mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-08-25 21:19:00 +01:00
Merge branch 'master' of https://github.com/ParadiseSS13/Paradise into DWI
This commit is contained in:
+64
-9
@@ -141,11 +141,19 @@ proc/get_id_photo(var/mob/living/carbon/human/H)
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var/icon/temp
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temp = new /icon(icobase, "groin_[g]")
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preview_icon.Blend(temp, ICON_OVERLAY)
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temp = new /icon(icobase, "head_[g]")
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var/head = "head"
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if(head_organ.alt_head && head_organ.species.bodyflags & HAS_ALT_HEADS)
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var/datum/sprite_accessory/alt_heads/alternate_head = alt_heads_list[head_organ.alt_head]
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if(alternate_head.icon_state)
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head = alternate_head.icon_state
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temp = new /icon(icobase, "[head]_[g]")
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preview_icon.Blend(temp, ICON_OVERLAY)
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//Tail
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if(H.species.tail && H.species.flags & HAS_TAIL)
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if(H.body_accessory && istype(H.body_accessory, /datum/body_accessory/tail))
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temp = new/icon("icon" = H.body_accessory.icon, "icon_state" = H.body_accessory.icon_state)
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preview_icon.Blend(temp, ICON_OVERLAY)
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else if(H.species.tail && H.species.bodyflags & HAS_TAIL)
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temp = new/icon("icon" = 'icons/effects/species.dmi', "icon_state" = "[H.species.tail]_s")
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preview_icon.Blend(temp, ICON_OVERLAY)
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@@ -168,6 +176,17 @@ proc/get_id_photo(var/mob/living/carbon/human/H)
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if(H.species.bodyflags & HAS_SKIN_COLOR)
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preview_icon.Blend(rgb(H.r_skin, H.g_skin, H.b_skin), ICON_ADD)
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//Tail Markings
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var/icon/t_marking_s
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if(H.species.bodyflags & HAS_TAIL_MARKINGS)
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var/tail_marking = H.m_styles["tail"]
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var/datum/sprite_accessory/tail_marking_style = marking_styles_list[tail_marking]
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if(tail_marking_style && tail_marking_style.species_allowed)
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t_marking_s = new/icon("icon" = tail_marking_style.icon, "icon_state" = "[tail_marking_style.icon_state]_s")
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t_marking_s.Blend(H.m_colours["tail"], ICON_ADD)
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if(!(H.body_accessory && istype(H.body_accessory, /datum/body_accessory/body)))
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preview_icon.Blend(t_marking_s, ICON_OVERLAY)
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var/icon/face_s = new/icon("icon" = 'icons/mob/human_face.dmi', "icon_state" = "bald_s")
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if(!(H.species.bodyflags & NO_EYES))
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var/icon/eyes_s = new/icon("icon" = 'icons/mob/human_face.dmi', "icon_state" = H.species ? H.species.eyes : "eyes_s")
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@@ -185,9 +204,16 @@ proc/get_id_photo(var/mob/living/carbon/human/H)
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// I'll want to make a species-specific proc for this sooner or later
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// But this'll do for now
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if(head_organ.species.name == "Slime People")
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hair_s.Blend(rgb(H.r_skin, H.g_skin, H.b_skin, 160), ICON_ADD)
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hair_s.Blend(rgb(H.r_skin, H.g_skin, H.b_skin, 160), ICON_AND)
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else
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hair_s.Blend(rgb(head_organ.r_hair, head_organ.g_hair, head_organ.b_hair), ICON_ADD)
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if(hair_style.secondary_theme)
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var/icon/hair_secondary_s = new/icon("icon" = hair_style.icon, "icon_state" = "[hair_style.icon_state]_[hair_style.secondary_theme]_s")
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if(!hair_style.no_sec_colour)
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hair_secondary_s.Blend(rgb(head_organ.r_hair_sec, head_organ.g_hair_sec, head_organ.b_hair_sec), ICON_ADD)
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hair_s.Blend(hair_secondary_s, ICON_OVERLAY)
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face_s.Blend(hair_s, ICON_OVERLAY)
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//Head Accessory
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@@ -205,15 +231,31 @@ proc/get_id_photo(var/mob/living/carbon/human/H)
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facial_s.Blend(rgb(H.r_skin, H.g_skin, H.b_skin, 160), ICON_ADD)
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else
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facial_s.Blend(rgb(head_organ.r_facial, head_organ.g_facial, head_organ.b_facial), ICON_ADD)
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if(facial_hair_style.secondary_theme)
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var/icon/facial_secondary_s = new/icon("icon" = facial_hair_style.icon, "icon_state" = "[facial_hair_style.icon_state]_[facial_hair_style.secondary_theme]_s")
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if(!facial_hair_style.no_sec_colour)
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facial_secondary_s.Blend(rgb(head_organ.r_facial_sec, head_organ.g_facial_sec, head_organ.b_facial_sec), ICON_ADD)
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facial_s.Blend(facial_secondary_s, ICON_OVERLAY)
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face_s.Blend(facial_s, ICON_OVERLAY)
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//Markings
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if(H.species.bodyflags & HAS_MARKINGS)
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var/datum/sprite_accessory/marking_style = marking_styles_list[H.m_style]
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if(marking_style && marking_style.species_allowed)
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var/icon/markings_s = new/icon("icon" = marking_style.icon, "icon_state" = "[marking_style.icon_state]_s")
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markings_s.Blend(rgb(H.r_markings, H.g_markings, H.b_markings), ICON_ADD)
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face_s.Blend(markings_s, ICON_OVERLAY)
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if((H.species.bodyflags & HAS_HEAD_MARKINGS) || (H.species.bodyflags & HAS_BODY_MARKINGS))
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if(H.species.bodyflags & HAS_BODY_MARKINGS) //Body markings.
