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Say code fixes.
Lobby players won't hear stuffs Universal hearing with animals won't be a thing. Players won't hear stuff if they are sleeping, though somethings might slip through... Conflicts: code/modules/mob/living/carbon/human/say.dm code/modules/mob/living/simple_animal/simple_animal.dm code/modules/mob/new_player/new_player.dm
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@@ -475,4 +475,12 @@
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src << browse(null, "window=playersetup") //closes the player setup window
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src << browse(null, "window=preferences") //closes job selection
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src << browse(null, "window=mob_occupation")
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src << browse(null, "window=latechoices") //closes late job selection
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/mob/new_player/hear_say(var/message, var/verb = "says", var/datum/language/language = null, var/alt_name = "",var/italics = 0, var/mob/speaker = null)
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return
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/mob/new_player/hear_radio(var/message, var/verb="says", var/datum/language/language=null, var/part_a, var/part_b, var/mob/speaker = null, var/hard_to_hear = 0)
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return
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