Moves the lobby panel to the status panel (#22596)

This commit is contained in:
GDN
2023-10-01 08:40:29 -05:00
committed by GitHub
parent 97c2452dec
commit 2d76b2117f
+13 -21
View File
@@ -89,39 +89,31 @@
return
/mob/new_player/Stat()
statpanel("Status")
..()
statpanel("Lobby")
if(client.statpanel=="Lobby" && SSticker)
if(SSticker.hide_mode)
stat("Game Mode:", "Secret")
. = ..()
if(statpanel("Status") && SSticker)
if(!SSticker.hide_mode)
stat("Game Mode: [GLOB.master_mode]")
else
if(SSticker.hide_mode == 0)
stat("Game Mode:", "[GLOB.master_mode]") // Old setting for showing the game mode
else
stat("Game Mode: ", "Secret")
if((SSticker.current_state == GAME_STATE_PREGAME) && SSticker.ticker_going)
stat("Time To Start:", round(SSticker.pregame_timeleft/10))
if((SSticker.current_state == GAME_STATE_PREGAME) && !SSticker.ticker_going)
stat("Time To Start:", "DELAYED")
stat("Game Mode: Secret")
if(SSticker.current_state == GAME_STATE_PREGAME)
stat("Players:", "[totalPlayers]")
if(SSticker.ticker_going)
stat("Time To Start: [round(SSticker.pregame_timeleft/10)]")
else
stat("Time To Start:", "DELAYED")
stat("Players: [totalPlayers]")
if(check_rights(R_ADMIN, 0, src))
stat("Players Ready:", "[totalPlayersReady]")
stat("Players Ready: [totalPlayersReady]")
totalPlayers = 0
totalPlayersReady = 0
for(var/mob/new_player/player in GLOB.player_list)
if(check_rights(R_ADMIN, 0, src))
stat("[player.key]", (player.ready)?("(Playing)"):(null))
stat("[player.key] [(player.ready) ? ("(Playing)") : (null)]")
totalPlayers++
if(player.ready)
totalPlayersReady++
/mob/new_player/Topic(href, href_list[])
if(!client)
return FALSE