mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-08-23 03:57:13 +01:00
Merge branch 'master' of https://github.com/ParadiseSS13/Paradise into DWI
This commit is contained in:
@@ -583,7 +583,7 @@ steam.start() -- spawns the effect
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// if(M.wear_suit, /obj/item/clothing/suit/wizrobe && (M.hat, /obj/item/clothing/head/wizard) && (M.shoes, /obj/item/clothing/shoes/sandal)) // I'll work on it later
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else
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M.drop_item()
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M:sleeping += 5
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M.AdjustSleeping(5)
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if(M.coughedtime != 1)
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M.coughedtime = 1
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M.emote("cough")
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@@ -600,7 +600,7 @@ steam.start() -- spawns the effect
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return
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else
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M.drop_item()
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M:sleeping += 5
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M.AdjustSleeping(5)
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if(M.coughedtime != 1)
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M.coughedtime = 1
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M.emote("cough")
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@@ -12,22 +12,6 @@
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invisibility = 101
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switch(name) //some of these are probably obsolete
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if("shuttle")
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log_runtime(EXCEPTION("Obsolete landmark '[name]' at ([x],[y],[z])"), src)
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qdel(src)
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if("airtunnel_stop")
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airtunnel_stop = x
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if("airtunnel_start")
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airtunnel_start = x
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if("airtunnel_bottom")
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airtunnel_bottom = y
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if("monkey")
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monkeystart += loc
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qdel(src)
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if("start")
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newplayer_start += loc
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qdel(src)
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@@ -52,29 +36,28 @@
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latejoin_cyborg += loc
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qdel(src)
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//prisoners
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if("prisonwarp")
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prisonwarp += loc
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qdel(src)
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// if("mazewarp")
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// mazewarp += loc
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if("Holding Facility")
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holdingfacility += loc
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if("tdome1")
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tdome1 += loc
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if("tdome2")
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tdome2 += loc
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if("tdomeadmin")
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tdomeadmin += loc
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if("tdomeobserve")
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tdomeobserve += loc
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if("aroomwarp")
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aroomwarp += loc
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//not prisoners
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if("prisonsecuritywarp")
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prisonsecuritywarp += loc
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qdel(src)
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if("tdome1")
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tdome1 += loc
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if("tdome2")
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tdome2 += loc
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if("tdomeadmin")
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tdomeadmin += loc
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if("tdomeobserve")
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tdomeobserve += loc
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if("aroomwarp")
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aroomwarp += loc
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if("blobstart")
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blobstart += loc
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@@ -96,6 +79,11 @@
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if("ERT Director")
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ertdirector += loc
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qdel(src)
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if("Response Team")
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emergencyresponseteamspawn += loc
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qdel(src)
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landmarks_list += src
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return 1
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@@ -55,13 +55,6 @@
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anchored = 1.0
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unacidable = 1
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/obj/effect/stop
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var/victim = null
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icon_state = "empty"
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name = "Geas"
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desc = "You can't resist."
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// name = ""
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/obj/effect/projection
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name = "Projection"
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desc = "This looks like a projection of something."
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@@ -215,6 +215,7 @@
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desc = "Green squishy mess."
