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Atmospherics refactor (#18460)
* Atmospherics refactor * META(GAMING) * Cleanup * RPD hotfix * Fox review * Do this * Well that escalated * Repath these * Ah yes, scope creep * Remove this comment * Regression #1
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@@ -87,8 +87,8 @@
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break
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else
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if(istype(item_to_retrieve.loc,/obj/machinery/portable_atmospherics/)) //Edge cases for moved machinery
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var/obj/machinery/portable_atmospherics/P = item_to_retrieve.loc
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if(istype(item_to_retrieve.loc,/obj/machinery/atmospherics/portable/)) //Edge cases for moved machinery
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var/obj/machinery/atmospherics/portable/P = item_to_retrieve.loc
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P.disconnect()
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P.update_icon()
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if(is_type_in_typecache(item_to_retrieve.loc, blacklisted_summons))
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@@ -719,7 +719,7 @@ GLOBAL_LIST_INIT(all_supply_groups, list(SUPPLY_EMERGENCY,SUPPLY_SECURITY,SUPPLY
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/datum/supply_packs/engineering/engine/supermatter_shard
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name = "Supermatter Shard Crate"
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contains = list(/obj/machinery/power/supermatter_crystal/shard)
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contains = list(/obj/machinery/atmospherics/supermatter_crystal/shard)
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cost = 50 //So cargo thinks twice before killing themselves with it
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containertype = /obj/structure/closet/crate/secure/engineering
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containername = "supermatter shard crate"
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