From 2d30c4eece53ef69fe98c7b53189c4882da9c22b Mon Sep 17 00:00:00 2001 From: Arkatos1 Date: Thu, 4 Apr 2019 16:31:22 +0200 Subject: [PATCH] Code improvement and improved tips --- code/game/gamemodes/gameticker.dm | 2 +- strings/sillytips.txt | 3 ++- strings/tips.txt | 42 +++++++++++++++---------------- 3 files changed, 23 insertions(+), 24 deletions(-) diff --git a/code/game/gamemodes/gameticker.dm b/code/game/gamemodes/gameticker.dm index e609b87a940..8682074d482 100644 --- a/code/game/gamemodes/gameticker.dm +++ b/code/game/gamemodes/gameticker.dm @@ -28,7 +28,7 @@ var/round_start_time = 0 var/list/factions = list() // list of all factions var/list/availablefactions = list() // list of factions with openings - var/tipped = 0 //Did we broadcast the tip of the day yet? + var/tipped = FALSE //Did we broadcast the tip of the day yet? var/selected_tip // What will be the tip of the day? var/pregame_timeleft = 0 diff --git a/strings/sillytips.txt b/strings/sillytips.txt index fe327374e70..c85bcb797f5 100644 --- a/strings/sillytips.txt +++ b/strings/sillytips.txt @@ -23,4 +23,5 @@ Some people are unable to read text on a game where half of it is based on text. There are many ways to get through plastic flaps. How many can you name? FEED ME A STRAY CAT Most items have names longer than "soap". -Ask and you shall receive. \ No newline at end of file +Ask and you shall receive. +As a Scientist, getting drunk just enough will speed up research. Skol! \ No newline at end of file diff --git a/strings/tips.txt b/strings/tips.txt index 0e87008894b..28df98eea37 100644 --- a/strings/tips.txt +++ b/strings/tips.txt @@ -1,14 +1,14 @@ Where the space map levels connect is randomized every round, but are otherwise kept consistent within rounds. Remember that they are not necessarily bidirectional! You can catch thrown items by toggling on your throw mode with an empty hand active. To crack the safe in the vault, use a stethoscope or thermal drill. -You can climb onto a table by dragging yourself onto one. This takes time and drops the items in your hands on the table. Clicking on a table that someone else is climbing onto will knock them down. +You can climb onto a table by dragging yourself onto one. This takes some time. Clicking on a table that someone else is climbing onto will knock them down. You can drag other players onto yourself to open the strip menu, letting you remove their equipment or force them to wear something. Note that exosuits or helmets will block your access to the clothing beneath them, and that certain items take longer to strip or put on than others. Clicking on a windoor rather then bumping into it will keep it open, you can click it again to close it. You can spray a fire extinguisher, throw items or fire a gun while floating through space to change your direction. Simply fire opposite to where you want to go. You can change the control scheme by pressing tab. One is WASD, the other is the arrow keys. Keep in mind that hotkeys are also changed with this. Firesuits and winter coats offer mild protection from the cold, allowing you to spend longer periods of time near breaches and space than if wearing nothing at all. Glass shards can be welded to make glass, and metal rods can be welded to make metal. Ores can be welded too, but this takes a lot of fuel. -If you need to drag multiple people either to safety or to space, bring a locker or crate over and stuff them all in before hauling them off. +If you need to drag multiple people either to safety or to space, bring a locker over and stuff them all in before hauling them off. You can grab someone by clicking on them with the grab intent, then upgrade the grab by clicking on them once more. An aggressive grab will momentarily stun someone, allow you to place them on a table by clicking on it, or throw them by toggling on throwing. Holding alt and left clicking a tile will allow you to see its contents in the top right window pane, which is much faster than right clicking. The resist button will allow you to resist out of handcuffs, being buckled to a chair or bed, out of locked lockers and more. Whenever you're stuck, try resisting! @@ -19,7 +19,7 @@ Some roles cannot be antagonists by default, but antag selection is decided firs There are many places around the station to hide contraband. A few for starters: linen boxes, toilet cisterns, body bags. Experiment to find more! When in doubt about technicial issues, clear your cache (byond launcher > cogwheel > preferences > game prefs), update your BYOND, and relog. Most things have special interactions with your middle mouse button, alt, shift, and control click. Experiment! -If you find yourself in a fistfight with another player, staying on the offensive is usually the smart