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icon = 'icons/effects/effects.dmi'
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icon_state = "greenshatter"
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anchored = 1
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/obj/effect/spider/cocoon
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name = "cocoon"
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@@ -57,10 +57,11 @@
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var/close = range(world.view+round(devastation_range,1), epicenter)
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// to all distanced mobs play a different sound
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for(var/mob/M in world) if(M.z == epicenter.z) if(!(M in close))
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// check if the mob can hear
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if(M.ear_deaf <= 0 || !M.ear_deaf) if(!istype(M.loc,/turf/space))
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M << 'sound/effects/explosionfar.ogg'
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for(var/mob/M in world)
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if(M.z == epicenter.z && !(M in close))
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// check if the mob can hear
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if(M.can_hear() && !istype(M.loc,/turf/space))
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M << 'sound/effects/explosionfar.ogg'
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if(heavy_impact_range > 1)
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var/datum/effect/system/explosion/E = new/datum/effect/system/explosion()
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@@ -474,10 +474,10 @@ var/global/image/fire_overlay = image("icon" = 'icons/goonstation/effects/fire.d
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if(!(eyes.status & ORGAN_ROBOT) || !(eyes.status & ORGAN_ASSISTED)) //robot eyes bleeding might be a bit silly
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to_chat(M, "<span class='danger'>Your eyes start to bleed profusely!</span>")
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if(prob(50))
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if(M.stat != 2)
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if(M.stat != DEAD)
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to_chat(M, "<span class='danger'>You drop what you're holding and clutch at your eyes!</span>")
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M.drop_item()
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M.eye_blurry += 10
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M.AdjustEyeBlurry(10)
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M.Paralyse(1)
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M.Weaken(2)
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if(eyes.damage >= eyes.min_broken_damage)
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@@ -488,7 +488,7 @@ var/global/image/fire_overlay = image("icon" = 'icons/goonstation/effects/fire.d
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H.UpdateDamageIcon()
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else
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M.take_organ_damage(7)
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M.eye_blurry += rand(3,4)
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M.AdjustEyeBlurry(rand(3,4))
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return
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/obj/item/clean_blood()
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@@ -236,10 +236,10 @@
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var/mob/living/carbon/human/C = target
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user.visible_message("<span class='danger'> [user] sprays [src] into the face of [target]!</span>")
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if(C.client)
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C.eye_blurry = max(C.eye_blurry, 3)
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C.eye_blind = max(C.eye_blind, 1)
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C.EyeBlurry(3)
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C.EyeBlind(1)
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if(C.check_eye_prot() <= 0) // no eye protection? ARGH IT BURNS.
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C.confused = max(C.confused, 3)
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C.Confused(3)
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C.Weaken(3)
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C.lip_style = "spray_face"
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C.lip_color = colour
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@@ -251,4 +251,4 @@
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overlays.Cut()
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var/image/I = image('icons/obj/crayons.dmi',icon_state = "[capped ? "spraycan_cap_colors" : "spraycan_colors"]")
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I.color = colour
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overlays += I
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overlays += I
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@@ -55,7 +55,7 @@
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interact(user)
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/obj/item/device/camera_bug/check_eye(var/mob/user as mob)
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if(user.stat || loc != user || !user.canmove || user.eye_blind || !current)
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if(user.stat || loc != user || !user.canmove || !user.has_vision() || !current)
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user.reset_view(null)
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user.unset_machine()
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return null
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@@ -81,7 +81,7 @@
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if(M.weakeyes)
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M.Weaken(3) //quick weaken bypasses eye protection but has no eye flash
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if(M.flash_eyes(1, 1))
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M.confused += power
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M.AdjustConfused(power)
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terrible_conversion_proc(M, user)
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M.Stun(1)
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visible_message("<span class='disarm'>[user] blinds [M] with the flash!</span>")
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@@ -96,7 +96,7 @@
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to_chat(M, "<span class='danger'>[user] fails to blind you with the flash!</span>")
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else
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if(M.flash_eyes())
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M.confused += power
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M.AdjustConfused(power)
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/obj/item/device/flash/attack(mob/living/M, mob/user)
