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https://github.com/ParadiseSS13/Paradise.git
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more whiteship signaller features (#28896)
* more whiteship signaller features * don't vanish anymore when out of dock quota
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@@ -3,17 +3,26 @@
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desc = "A signaling device for the NT expeditionary vessel, used to designate new docking areas."
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icon = 'icons/obj/device.dmi'
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icon_state = "gangtool-white"
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new_attack_chain = TRUE
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var/list/placed_docks = list()
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var/max_docks = 3
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var/max_docks = 6
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var/shuttleId = "whiteship"
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var/possible_destinations
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/obj/item/whiteship_port_generator/examine(mob/user)
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. = ..()
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var/count = max_docks - length(placed_docks)
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var/plural = count > 1
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. += "There [plural ? "are" : "is"] [count] use[plural ? "s" : ""] left."
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. += "<span class='notice'>There [plural ? "are" : "is"] [count] use[plural ? "s" : ""] left.</span>"
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. += "<span class='notice'><b>Alt-Click</b> to call the ship to an existing docking area.</span>"
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/obj/item/whiteship_port_generator/activate_self(mob/user)
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. = FINISH_ATTACK
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if(..())
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return
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/obj/item/whiteship_port_generator/attack_self__legacy__attackchain(mob/living/user)
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if(is_station_level(user.z))
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log_admin("[key_name(user)] attempted to create a whiteship dock in the station's sector at [COORD(user)].")
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to_chat(user, "<span class='notice'>New docking areas cannot be designated within the station's sector!</span>")
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@@ -29,10 +38,15 @@
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to_chat(user, "<span class='notice'>New docking areas cannot be designated planet side!</span>")
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return
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var/list/docks_per_z = list()
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for(var/obj/placed_dock in placed_docks)
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if(placed_dock.z == user.z)
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to_chat(user, "<span class='notice'>A docking area has already been placed in this sector!</span>")
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return
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if(!("[placed_dock.z]" in docks_per_z))
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docks_per_z["[placed_dock.z]"] = 0
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docks_per_z["[placed_dock.z]"]++
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if(docks_per_z["[user.z]"] >= 3)
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to_chat(user, "<span class='notice'>This sector cannot support any more docking areas!</span>")
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return
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var/list/dir_choices = list("North" = NORTH, "East" = EAST, "South" = SOUTH, "West" = WEST)
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var/dir_choice = tgui_input_list(user, "Select the new docking area orientation.", "Dock Orientation", dir_choices)
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@@ -99,11 +113,76 @@
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for(var/obj/machinery/computer/shuttle/white_ship/S in GLOB.machines)
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S.possible_destinations = null
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S.connect()
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possible_destinations = S.possible_destinations
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log_admin("[key_name(user)] created a whiteship dock named '[name]' at [COORD(port)].")
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to_chat(user, "<span class='notice'>Landing zone set.</span>")
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if(dock_count < max_docks)
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to_chat(user, "<span class='notice'>Landing zone set.</span>")
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else
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to_chat(user, "<span class='notice'>Landing zone set. The signaller vanishes!</span>")
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qdel(src)
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/obj/item/whiteship_port_generator/AltClick(mob/user, modifiers)
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for(var/obj/machinery/computer/shuttle/white_ship/S in GLOB.machines)
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possible_destinations = S.possible_destinations
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break
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ui_interact(user)
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/obj/item/whiteship_port_generator/ui_state(mob/user)
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return GLOB.default_state
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/obj/item/whiteship_port_generator/ui_interact(mob/user, datum/tgui/ui = null)
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ui = SStgui.try_update_ui(user, src, ui)
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if(!ui)
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ui = new(user, src, "ShuttleConsole", name)
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ui.open()
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/// Pretty much a straight copy-paste of [/obj/machinery/computer/shuttle/proc/ui_data].
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/// Yes it could be refactored but tearing all of the "make the shuttle move" code out of
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/// the console whose job it is to exclusively do that is unsurprisingly messy.
