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Runechats emotes with sound effects. (#23255)
* Remove emote_sound from the codebase * quick cleanups * Update code/datums/emote.dm oops Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com> * gnarg Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com> --------- Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
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@@ -10,12 +10,10 @@
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#define EMOTE_VISIBLE (1<<0)
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/// Emote is audible (in character).
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#define EMOTE_AUDIBLE (1<<1)
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/// Emote makes a sound. These emotes will specifically not be runechatted.
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#define EMOTE_SOUND (1<<2)
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/// Regardless of its existing flags, an emote with this flag will not be sent to runechat.
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#define EMOTE_FORCE_NO_RUNECHAT (1<<3)
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#define EMOTE_FORCE_NO_RUNECHAT (1<<2)
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/// This emote uses the mouth, and so should be blocked if the user is muzzled or can't breathe (for humans).
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#define EMOTE_MOUTH (1<<4)
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#define EMOTE_MOUTH (1<<3)
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// User audio cooldown system.
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// This is a value stored on the user and represents their current ability to perform audio emotes.
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