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if(!try_use_flash(user))
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@@ -381,9 +381,7 @@ REAGENT SCANNER
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/obj/item/device/mass_spectrometer/New()
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..()
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var/datum/reagents/R = new/datum/reagents(5)
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reagents = R
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R.my_atom = src
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create_reagents(5)
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/obj/item/device/mass_spectrometer/on_reagent_change()
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if(reagents.total_volume)
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@@ -11,7 +11,7 @@
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playsound(get_turf(src), 'sound/machines/click.ogg', 75, 1)
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var/constrdir = user.dir
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var/constrloc = get_turf(user)
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if(!do_after(user, 30, target = src))
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if(!do_after(user, 30, target = on_wall))
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return
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var/obj/machinery/light_construct/newlight
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switch(fixture_type)
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@@ -38,9 +38,7 @@
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item_state = "balloon-empty"
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/obj/item/toy/balloon/New()
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var/datum/reagents/R = new/datum/reagents(10)
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reagents = R
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R.my_atom = src
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create_reagents(10)
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/obj/item/toy/balloon/attack(mob/living/carbon/human/M as mob, mob/user as mob)
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return
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@@ -207,9 +207,9 @@ RCD
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var/obj/machinery/door/airlock/T = new door_type(A)
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T.autoclose = 1
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if(one_access)
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T.req_one_access = door_accesses
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T.req_one_access = door_accesses.Copy()
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else
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T.req_access = door_accesses
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T.req_access = door_accesses.Copy()
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return 1
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return 0
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return 0
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@@ -292,7 +292,8 @@
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defib.on = 0
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loc = defib
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defib.update_icon()
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return unwield()
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update_icon()
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return unwield(user)
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/obj/item/weapon/twohanded/shockpaddles/proc/check_defib_exists(mainunit, var/mob/living/carbon/human/M, var/obj/O)
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if(!mainunit || !istype(mainunit, /obj/item/weapon/defibrillator)) //To avoid weird issues from admin spawns
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@@ -407,8 +408,9 @@
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H.adjustBruteLoss(tobehealed)
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user.visible_message("<span class='boldnotice'>[defib] pings: Resuscitation successful.</span>")
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playsound(get_turf(src), 'sound/machines/defib_success.ogg', 50, 0)
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H.stat = 1
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H.update_revive()
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H.update_revive(FALSE)
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H.KnockOut(FALSE)
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H.Paralyse(5)
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H.emote("gasp")
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if(tplus > tloss)
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H.setBrainLoss( max(0, min(99, ((tlimit - tplus) / tlimit * 100))))
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@@ -526,8 +528,9 @@
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H.adjustBruteLoss(tobehealed)
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user.visible_message("<span class='notice'>[user] pings: Resuscitation successful.</span>")
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||||
playsound(get_turf(src), 'sound/machines/defib_success.ogg', 50, 0)
|
||||
H.stat = UNCONSCIOUS
|
||||
H.update_revive()
|
||||
H.update_revive(FALSE)
|
||||
H.KnockOut(FALSE)
|
||||
H.Paralyse(5)
|
||||
H.emote("gasp")
|
||||
if(tplus > tloss)
|
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H.setBrainLoss( max(0, min(99, ((tlimit - tplus) / tlimit * 100))))
|
||||
|
||||
@@ -147,6 +147,7 @@
|
||||
triggered = 1
|
||||
visible_message("<span class='notice'>You hear a quiet click.</span>")
|
||||
spawn(40)
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||||
|
||||
var/cap = 0
|
||||
if(result > MAX_EX_LIGHT_RANGE && result != 20)
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||||
cap = 1
|
||||
@@ -156,6 +157,13 @@
|
||||
var/turf/epicenter = get_turf(src)
|
||||
explosion(epicenter, round(result*0.25), round(result*0.5), round(result), round(result*1.5), 1, cap)
|
||||
|
||||
var/turf/bombturf = get_turf(src)
|
||||
var/area/A = get_area(bombturf)
|
||||
bombers += "E20 detonated at [A.name] ([bombturf.x],[bombturf.y],[bombturf.z]) with a roll of [result]. Triggered by: [key_name(user)]"
|
||||
message_admins("E20 detonated at <A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[bombturf.x];Y=[bombturf.y];Z=[bombturf.z]'>[A.name] (JMP)</a> with a roll of [result]. Triggered by: [key_name_admin(user)]")
|
||||
log_game("E20 detonated at [A.name] ([bombturf.x],[bombturf.y],[bombturf.z]) with a roll of [result]. Triggered by: [key_name(user)]")
|
||||
|
||||
|
||||
/obj/item/weapon/dice/update_icon()
|
||||
overlays.Cut()
|
||||
overlays += "[src.icon_state][src.result]"
|
||||
|
||||
@@ -72,6 +72,7 @@
|
||||
spawn(0) //Some mutations have sleeps in them, like monkey
|
||||
if(!(NOCLONE in M.mutations) && !(H && (H.species.flags & NO_DNA))) // prevents drained people from having their DNA changed
|
||||
var/prev_ue = M.dna.unique_enzymes
|
||||
var/mutflags = 0
|
||||
// UI in syringe.
|
||||
if(buf.types & DNA2_BUF_UI)
|
||||
if(!block) //isolated block?
