Runechats emotes with sound effects. (#23255)

* Remove emote_sound from the codebase

* quick cleanups

* Update code/datums/emote.dm

oops

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>

* gnarg

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>

---------

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
This commit is contained in:
Luc
2023-11-29 18:18:20 +00:00
committed by GitHub
co-authored by DGamerL
parent 7ff488fd22
commit 2d6545a291
9 changed files with 45 additions and 47 deletions
+2 -4
View File
@@ -10,12 +10,10 @@
#define EMOTE_VISIBLE (1<<0)
/// Emote is audible (in character).
#define EMOTE_AUDIBLE (1<<1)
/// Emote makes a sound. These emotes will specifically not be runechatted.
#define EMOTE_SOUND (1<<2)
/// Regardless of its existing flags, an emote with this flag will not be sent to runechat.
#define EMOTE_FORCE_NO_RUNECHAT (1<<3)
#define EMOTE_FORCE_NO_RUNECHAT (1<<2)
/// This emote uses the mouth, and so should be blocked if the user is muzzled or can't breathe (for humans).
#define EMOTE_MOUTH (1<<4)
#define EMOTE_MOUTH (1<<3)
// User audio cooldown system.
// This is a value stored on the user and represents their current ability to perform audio emotes.