mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-07-18 02:24:11 +01:00
@@ -37,8 +37,8 @@ var/global/sent_strike_team = 0
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break
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// Find ghosts willing to be DS
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var/list/commando_ckeys = pollCandidatesByKeyWithVeto(src, usr, commandos_possible, "Join the DeathSquad?",, 21, 600, 1, role_playtime_requirements[ROLE_DEATHSQUAD], TRUE, FALSE)
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if(!commando_ckeys.len)
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var/list/commando_ghosts = pollCandidatesWithVeto(src, usr, commandos_possible, "Join the DeathSquad?",, 21, 600, 1, role_playtime_requirements[ROLE_DEATHSQUAD], TRUE, FALSE)
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if(!commando_ghosts.len)
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to_chat(usr, "<span class='userdanger'>Nobody volunteered to join the DeathSquad.</span>")
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return
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@@ -47,53 +47,62 @@ var/global/sent_strike_team = 0
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// Spawns commandos and equips them.
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var/commando_number = commandos_possible //for selecting a leader
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var/is_leader = TRUE // set to FALSE after leader is spawned
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for(var/obj/effect/landmark/L in landmarks_list)
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if(commando_number<=0) break
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if(commando_number <= 0)
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break
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if(L.name == "Commando")
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spawn(0)
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var/use_ds_borg = FALSE
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var/ghost_key // Ghost ckey that we intend to put into the commando. Can remain undefined if we don't have one.
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if(commando_ckeys.len)
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ghost_key = pick(commando_ckeys)
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commando_ckeys -= ghost_key
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if(!is_leader)
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var/new_gender = alert(src, "Select Deathsquad Type.", "DS Character Generation", "Organic", "Cyborg")
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if(new_gender == "Cyborg")
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use_ds_borg = TRUE
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if(!commando_ghosts.len)
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break
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if(use_ds_borg)
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var/mob/living/silicon/robot/deathsquad/R = new()
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R.forceMove(get_turf(L))
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var/rnum = rand(1,1000)
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var/borgname = "Epsilon [rnum]"
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R.name = borgname
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R.custom_name = borgname
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R.real_name = R.name
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R.mind = new
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R.mind.current = R
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R.mind.original = R
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R.mind.assigned_role = SPECIAL_ROLE_DEATHSQUAD
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R.mind.special_role = SPECIAL_ROLE_DEATHSQUAD
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if(!(R.mind in ticker.minds))
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ticker.minds += R.mind
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ticker.mode.traitors += R.mind
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if(ghost_key)
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R.key = ghost_key
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if(nuke_code)
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R.mind.store_memory("<B>Nuke Code:</B> <span class='warning'>[nuke_code].</span>")
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R.mind.store_memory("<B>Mission:</B> <span class='warning'>[input].</span>")
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to_chat(R, "<span class='userdanger'>You are a Special Operations cyborg, in the service of Central Command. \nYour current mission is: <span class='danger'>[input]</span></span>")
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else
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var/mob/living/carbon/human/new_commando = create_death_commando(L, is_leader)
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if(ghost_key)
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new_commando.key = ghost_key
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new_commando.internal = new_commando.s_store
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new_commando.update_action_buttons_icon()
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if(nuke_code)
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new_commando.mind.store_memory("<B>Nuke Code:</B> <span class='warning'>[nuke_code].</span>")
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new_commando.mind.store_memory("<B>Mission:</B> <span class='warning'>[input].</span>")
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to_chat(new_commando, "<span class='userdanger'>You are a Special Ops [is_leader ? "<B>TEAM LEADER</B>" : "commando"] in the service of Central Command. Check the table ahead for detailed instructions.\nYour current mission is: <span class='danger'>[input]</span></span>")
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var/use_ds_borg = FALSE
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var/mob/ghost_mob = pick(commando_ghosts)
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commando_ghosts -= ghost_mob
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if(!ghost_mob || !ghost_mob.key || !ghost_mob.client)
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continue
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if(!is_leader)
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var/new_dstype = alert(ghost_mob.client, "Select Deathsquad Type.", "DS Character Generation", "Organic", "Cyborg")
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if(new_dstype == "Cyborg")
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use_ds_borg = TRUE
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if(!ghost_mob || !ghost_mob.key || !ghost_mob.client) // Have to re-check this due to the above alert() call
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continue
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if(use_ds_borg)