move. Running away often won't accomplish much. +If you find yourself in a fistfight with another player, running away and calling for help is a perfectly viable option. Different weapons have different strengths. Some weapons, such as spears, floor tiles, and throwing stars, deal more damage when thrown compared to when attacked normally. A thrown glass of water can make a slippery tile, allowing you to slow down your pursuers in a pinch. When dealing with security, you can often get your sentence negated entirely through cooperation and deception. @@ -32,7 +32,7 @@ If there's something you need from another department, try asking! This game isn You'll quickly lose your interest in the game if you play to win and kill. If you find yourself doing this, take a step back and talk to people - it's a much better experience! Don't be afraid to ask for help, whether from your peers or from mentors. As the Captain, you are one of the highest priority targets on the station. Everything from nuclear operatives to traitors that need to rob you of your unique lasergun or your life are things to worry about. -As the Captain, always take the nuclear disk and pinpointer with you every shift. It's a good idea to give one of these to another head or blushield you can trust with keeping it safe. +As the Captain, always take the nuclear disk and pinpointer with you every shift. It's a good idea to give one of these to another head or Blueshield you can trust with keeping it safe. As the Captain, you have absolute access and control over the station, but this does not mean that being a horrible person won't result in mutiny and a ban. As the Chief Medical Officer, your hypospray is like a refillable instant injection syringe that can hold 30 units as opposed to the standard 15. As the Chief Medical Officer, coordinate and communicate with your doctors, chemists, and geneticists during a nuclear emergency, blob infestation, or some other crisis to keep people alive and fighting. @@ -40,28 +40,26 @@ As a Medical Doctor, you can surgically implant or extract things from people's As a Medical Doctor, you must target the correct limb and be on help intent when trying to perform surgery on someone. Using disarm attempt will intentionally fail the surgery step. As a Medical Doctor, corpses with the "...and their soul has departed" description no longer have a ghost attached to them and aren't revivable or clonable. As a Medical Doctor, treating plasmamen is not impossible! Salbutamol stops them from suffocating and showers stop them from burning alive. You can even perform surgery on them by doing the procedure on a roller bed under a shower. -As a Medical Doctor, you can extract implants by holding an empty implant case in your offhand while performing the extraction step. As a Chemist, there are dozens of chemicals that can heal, and even more that can cause harm. Experiment! As a Chemist, some chemicals can only be synthesized by heating up the contents with a chemical heater or manually with lighters and similar tools. -As a Chemist, you will be expected to supply crew with certain chemicals. For example, clonexadone and mannitol for the cryo tubes, unstable mutagen and saltpetre for botany as well as healing pills and patches for the front desk. +As a Chemist, you will be expected to supply crew with certain chemicals. For example, cryoxadone and mannitol for the cryo tubes, unstable mutagen and saltpetre for botany as well as healing pills and patches for the front desk. As a Chemist, Water and Potassium mixed together will create an explosion, with power scaling by amount used. Don't do it. As a Geneticist, you can eject someone from cloning early by disabling power in genetics. Note that they will suffer more genetic damage and may lose vital organs from this. -As a Geneticist, becoming a hulk makes you capable of dealing high melee damage, stunlocking people, and punching through walls. However, you can't fire guns, will lose your hulk status if you go into critical condition, and are not considered a crew by the AI while you are a hulk. +As a Geneticist, becoming a hulk makes you capable of dealing high melee damage, stunlocking people, and punching through walls. However, you can't fire guns, will lose your hulk status if you go into critical condition. Being hulk also does not allow you to break any server rules and go berserk as non-antagonist. As the Virologist, your viruses can range from healing powers so great that you can heal out of critical status, or diseases so dangerous they can kill the entire crew with airborne spontaneous combustion. Experiment! As the Research Director, you can take AIs out of their cores by loading them into an intelliCard, which lets you see their laws, even ion/syndicate