mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-08-24 12:37:26 +01:00
Converts /modules/ to using WEIGHT_CLASS_x
This commit is contained in:
@@ -5,7 +5,7 @@
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implant_overlay = "eye_implant_overlay"
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slot = "eye_sight"
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parent_organ = "eyes"
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w_class = 1
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w_class = WEIGHT_CLASS_TINY
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var/vision_flags = 0
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var/dark_view = 0
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@@ -3,7 +3,7 @@
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desc = "A device that automatically injects a cyber-implant into the user without the hassle of extensive surgery. It has a slot to insert implants and a screwdriver slot for removing accidentally added implants."
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icon_state = "autoimplanter"
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item_state = "walkietalkie"//left as this so as to intentionally not have inhands
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w_class = 2
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w_class = WEIGHT_CLASS_SMALL
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usesound = 'sound/weapons/circsawhit.ogg'
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var/obj/item/organ/internal/cyberimp/storedorgan
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@@ -3,7 +3,7 @@
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/obj/item/organ/internal
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origin_tech = "biotech=2"
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force = 1
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w_class = 2
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w_class = WEIGHT_CLASS_SMALL
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throwforce = 0
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var/zone = "chest"
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var/slot
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@@ -500,7 +500,7 @@
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desc = "A tiny black mass with red tendrils trailing from it. It seems to shrivel in the light."
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icon_state = "blacktumor"
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origin_tech = "biotech=4"
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w_class = 1
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w_class = WEIGHT_CLASS_TINY
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parent_organ = "head"
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slot = "brain_tumor"
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health = 3
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@@ -532,7 +532,7 @@
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desc = "A tiny yellow mass shaped like..a banana?"
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icon_state = "honktumor"
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origin_tech = "biotech=1"
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w_class = 1
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w_class = WEIGHT_CLASS_TINY
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parent_organ = "head"
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slot = "brain_tumor"
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health = 3
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@@ -619,7 +619,7 @@
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desc = "Let they who is worthy wear the beard of Thorbjorndottir."
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icon_state = "liver"
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origin_tech = "biotech=1"
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w_class = 1
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w_class = WEIGHT_CLASS_TINY
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parent_organ = "head"
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slot = "hair_organ"
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@@ -21,7 +21,7 @@
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// Allow adjacency calculation to work properly
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loc = owner
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// Fit only pocket sized items
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pocket.max_w_class = 2
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pocket.max_w_class = WEIGHT_CLASS_SMALL
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pocket.max_combined_w_class = 2
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/obj/item/organ/internal/headpocket/on_life()
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@@ -8,7 +8,7 @@
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icon_name = "torso"
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max_damage = 100
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min_broken_damage = 35
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w_class = 5
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w_class = WEIGHT_CLASS_HUGE
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body_part = UPPER_TORSO
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vital = 1
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amputation_point = "spine"
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@@ -42,7 +42,7 @@
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icon_name = "groin"
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max_damage = 100
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min_broken_damage = 35
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w_class = 4
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w_class = WEIGHT_CLASS_BULKY // if you know what I mean ;)
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body_part = LOWER_TORSO
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vital = 1
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parent_organ = "chest"
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@@ -55,7 +55,7 @@
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icon_name = "l_arm"
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max_damage = 50
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min_broken_damage = 30
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w_class = 3
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w_class = WEIGHT_CLASS_NORMAL
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body_part = ARM_LEFT
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parent_organ = "chest"
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amputation_point = "left shoulder"
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@@ -74,7 +74,7 @@
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icon_name = "l_leg"
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max_damage = 50
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min_broken_damage = 30
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w_class = 3
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w_class = WEIGHT_CLASS_NORMAL
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body_part = LEG_LEFT
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icon_position = LEFT
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parent_organ = "groin"
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@@ -95,7 +95,7 @@
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icon_name = "l_foot"
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max_damage = 30
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min_broken_damage = 15
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w_class = 2
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w_class = WEIGHT_CLASS_SMALL
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body_part = FOOT_LEFT
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icon_position = LEFT
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parent_organ = "l_leg"
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@@ -121,7 +121,7 @@
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icon_name = "l_hand"
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max_damage = 30
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min_broken_damage = 15
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w_class = 2
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w_class = WEIGHT_CLASS_SMALL
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body_part = HAND_LEFT
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parent_organ = "l_arm"
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amputation_point = "left wrist"