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var/body_marking = H.m_styles["body"]
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var/datum/sprite_accessory/body_marking_style = marking_styles_list[body_marking]
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if(body_marking_style && body_marking_style.species_allowed)
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var/icon/b_marking_s = new/icon("icon" = body_marking_style.icon, "icon_state" = "[body_marking_style.icon_state]_s")
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b_marking_s.Blend(H.m_colours["body"], ICON_ADD)
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face_s.Blend(b_marking_s, ICON_OVERLAY)
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if(H.species.bodyflags & HAS_HEAD_MARKINGS) //Head markings.
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var/head_marking = H.m_styles["head"]
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var/datum/sprite_accessory/head_marking_style = marking_styles_list[head_marking]
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if(head_marking_style && head_marking_style.species_allowed)
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var/icon/h_marking_s = new/icon("icon" = head_marking_style.icon, "icon_state" = "[head_marking_style.icon_state]_s")
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h_marking_s.Blend(H.m_colours["head"], ICON_ADD)
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face_s.Blend(h_marking_s, ICON_OVERLAY)
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preview_icon.Blend(face_s, ICON_OVERLAY)
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@@ -350,9 +392,22 @@ proc/get_id_photo(var/mob/living/carbon/human/H)
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else
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clothes_s = new /icon('icons/mob/uniform.dmi', "grey_s")
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clothes_s.Blend(new /icon('icons/mob/feet.dmi', "black"), ICON_UNDERLAY)
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preview_icon.Blend(face_s, ICON_OVERLAY) // Why do we do this twice
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if(clothes_s)
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preview_icon.Blend(clothes_s, ICON_OVERLAY)
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//Bus body accessories that go over clothes.
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if(H.body_accessory && istype(H.body_accessory, /datum/body_accessory/body))
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temp = new/icon("icon" = H.body_accessory.icon, "icon_state" = H.body_accessory.icon_state)
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if(H.body_accessory.pixel_x_offset)
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temp.Shift(EAST, H.body_accessory.pixel_x_offset)
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if(H.body_accessory.pixel_y_offset)
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temp.Shift(NORTH, H.body_accessory.pixel_y_offset)
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if(H.species.bodyflags & HAS_SKIN_COLOR)
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temp.Blend(rgb(H.r_skin, H.g_skin, H.b_skin), H.body_accessory.blend_mode)
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if(t_marking_s)
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temp.Blend(t_marking_s, ICON_OVERLAY)
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preview_icon.Blend(temp, ICON_OVERLAY)
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qdel(face_s)
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qdel(clothes_s)
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@@ -35,6 +35,6 @@ Bonus
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to_chat(M, "<span class='warning'>[pick("Your head hurts.", "Your mind blanks for a moment.")]</span>")
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else
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to_chat(M, "<span class='userdanger'>You can't think straight!</span>")
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M.confused = min(100, M.confused + 8)
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M.AdjustConfused(8, bound_lower = 0, bound_upper = 100)
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return
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@@ -33,11 +33,11 @@ Bonus
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if(3, 4)
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to_chat(M, "<span class='warning'>[pick("You hear a ringing in your ear.", "Your ears pop.")]</span>")
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if(5)
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if(!(M.ear_deaf))
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if(!(M.disabilities & DEAF))
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to_chat(M, "<span class='userdanger'>Your ears pop and begin ringing loudly!</span>")
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M.setEarDamage(-1,INFINITY) //Shall be enough
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M.BecomeDeaf()
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spawn(200)
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if(M)
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to_chat(M, "<span class='warning'>The ringing in your ears fades...</span>")
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M.setEarDamage(-1,0)
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return
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M.CureDeaf()
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return
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@@ -36,6 +36,6 @@ Bonus
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to_chat(M, "<span class='warning'><b>[pick("Something is following you.", "You are being watched.", "You hear a whisper in your ear.", "Thumping footsteps slam toward you from nowhere.")]</b></span>")
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else
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to_chat(M, "<span class='userdanger'>[pick("Oh, your head...", "Your head pounds.", "They're everywhere! Run!", "Something in the shadows...")]</span>")
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M.hallucination += 5
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M.AdjustHallucinate(5)
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return
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@@ -24,18 +24,18 @@
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to_chat(affected_mob, "<span class='notice'>You feel panicky.</span>")