ones. It can then be placed into an AI system integrity restorer computer to revive and/or repair them. As the Research Director, you can lock down cyborgs instead of blowing them up. Then you can have their laws reset or if that doesn't work, safely dismantled. As a Scientist, you can maximize the number of uses you get out of a slime by feeding it slime steroid, created from purple slimes, while alive. You can then apply extract enhancer, created from cerulean slimes, on each extract. As a Scientist, you can disable anomalies by scanning them with an analyzer, then send a signal on the frequency it gives you with a remote signaling device, or if researched, hit the anomaly an anomaly analyzer. This will leave behind an anomaly core, which can be used to construct a Phazon mech or reactive armors! As a Scientist, researchable stock parts can seriously improve the efficiency and speed of machines around the station. In some cases, it can even unlock new functions. -As a Scientist, getting drunk just enough will speed up research. Skol! As a Roboticist, keep an ear out for anomaly announcements. If you get your hands on an anomaly core, you can build a Phazon mech! As a Roboticist, you can repair your cyborgs with a welding tool. If they have taken burn damage, you can remove their battery, expose the wiring with a screwdriver and replace their wires with a cable coil. -As a Roboticist, you can reset a cyborg's module by cutting and mending the reset wire with a wire cutter. +As a Roboticist, you can reset a cyborg's module by cutting and mending the reset wire with a wire cutter or using a cyborg reset module . As a Roboticist, you can augment people with cyborg limbs. Augmented limbs can easily be repaired with cables and welders. As the AI, you can click on people's names to look at them. This only works if there are cameras that can see them, they aren't wearing agent IDs and aren't using digital camouflage as changelings. As the AI, you can quickly open and close doors by holding shift while clicking them, bolt them when holding ctrl, and even shock them while holding alt. As the AI, you can take pictures with your camera and upload them to newscasters. -As a Cyborg, choose your module carefully, as only cutting and mending your reset wire will let you repick it. If possible, refrain from choosing a module until a situation that requires one occurs. +As a Cyborg, choose your module carefully, as only cutting and mending your reset wire or using a cyborg reset module will let you repick it. If possible, refrain from choosing a module until a situation that requires one occurs. As a Cyborg, you are immune to most forms of stunning, and excel at almost everything far better than humans. However, flashes can easily stunlock you and you cannot do any precision work as you lack hands. As a Cyborg, you are impervious to fires and heat. If you are rogue, you can release plasma fires everywhere and walk through them without a care in the world! As a Cyborg, you are extremely vulnerable to EMPs as EMPs both stun you and damage you. The ion rifle in the armory or a traitor with an EMP kit can kill you in seconds. @@ -72,34 +70,34 @@ As the Chief Engineer, you can rename areas or create entirely new ones using yo As the Chief Engineer, your hardsuit is significantly better than everybody else's. It has the best features of both engineering and atmospherics hardsuits - boasting nigh-invulnerability to radiation and all atmospheric conditions. As the Chief Engineer, you can spy on and even forge PDA communications with the message monitor console! The key is in your office. As the Chief Engineer, the power flow control console in your office will show you APC infos and lets you control them remotely. -As an Engineer, you can electrify grilles by placing wire "nodes" beneath them: the big seemingly unconnected bulges from a half completed wiring job. +As an Engineer, you can electrify grilles by placing wire "nodes" beneath them: the big seemingly unconnected bulges from a half completed wiring job. The wire will be need to be connected to an active power source in order to function. As an Engineer, return to Engineering once in a while to check on the engine and SMES cells. It's always a good idea to make sure containment isn't compromised. -As an Engineer, you can temporarily power the station solely with the solar arrays. They will provide just enough electricity to power the station for a while, however their output is just slightly below what is truely needed to consistently power the station. -As an Engineer, you can cool the supermatter crystal by spraying it with a fire extinguisher. Only for the brave! +As an Engineer, you can power the station solely with the solar arrays. They will