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@@ -152,7 +152,7 @@
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name = "head"
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max_damage = 75
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min_broken_damage = 35
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w_class = 3
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w_class = WEIGHT_CLASS_NORMAL
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body_part = HEAD
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vital = 1
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parent_organ = "chest"
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@@ -37,7 +37,7 @@
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name = "xeno plasma vessel"
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icon_state = "plasma"
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origin_tech = "biotech=5;plasmatech=2"
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w_class = 3
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w_class = WEIGHT_CLASS_NORMAL
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parent_organ = "chest"
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slot = "plasmavessel"
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alien_powers = list(/mob/living/carbon/alien/humanoid/verb/plant, /mob/living/carbon/alien/humanoid/verb/transfer_plasma)
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@@ -127,7 +127,7 @@
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parent_organ = "head"
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slot = "hivenode"
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origin_tech = "biotech=5;magnets=4;bluespace=3"
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w_class = 1
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w_class = WEIGHT_CLASS_TINY
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alien_powers = list(/mob/living/carbon/alien/humanoid/verb/whisp)
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/obj/item/organ/internal/xenos/hivenode/insert(mob/living/carbon/M, special = 0)
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@@ -163,6 +163,6 @@
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icon_state = "eggsac"
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parent_organ = "groin"
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slot = "eggsac"
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w_class = 4
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w_class = WEIGHT_CLASS_BULKY
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origin_tech = "biotech=8"
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alien_powers = list(/mob/living/carbon/alien/humanoid/queen/verb/lay_egg)
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@@ -5,7 +5,7 @@
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icon_state = "retractor"
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materials = list(MAT_METAL=6000, MAT_GLASS=3000)
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flags = CONDUCT
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w_class = 2
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w_class = WEIGHT_CLASS_SMALL
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origin_tech = "materials=1;biotech=1"
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@@ -16,7 +16,7 @@
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icon_state = "hemostat"
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materials = list(MAT_METAL=5000, MAT_GLASS=2500)
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flags = CONDUCT
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w_class = 1
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w_class = WEIGHT_CLASS_TINY
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origin_tech = "materials=1;biotech=1"
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attack_verb = list("attacked", "pinched")
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@@ -28,7 +28,7 @@
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icon_state = "cautery"
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materials = list(MAT_METAL=2500, MAT_GLASS=750)
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flags = CONDUCT
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w_class = 1
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w_class = WEIGHT_CLASS_TINY
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origin_tech = "materials=1;biotech=1"
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attack_verb = list("burnt")
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@@ -44,7 +44,7 @@
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force = 15.0
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sharp = 1
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edge = 1
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w_class = 3
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w_class = WEIGHT_CLASS_NORMAL
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origin_tech = "materials=1;biotech=1"
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attack_verb = list("drilled")
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@@ -64,7 +64,7 @@
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force = 10.0
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sharp = 1
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edge = 1
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w_class = 1
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w_class = WEIGHT_CLASS_TINY
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throwforce = 5.0
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throw_speed = 3
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throw_range = 5
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@@ -124,7 +124,7 @@
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force = 15.0
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sharp = 1
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edge = 1
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w_class = 3
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w_class = WEIGHT_CLASS_NORMAL
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throwforce = 9.0
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throw_speed = 3
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throw_range = 5
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@@ -138,7 +138,7 @@
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icon = 'icons/obj/surgery.dmi'
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icon_state = "bone-gel"
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force = 0
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w_class = 2
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w_class = WEIGHT_CLASS_SMALL
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throwforce = 1.0
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origin_tech = "materials=1;biotech=1"
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@@ -149,7 +149,7 @@
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force = 0
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throwforce = 1.0
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origin_tech = "materials=1;biotech=1"
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w_class = 2
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w_class = WEIGHT_CLASS_SMALL
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/obj/item/weapon/bonesetter
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name = "bone setter"
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@@ -159,7 +159,7 @@
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throwforce = 9.0
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throw_speed = 3
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throw_range = 5
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w_class = 2
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w_class = WEIGHT_CLASS_SMALL
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attack_verb = list("attacked", "hit", "bludgeoned")
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origin_tech = "materials=1;biotech=1"
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@@ -168,6 +168,6 @@
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desc = "Nanotrasen brand surgical drapes provide optimal safety and infection control."
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icon = 'icons/obj/surgery.dmi'
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icon_state = "surgical_drapes"
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w_class = 1
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w_class = WEIGHT_CLASS_SMALL
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origin_tech = "biotech=1"
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attack_verb = list("slapped")
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