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var/mob/living/silicon/robot/deathsquad/R = new()
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R.forceMove(get_turf(L))
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var/rnum = rand(1,1000)
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var/borgname = "Epsilon [rnum]"
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R.name = borgname
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R.custom_name = borgname
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R.real_name = R.name
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R.mind = new
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R.mind.current = R
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R.mind.original = R
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R.mind.assigned_role = SPECIAL_ROLE_DEATHSQUAD
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R.mind.special_role = SPECIAL_ROLE_DEATHSQUAD
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if(!(R.mind in ticker.minds))
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ticker.minds += R.mind
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ticker.mode.traitors += R.mind
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R.key = ghost_mob.key
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if(nuke_code)
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R.mind.store_memory("<B>Nuke Code:</B> <span class='warning'>[nuke_code].</span>")
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R.mind.store_memory("<B>Mission:</B> <span class='warning'>[input].</span>")
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to_chat(R, "<span class='userdanger'>You are a Special Operations cyborg, in the service of Central Command. \nYour current mission is: <span class='danger'>[input]</span></span>")
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else
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var/mob/living/carbon/human/new_commando = create_death_commando(L, is_leader)
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new_commando.mind.key = ghost_mob.key
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new_commando.key = ghost_mob.key
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new_commando.internal = new_commando.s_store
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new_commando.update_action_buttons_icon()
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if(nuke_code)
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new_commando.mind.store_memory("<B>Nuke Code:</B> <span class='warning'>[nuke_code].</span>")
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new_commando.mind.store_memory("<B>Mission:</B> <span class='warning'>[input].</span>")
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to_chat(new_commando, "<span class='userdanger'>You are a Special Ops [is_leader ? "<B>TEAM LEADER</B>" : "commando"] in the service of Central Command. Check the table ahead for detailed instructions.\nYour current mission is: <span class='danger'>[input]</span></span>")
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is_leader = FALSE
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commando_number--
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@@ -133,6 +142,7 @@ var/global/sent_strike_team = 0
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A.real_name = "[commando_rank] [commando_name]"
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A.copy_to(new_commando)
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new_commando.dna.ready_dna(new_commando)//Creates DNA.
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//Creates mind stuff.
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@@ -45,8 +45,8 @@ var/global/sent_syndicate_strike_team = 0
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break
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// Find ghosts willing to be SST
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var/list/commando_ckeys = pollCandidatesByKeyWithVeto(src, usr, syndicate_commandos_possible, "Join the Syndicate Strike Team?",, 21, 600, 1, role_playtime_requirements[ROLE_DEATHSQUAD], TRUE, FALSE)
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if(!commando_ckeys.len)
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var/list/commando_ghosts = pollCandidatesWithVeto(src, usr, syndicate_commandos_possible, "Join the Syndicate Strike Team?",, 21, 600, 1, role_playtime_requirements[ROLE_DEATHSQUAD], TRUE, FALSE)
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if(!commando_ghosts.len)
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to_chat(usr, "<span class='userdanger'>Nobody volunteered to join the SST.</span>")
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return
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@@ -54,15 +54,29 @@ var/global/sent_syndicate_strike_team = 0
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//Spawns commandos and equips them.
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for(var/obj/effect/landmark/L in landmarks_list)
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if(syndicate_commando_number<=0) break
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if(syndicate_commando_number <= 0)
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break
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if(L.name == "Syndicate-Commando")
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if(!commando_ghosts.len)
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break
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var/mob/ghost_mob = pick(commando_ghosts)
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commando_ghosts -= ghost_mob
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if(!ghost_mob || !ghost_mob.key || !ghost_mob.client)
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continue
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var/mob/living/carbon/human/new_syndicate_commando = create_syndicate_death_commando(L, is_leader)
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if(commando_ckeys.len)
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new_syndicate_commando.key = pick(commando_ckeys)
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commando_ckeys -= new_syndicate_commando.key
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new_syndicate_commando.internal = new_syndicate_commando.s_store
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new_syndicate_commando.update_action_buttons_icon()
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if(!new_syndicate_commando)
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continue
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new_syndicate_commando.key = ghost_mob.key
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new_syndicate_commando.internal = new_syndicate_commando.s_store
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new_syndicate_commando.update_action_buttons_icon()
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//So they don't forget their code or mission.
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if(nuke_code)
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