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Moves the lobby panel to the status panel (#22596)
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@@ -89,39 +89,31 @@
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return
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/mob/new_player/Stat()
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statpanel("Status")
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..()
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statpanel("Lobby")
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if(client.statpanel=="Lobby" && SSticker)
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if(SSticker.hide_mode)
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stat("Game Mode:", "Secret")
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. = ..()
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if(statpanel("Status") && SSticker)
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if(!SSticker.hide_mode)
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stat("Game Mode: [GLOB.master_mode]")
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else
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if(SSticker.hide_mode == 0)
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stat("Game Mode:", "[GLOB.master_mode]") // Old setting for showing the game mode
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else
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stat("Game Mode: ", "Secret")
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if((SSticker.current_state == GAME_STATE_PREGAME) && SSticker.ticker_going)
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stat("Time To Start:", round(SSticker.pregame_timeleft/10))
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if((SSticker.current_state == GAME_STATE_PREGAME) && !SSticker.ticker_going)
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stat("Time To Start:", "DELAYED")
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stat("Game Mode: Secret")
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if(SSticker.current_state == GAME_STATE_PREGAME)
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stat("Players:", "[totalPlayers]")
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if(SSticker.ticker_going)
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stat("Time To Start: [round(SSticker.pregame_timeleft/10)]")
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else
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stat("Time To Start:", "DELAYED")
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stat("Players: [totalPlayers]")
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if(check_rights(R_ADMIN, 0, src))
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stat("Players Ready:", "[totalPlayersReady]")
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stat("Players Ready: [totalPlayersReady]")
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totalPlayers = 0
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totalPlayersReady = 0
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for(var/mob/new_player/player in GLOB.player_list)
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if(check_rights(R_ADMIN, 0, src))
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stat("[player.key]", (player.ready)?("(Playing)"):(null))
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stat("[player.key] [(player.ready) ? ("(Playing)") : (null)]")
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totalPlayers++
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if(player.ready)
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totalPlayersReady++
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/mob/new_player/Topic(href, href_list[])
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if(!client)
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return FALSE
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