Atmospherics refactor (#18460)

* Atmospherics refactor

* META(GAMING)

* Cleanup

* RPD hotfix

* Fox review

* Do this

* Well that escalated

* Repath these

* Ah yes, scope creep

* Remove this comment

* Regression #1
This commit is contained in:
AffectedArc07
2022-08-01 21:27:35 +01:00
committed by GitHub
parent 1d552ab0e4
commit 2da68e9b64
75 changed files with 1230 additions and 1265 deletions
+2 -2
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@@ -87,8 +87,8 @@
break
else
if(istype(item_to_retrieve.loc,/obj/machinery/portable_atmospherics/)) //Edge cases for moved machinery
var/obj/machinery/portable_atmospherics/P = item_to_retrieve.loc
if(istype(item_to_retrieve.loc,/obj/machinery/atmospherics/portable/)) //Edge cases for moved machinery
var/obj/machinery/atmospherics/portable/P = item_to_retrieve.loc
P.disconnect()
P.update_icon()
if(is_type_in_typecache(item_to_retrieve.loc, blacklisted_summons))
+1 -1
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@@ -719,7 +719,7 @@ GLOBAL_LIST_INIT(all_supply_groups, list(SUPPLY_EMERGENCY,SUPPLY_SECURITY,SUPPLY
/datum/supply_packs/engineering/engine/supermatter_shard
name = "Supermatter Shard Crate"
contains = list(/obj/machinery/power/supermatter_crystal/shard)
contains = list(/obj/machinery/atmospherics/supermatter_crystal/shard)
cost = 50 //So cargo thinks twice before killing themselves with it
containertype = /obj/structure/closet/crate/secure/engineering
containername = "supermatter shard crate"