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if(prob(2))
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to_chat(affected_mob, "<span class='danger'>You're overtaken with panic!</span>")
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affected_mob.confused += (rand(2,3))
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affected_mob.AdjustConfused(rand(2,3))
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if(4)
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if(prob(10))
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to_chat(affected_mob, "<span class='danger'>You feel butterflies in your stomach.</span>")
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if(prob(5))
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affected_mob.visible_message("<span class='danger'>[affected_mob] stumbles around in a panic.</span>", \
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"<span class='userdanger'>You have a panic attack!</span>")
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affected_mob.confused += (rand(6,8))
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affected_mob.jitteriness += (rand(6,8))
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affected_mob.AdjustConfused(rand(6,8))
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affected_mob.AdjustJitter(rand(6,8))
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if(prob(2))
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affected_mob.visible_message("<span class='danger'>[affected_mob] coughs up butterflies!</span>", \
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"<span class='userdanger'>You cough up butterflies!</span>")
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new /mob/living/simple_animal/butterfly(affected_mob.loc)
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new /mob/living/simple_animal/butterfly(affected_mob.loc)
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return
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return
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@@ -106,7 +106,7 @@
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if(3)
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if(prob(4))
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to_chat(affected_mob, "<span class='danger'>You feel a stabbing pain in your head.</span>")
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affected_mob.confused += 10
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affected_mob.AdjustConfused(10)
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if(4)
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if(prob(3))
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affected_mob.say(pick("Eeek, ook ook!", "Eee-eeek!", "Eeee!", "Ungh, ungh."))
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@@ -241,4 +241,4 @@
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stage3 = list("<span class='danger'>Your appendages are melting away.</span>", "<span class='danger'>Your limbs begin to lose their shape.</span>")
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stage4 = list("<span class='danger'>You're ravenous.</span>")
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stage5 = list("<span class='danger'>You have become a morph.</span>")
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new_form = /mob/living/simple_animal/hostile/morph
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new_form = /mob/living/simple_animal/hostile/morph
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@@ -44,7 +44,7 @@
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affected_mob.AdjustSleeping(5)
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if(prob(2))
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to_chat(affected_mob, "<span class='userdanger'>You feel your mind relax and your thoughts drift!</span>")
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affected_mob.confused = min(100, affected_mob.confused + 8)
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affected_mob.AdjustConfused(8, bound_lower = 0, bound_upper = 100)
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if(prob(10))
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affected_mob.vomit(20)
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if(prob(3))
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@@ -55,4 +55,3 @@
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to_chat(affected_mob, "<span class='danger'>[pick("You feel uncomfortably hot...", "You feel like unzipping your jumpsuit", "You feel like taking off some clothes...")]</span>")
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affected_mob.bodytemperature += 40
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return
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@@ -20,15 +20,15 @@
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if(prob(10))
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affected_mob.emote(pick("cough","groan", "gasp"))
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affected_mob.losebreath++
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affected_mob.AdjustLoseBreath(1)
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if(prob(15))
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if(prob(33))
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to_chat(affected_mob, "<span class='danger'>You feel sickly and weak.</span>")
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affected_mob.slowed += 3
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affected_mob.AdjustSlowed(3)
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affected_mob.adjustToxLoss(toxdamage)
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if(prob(5))
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to_chat(affected_mob, "<span class='danger'>Your joints ache horribly!</span>")
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affected_mob.Weaken(stuntime)
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affected_mob.Stun(stuntime)
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affected_mob.Stun(stuntime)
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@@ -61,7 +61,7 @@
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else if(istype(used_atom, /obj/item/stack/cable_coil))
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var/obj/item/stack/cable_coil/C = used_atom
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if(C.amount<4)
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to_chat(user, ("There's not enough cable to finish the task."))