provide just enough electricity to power the station, however their output is still much worse compared to the true engine. +As an Engineer, you can cool a supermatter shard by spraying it with a fire extinguisher. Only for the brave! As an Engineer, you can repair windows by using a welding tool on them while on any intent other than harm. As an Engineer, you can lock APCs, fire alarms, emitters and radiation collectors using your ID card to prevent others from disabling them. As an Engineer, don't underestimate the humble P.A.C.M.A.N. generators. With upgraded parts, a couple units working in tandem are sufficient to take over for an exploded engine or shattered solars. As an Engineer, you can pry open secure storage blast doors by disabling the engine room APC's main breaker. This is obviously a bad idea if the engine is running. As an Engineer, your RCD can be reloaded with metal, glass or plasteel sheets instead of just compressed matter cartridges. As an Atmospheric Technician, look into replacing your gas pumps with volumetric gas pumps, as those move air in flat numerical amounts, rather than percentages which leave trace gases. -As an Atmospheric Technician, you are better suited to fighting fires than anyone else. As such, you have access to better firesuits, backpack firefighter tanks, and a completely heat and fire proof rigsuit. -As an Atmospheric Technician, your backpack firefighter tank can launch resin. This resin will extinguish fires and replace any gases with a safe, room-temperature airmix. +As an Atmospheric Technician, you are better suited to fighting fires than anyone else. As such, you have access to better firesuits, backpack firefighter tanks, and a completely heat and fire proof hardsuit. +As an Atmospheric Technician, your backpack firefighter tank can launch cryofrost. This resin will extinguish fires and very quickly; it's ideal for plasma fires!. As an Atmospheric Technician, your ATMOS holofan projector blocks gases while allowing objects to pass through. With it, you can quickly contain gas spills, fires and hull breaches. Or, use it to seal a plasmaman cloning room. -As the Head of Security, you are expected to coordinate your security force to handle any threat that comes to the station. Sometimes it means making use of the armory to handle a blob, sometimes it means being ruthless during a vampires or cult. +As the Head of Security, you are expected to coordinate your security force to handle any threat that comes to the station. Sometimes it means making use of the armory to handle a blob, sometimes it means being ruthless during a vampire or cult incursion. As the Head of Security, don't let the power go to your head. You may have high access, great equipment, and a miniature army at your side, but being a terrible person without a good reason is grounds for banning. As the Warden, your duty is to be the watchdog of the brig and handler of prisoners when little is happening, and to hand out equipment and weapons to the security officers when a crisis strikes. As the Warden, keep a close eye on the armory at all times, as it is a favored strike point of nuclear operatives and cocky traitors. As the Warden, if a prisoner's crimes are heinous enough you can put them in permabrig or the gulag. Make sure to check on them once in a while! As the Warden, you can implant criminals you suspect might re-offend with devices that will track their location and allow you to remotely inject them with disabling chemicals. As a Security Officer, communicate and coordinate with your fellow officers using the security channel (:s) to avoid confusion. -As a Security Officer, your sechuds or HUDsunglasses can not only see crewmates' job assignments and criminal status, but also if they are mindshield implanted. You can tell by the flashing blue outline around their job icon. Use this to your advantage in a revolution to definitively tell who is on your side! +As a Security Officer, your sechuds or HUDsunglasses can not only see crewmates' job assignments and criminal status, but also if they are mindshield implanted. You can tell by the flashing blue outline around their job icon. As a Security Officer, mindshield implants can only prevent someone from being turned into a cultist, it will not de-cult them if they have already been converted. As a Security Officer, examining someone while wearing sechuds or HUDsunglasses will let you set their arrest level, which will cause Beepsky and other security bots to chase after them. As the Detective, people leave fingerprints everywhere and on everything. With the exception of white latex, gloves will hide them. All is not lost, however, as gloves leave fibers specific to their kind such as black or nitrile, pointing to a