block a user