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to_chat(user, ("<span class='warning'>There's not enough cable to finish the task.</span>"))
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return 0
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else
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C.use(4)
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||||
@@ -69,7 +69,7 @@
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||||
else if(istype(used_atom, /obj/item/stack))
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var/obj/item/stack/S = used_atom
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||||
if(S.amount < 5)
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to_chat(user, ("There's not enough material in this stack."))
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to_chat(user, ("<span class='warning'>There's not enough material in this stack.</span>"))
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||||
return 0
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||||
else
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||||
S.use(5)
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@@ -106,30 +106,29 @@
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||||
return
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||||
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proc/try_consume(mob/user as mob, atom/used_atom, amount)
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if(amount>0)
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||||
// STACKS
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if(istype(used_atom,/obj/item/stack))
|
||||
var/obj/item/stack/stack=used_atom
|
||||
if(stack.amount < amount)
|
||||
to_chat(user, "\red You don't have enough [stack]! You need at least [amount].")
|
||||
return 0
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||||
stack.use(amount)
|
||||
if(amount > 0)
|
||||
// CABLES
|
||||
if(istype(used_atom,/obj/item/stack/cable_coil))
|
||||
var/obj/item/stack/cable_coil/coil=used_atom
|
||||
if(coil.amount < amount)
|
||||
to_chat(user, "\red You don't have enough cable! You need at least [amount] coils.")
|
||||
if(!coil.use(amount))
|
||||
to_chat(user, "<span class='warning'>You don't have enough cable! You need at least [amount] coils.</span>")
|
||||
return 0
|
||||
coil.use(amount)
|
||||
// WELDER
|
||||
if(istype(used_atom,/obj/item/weapon/weldingtool))
|
||||
var/obj/item/weapon/weldingtool/welder=used_atom
|
||||
if(!welder.isOn())
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||||
to_chat(user, "\blue You tap the [src] with your unlit welder. [pick("Ding","Dong")].")
|
||||
to_chat(user, "<span class='notice'>You tap the [src] with your unlit welder. [pick("Ding","Dong")].</span>")
|
||||
return 0
|
||||
if(!welder.remove_fuel(amount,user))
|
||||
to_chat(user, "\red You don't have enough fuel!")
|
||||
to_chat(user, "<span class='warning'>You don't have enough fuel!</span>")
|
||||
return 0
|
||||
// STACKS
|
||||
if(istype(used_atom,/obj/item/stack))
|
||||
var/obj/item/stack/stack=used_atom
|
||||
if(stack.amount < amount)
|
||||
to_chat(user, "<span class='warning'>You don't have enough [stack]! You need at least [amount].</span>")
|
||||
return 0
|
||||
stack.use(amount)
|
||||
return 1
|
||||
|
||||
/datum/construction/reversible
|
||||
|
||||
+1
-1
@@ -589,7 +589,7 @@
|
||||
var/list/possible_targets = list("Free objective")
|
||||
for(var/datum/mind/possible_target in ticker.minds)
|
||||
if((possible_target != src) && istype(possible_target.current, /mob/living/carbon/human))
|
||||
possible_targets += possible_target.current
|
||||
possible_targets += possible_target
|
||||
|
||||
var/new_target = input("Select target:", "Objective target") as null|anything in possible_targets
|
||||
if(!new_target)
|
||||
|
||||
@@ -42,7 +42,7 @@
|
||||
var/byproduct // example: = /obj/item/weapon/kitchen/mould // byproduct to return, such as a mould or trash
|
||||
|
||||
|
||||
/datum/recipe/proc/check_reagents(var/datum/reagents/avail_reagents) //1=precisely, 0=insufficiently, -1=superfluous
|
||||
/datum/recipe/proc/check_reagents(datum/reagents/avail_reagents) //1=precisely, 0=insufficiently, -1=superfluous
|
||||
. = 1
|
||||
for(var/r_r in reagents)
|
||||
var/aval_r_amnt = avail_reagents.get_reagent_amount(r_r)
|
||||
@@ -55,7 +55,7 @@
|
||||
return -1
|
||||
return .
