diff --git a/code/game/objects/structures/crates_lockers/closets/statue.dm b/code/game/objects/structures/crates_lockers/closets/statue.dm index 85696e2973e..82b305ec200 100644 --- a/code/game/objects/structures/crates_lockers/closets/statue.dm +++ b/code/game/objects/structures/crates_lockers/closets/statue.dm @@ -123,6 +123,7 @@ shatter(M) /obj/structure/closet/statue/attackby(obj/item/I as obj, mob/user as mob, params) + user.changeNext_move(CLICK_CD_MELEE) health -= I.force visible_message("\red [user] strikes [src] with [I].") if(health <= 0) diff --git a/code/modules/power/lighting.dm b/code/modules/power/lighting.dm index 856443396c5..02b9dea2e2b 100644 --- a/code/modules/power/lighting.dm +++ b/code/modules/power/lighting.dm @@ -345,7 +345,7 @@ // attack with item - insert light (if right type), otherwise try to break the light /obj/machinery/light/attackby(obj/item/W, mob/living/user, params) - + user.changeNext_move(CLICK_CD_MELEE) //does not call parent requires manual definition //Light replacer code if(istype(W, /obj/item/device/lightreplacer)) var/obj/item/device/lightreplacer/LR = W