general department. As the Detective, you can use your forensics scanner from a distance. -As the Detective, your revolver can be loaded with .357 ammunition obtained from a hacked autolathe. Firing it has a decent chance to blow up your revolver. +As the Detective, your revolver can be modified to load .357 ammunition obtained from a hacked autolathe. Firing it has a decent chance to blow up your revolver. As the IAA, try to negotiate with the Warden if sentences seem too high for the crime. -As the IAA, you can try to convince the captain and Head of Security to hold trials for prisoners in the courtroom. +As the IAA, you can try to convince the Captain and Head of Security to hold trials for prisoners in the courtroom. As the Head of Personnel, you are not higher ranking than other heads of staff, even though you are expected to take the Captain's place first should he go missing. If the situation seems too rough for you, consider allowing another head to become temporary Captain. As the Head of Personnel, you are just as large a target as the Captain because of the potential power your ID and computer can hand out. As the Mime, your invisible wall power blocks people as well as projectiles. You can use it in a pinch to delay your pursuer. @@ -110,7 +108,7 @@ As the Clown, you can use your stamp on a sheet of cardboard as the first step o As the Clown, spice your gimmicks up! Nobody likes a one-trick pony. As the Chaplain, your null rod has anti magic functions: it can destroy cultist runes by hitting them, and it makes you immune to cult magic. As the Chaplain, your bible is also a container that can store small items. -As the Chaplain, you are much more likely to get a response by praying to the gods than most people. To boost your chances, make altars with colorful crayon runes, lit candles, and wire art. +As the Chaplain, you are much more likely to get a response by praying to the gods than most people. To boost your chances, perform blessings, make altars with colorful crayon runes, lit candles, and wire art. As a Botanist, you can hack the MegaSeed Vendor to get access to more exotic seeds. These seeds can alternatively be ordered from cargo. As a Botanist, you can mutate the plants growing in your hydroponics trays with unstable mutagen or, as an alternative, crude radioactives from chemistry to get special variations. As a Botanist, you should look into increasing the potency of your plants. This increases the size, amount of chemicals, points gained from grinding them in the biogenerator, and lets people know you are a proficient botanist. @@ -118,13 +116,13 @@ As a Botanist, you can combine production trait chemicals just like a Chemist. C As a Cook, you can create a very wide variety of food with the crafting menu. You can find it by looking for the hammer icon near your intents. As a Cook, you can rename your custom made food with a pen. As the Bartender, you can use a circular saw on your shotgun to make it easier to store. -As a Janitor, if someone steals your janicart, you can instead use your space cleaner spray, grenades, water sprayer, exact revenge or order another from Cargo. +As a Janitor, if someone steals your janicart, you can instead use your space cleaner spray, grenades, water sprayer or order another from Cargo. As a Janitor, mousetraps can be used to create bombs or booby-trap containers. As the Librarian, be sure to keep the shelves stocked and the library clean for crew. As a Cargo Technician, you can hack MULEbots to make them faster, run over people in their way, and even let you ride them! As a Cargo Technician, you can order contraband items from the supply shuttle console by de-constructing it and using a multitool on the circuit board, the re-assembling it. As a Cargo Technician, you can earn more cargo points by shipping back crates from maintenance, liquid containers, plasma sheets, rare seeds from hydroponics, and more! -As a Shaft Miner, the eastern side of the Asteroid has a lot more rare minerals than on the west, but is a lot more dangerous. +As a Shaft Miner, the western side of the Asteroid has a lot more rare minerals than on the east, but is a lot more dangerous. As a Shaft Miner, always have a GPS on you, so a fellow miner or cyborg can come to save you if you die. As a Traitor, the cryptographic sequencer (emag) can not only open doors, but also lockers, crates, APCs and more. It can hack cyborgs, and even cause bots to go berserk. Use it on the right machines, and you can even order more traitor gear or contact the Syndicate. Experiment! As a Traitor, subverting the AI to serve you can make it an extremely powerful ally. However, be careful of the wording in the laws you give it, as it may use your poorly written laws against you!