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/obj/item/whiteship_port_generator/ui_data(mob/user)
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var/list/data = list()
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var/obj/docking_port/mobile/M = SSshuttle.getShuttle(shuttleId)
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data["status"] = M ? M.getStatusText() : null
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if(M)
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data["shuttle"] = TRUE //this should just be boolean, right?
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var/list/docking_ports = list()
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data["docking_ports"] = docking_ports
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var/list/options = params2list(possible_destinations)
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for(var/obj/docking_port/stationary/S in SSshuttle.stationary_docking_ports)
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if(!options.Find(S.id))
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continue
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if(!M.check_dock(S))
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continue
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docking_ports[++docking_ports.len] = list("name" = S.name, "id" = S.id)
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data["docking_ports_len"] = length(docking_ports)
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return data
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/// Pretty much a straight copy-paste of [/obj/machinery/computer/shuttle/proc/ui_act].
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/// Yes it could be refactored but tearing all of the "make the shuttle move" code out of
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/// the console whose job it is to exclusively do that is unsurprisingly messy.
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/obj/item/whiteship_port_generator/ui_act(action, params)
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if(..()) //we can't actually interact, so no action
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return TRUE
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if(!allowed(usr))
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to_chat(usr, "<span class='danger'>Access denied.</span>")
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return TRUE
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var/list/options = params2list(possible_destinations)
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if(action == "move")
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var/destination = params["move"]
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if(!options.Find(destination))//figure out if this translation works
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message_admins("<span class='boldannounceooc'>EXPLOIT:</span> [ADMIN_LOOKUPFLW(usr)] attempted to move [src] to an invalid location! [ADMIN_COORDJMP(src)]")
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return
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switch(SSshuttle.moveShuttle(shuttleId, destination, TRUE, usr))
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if(0)
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atom_say("Shuttle en route.")
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usr.create_log(MISC_LOG, "used [src] to call the [shuttleId] shuttle")
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add_fingerprint(usr)
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return TRUE
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if(1)
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to_chat(usr, "<span class='warning'>Invalid shuttle requested.</span>")
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if(2)
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to_chat(usr, "<span class='notice'>Unable to comply.</span>")
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if(3)
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atom_say("Shuttle is regenerating fuel. Please wait...")
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if(4)
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atom_say("Shuttle is currently en-route. The shuttle cannot be rerouted at this time.")
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if(5)
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atom_say("Shuttle is currently departing. Please wait...")
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@@ -939,8 +939,8 @@
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var/admin_controlled
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var/max_connect_range = 7
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var/moved = FALSE //workaround for nukie shuttle, hope I find a better way to do this...
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/// Do we want to search for shuttle destinations as part of Initialize (fixed) or LateInitialize (variable)
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var/find_destinations_in_late_init = FALSE
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/// Do we want to search for shuttle destinations as part of Initialize (fixed) or when SSlate_mapping fires (variable)
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var/find_destinations_in_late_mapping = FALSE
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/obj/machinery/computer/shuttle/New(location, obj/item/circuitboard/shuttle/C)
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..()
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@@ -950,14 +950,11 @@
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/obj/machinery/computer/shuttle/Initialize(mapload)
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. = ..()
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if(find_destinations_in_late_init && mapload) // We only care about this in mapload, if its mid round its fine
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return INITIALIZE_HINT_LATELOAD
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if(find_destinations_in_late_mapping && mapload) // We only care about this in mapload, if its mid round its fine
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return
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connect()
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/obj/machinery/computer/shuttle/LateInitialize()
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connect()
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/obj/machinery/computer/shuttle/proc/connect()
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var/obj/docking_port/mobile/M
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if(!shuttleId)
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@@ -1094,7 +1091,7 @@
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circuit = /obj/item/circuitboard/white_ship
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shuttleId = "whiteship"
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possible_destinations = null // Set at runtime
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find_destinations_in_late_init = TRUE
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find_destinations_in_late_mapping = TRUE
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/obj/machinery/computer/shuttle/admin
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name = "admin shuttle console"
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