|
||||
|
||||
/datum/recipe/proc/check_fruit(var/obj/container)
|
||||
/datum/recipe/proc/check_fruit(obj/container)
|
||||
. = 1
|
||||
if(fruit && fruit.len)
|
||||
var/list/checklist = list()
|
||||
@@ -74,7 +74,7 @@
|
||||
break
|
||||
return .
|
||||
|
||||
/datum/recipe/proc/check_items(var/obj/container as obj)
|
||||
/datum/recipe/proc/check_items(obj/container)
|
||||
. = 1
|
||||
if(items && items.len)
|
||||
var/list/checklist = list()
|
||||
@@ -96,7 +96,7 @@
|
||||
return .
|
||||
|
||||
//general version
|
||||
/datum/recipe/proc/make(var/obj/container as obj)
|
||||
/datum/recipe/proc/make(obj/container)
|
||||
var/obj/result_obj = new result(container)
|
||||
for(var/obj/O in (container.contents-result_obj))
|
||||
O.reagents.trans_to(result_obj, O.reagents.total_volume)
|
||||
@@ -106,7 +106,7 @@
|
||||
return result_obj
|
||||
|
||||
// food-related
|
||||
/datum/recipe/proc/make_food(var/obj/container as obj)
|
||||
/datum/recipe/proc/make_food(obj/container)
|
||||
var/obj/result_obj = new result(container)
|
||||
for(var/obj/O in (container.contents-result_obj))
|
||||
if(O.reagents)
|
||||
@@ -118,7 +118,7 @@
|
||||
score_meals++
|
||||
return result_obj
|
||||
|
||||
/proc/select_recipe(var/list/datum/recipe/avaiable_recipes, var/obj/obj as obj, var/exact = 1 as num)
|
||||
/proc/select_recipe(list/datum/recipe/avaiable_recipes, obj/obj, exact = 1)
|
||||
if(!exact)
|
||||
exact = -1
|
||||
var/list/datum/recipe/possible_recipes = new
|
||||
|
||||
@@ -16,7 +16,7 @@
|
||||
adjustBrainLoss(80)
|
||||
nutrition = 9000
|
||||
overeatduration = 9000
|
||||
confused = 30
|
||||
Confused(30)
|
||||
if(mind)
|
||||
mind.assigned_role = "Cluwne"
|
||||
|
||||
@@ -44,8 +44,8 @@
|
||||
adjustBrainLoss(-120)
|
||||
nutrition = NUTRITION_LEVEL_STARVING
|
||||
overeatduration = 0
|
||||
confused = 0
|
||||
jitteriness = 0
|
||||
SetConfused(0)
|
||||
SetJitter(0)
|
||||
if(mind)
|
||||
mind.assigned_role = "Lawyer"
|
||||
|
||||
|
||||
@@ -50,8 +50,8 @@
|
||||
target.Paralyse(amt_paralysis)
|
||||
target.Stun(amt_stunned)
|
||||
|
||||
target.eye_blind += amt_eye_blind
|
||||
target.eye_blurry += amt_eye_blurry
|
||||
target.AdjustEyeBlind(amt_eye_blind)
|
||||
target.AdjustEyeBlurry(amt_eye_blurry)
|
||||
//summoning
|
||||
if(summon_type)
|
||||
new summon_type(target.loc, target)
|
||||
new summon_type(target.loc, target)
|
||||
|
||||
@@ -581,7 +581,7 @@ var/list/all_supply_groups = list(supply_emergency,supply_security,supply_engine
|
||||
/obj/item/clothing/head/helmet/space,
|
||||
/obj/item/clothing/head/helmet/space,
|
||||
/obj/item/clothing/mask/breath,
|
||||
/obj/item/clothing/mask/breath,)
|
||||
/obj/item/clothing/mask/breath)
|
||||
cost = 30
|
||||
containertype = /obj/structure/closet/crate/secure
|
||||
containername = "space suit crate"
|
||||
@@ -607,9 +607,8 @@ var/list/all_supply_groups = list(supply_emergency,supply_security,supply_engine
|
||||
name = "Thermo-Electric Generator Crate"
|
||||
contains = list(
|
||||
/obj/machinery/power/generator,
|
||||
/obj/machinery/atmospherics/binary/circulator,
|
||||
/obj/machinery/atmospherics/binary/circulator
|
||||
)
|
||||
/obj/item/pipe/circulator,
|
||||
/obj/item/pipe/circulator)
|
||||
cost = 25
|
||||
containertype = /obj/structure/closet/crate/secure
|
||||
containername = "thermo-electric generator crate"
|
||||
|
||||
Reference in New Issue
Block a user