Adds immolator laser gun

Adds an immolator laser gun, which has 7 shots and ignites the target.
http://puu.sh/nfys1/b381d812de.png

Will add more and better pictures tomorrow, but right now I need sleeps
This commit is contained in:
Regen
2016-02-21 03:26:44 +01:00
parent f56914781d
commit 2db5fec54a
4 changed files with 30 additions and 0 deletions
@@ -98,6 +98,14 @@ obj/item/weapon/gun/energy/laser/retro
projectile_type = "/obj/item/projectile/beam/xray"
charge_cost = 500
/obj/item/weapon/gun/energy/immolator
name = "Immolator laser gun"
desc = "A modified laser gun, shooting highly concetrated beams with higher intensity that ignites the target, for the cost of draining more power per shot"
icon_state = "immolator"
fire_sound = 'sound/weapons/laser3.ogg'
projectile_type = "/obj/item/projectile/beam/immolator"
charge_cost = 1400
////////Laser Tag////////////////////
@@ -38,6 +38,17 @@
weaken = 5
stutter = 5
/obj/item/projectile/beam/immolator
name = "immolation beam"
/obj/item/projectile/beam/immolator/on_hit(var/atom/target, var/blocked = 0)
. = ..()
if(istype(target, /mob/living/carbon))
var/mob/living/carbon/M = target
M.adjust_fire_stacks(1)
M.IgniteMob()
/obj/item/projectile/beam/xray
name = "xray beam"
icon_state = "xray"
@@ -270,4 +270,15 @@
materials = list(MAT_GOLD = 5000,MAT_URANIUM = 10000, MAT_METAL = 4000)
build_path = /obj/item/weapon/gun/energy/xray
locked = 1
category = list("Weapons")
/datum/design/immolator
name = "Immolator Laser Gun"
desc = "Has fewer shots than a regular laser gun, but ignites the target on hit"
id = "immolator"
req_tech = list("combat" = 4, "materials" = 5, "powerstorage" = 5, "magnets" = 4)
build_type = PROTOLATHE
materials = list(MAT_METAL = 4000, MAT_GLASS = 1000, MAT_SILVER = 3000, MAT_PLASMA = 2000)
build_path = /obj/item/weapon/gun/energy/immolator
locked = 1
category = list("Weapons")