|
||||
@@ -88,12 +89,13 @@
|
||||
M.dna.SetUIValue(block,src.GetValue())
|
||||
M.UpdateAppearance()
|
||||
if(buf.types & DNA2_BUF_SE)
|
||||
mutflags = MUTCHK_FORCED
|
||||
if(!block) //isolated block?
|
||||
M.dna.SE = buf.dna.SE.Copy()
|
||||
M.dna.UpdateSE()
|
||||
else
|
||||
M.dna.SetSEValue(block,src.GetValue())
|
||||
domutcheck(M, null, 0)
|
||||
domutcheck(M, null, mutflags)
|
||||
M.update_mutations()
|
||||
if(H)
|
||||
H.sync_organ_dna(assimilate = 0, old_ue = prev_ue)
|
||||
|
||||
@@ -91,7 +91,7 @@
|
||||
G.state = GRAB_NECK
|
||||
G.hud.icon_state = "kill"
|
||||
G.hud.name = "kill"
|
||||
M.silent += 1
|
||||
M.AdjustSilence(1)
|
||||
|
||||
garrote_time = world.time + 10
|
||||
processing_objects.Add(src)
|
||||
@@ -152,11 +152,11 @@
|
||||
return
|
||||
|
||||
|
||||
strangling.silent = max(strangling.silent, 3) // Non-improvised effects
|
||||
strangling.Silence(3) // Non-improvised effects
|
||||
strangling.apply_damage(4, OXY, "head")
|
||||
|
||||
|
||||
/obj/item/weapon/twohanded/garrote/suicide_act(mob/user)
|
||||
user.visible_message("<span class='suicide'>[user] is wrapping the [src] around \his neck and pulling the handles! It looks like \he's trying to commit suicide.</span>")
|
||||
playsound(src.loc, 'sound/weapons/cablecuff.ogg', 15, 1, -1)
|
||||
return (OXYLOSS)
|
||||
return (OXYLOSS)
|
||||
|
||||
@@ -51,12 +51,13 @@
|
||||
if(!ear_safety)
|
||||
M.Stun(max(10/distance, 3))
|
||||
M.Weaken(max(10/distance, 3))
|
||||
M.setEarDamage(M.ear_damage + rand(0, 5), max(M.ear_deaf,15))
|
||||
M.EarDeaf(15)
|
||||
M.AdjustEarDamage(rand(0, 5))
|
||||
if(M.ear_damage >= 15)
|
||||
to_chat(M, "<span class='warning'>Your ears start to ring badly!</span>")
|
||||
if(prob(M.ear_damage - 10 + 5))
|
||||
if(prob(M.ear_damage - 5))
|
||||
to_chat(M, "<span class='warning'>You can't hear anything!</span>")
|
||||
M.disabilities |= DEAF
|
||||
M.BecomeDeaf()
|
||||
else
|
||||
if(M.ear_damage >= 5)
|
||||
to_chat(M, "<span class='warning'>Your ears start to ring!</span>")
|
||||
|
||||
@@ -285,7 +285,7 @@
|
||||
/obj/item/weapon/nullrod/whip/afterattack(atom/movable/AM, mob/user, proximity)
|
||||
if(!proximity)
|
||||
return
|
||||
if(istype(AM, /mob/living/carbon/human))
|
||||
if(ishuman(AM))
|
||||
var/mob/living/carbon/human/H = AM
|
||||
if(is_shadow(H))
|
||||
var/phrase = pick("Die monster! You don't belong in this world!!!", "You steal men's souls and make them your slaves!!!", "Your words are as empty as your soul!!!", "Mankind ill needs a savior such as you!!!")
|
||||
@@ -399,7 +399,7 @@
|
||||
|
||||
|
||||
/obj/item/weapon/nullrod/rosary/attack(mob/living/carbon/M as mob, mob/living/carbon/user as mob)
|
||||
if(!istype(M))
|
||||
if(!iscarbon(M))
|
||||
return ..()
|
||||
|
||||
if(!user.mind || user.mind.assigned_role != "Chaplain")
|
||||
@@ -414,7 +414,7 @@
|
||||
|
||||
praying = 1
|
||||
if(do_after(user, 150, target = M))
|
||||
if(istype(M, /mob/living/carbon/human)) // This probably should not work on vulps. They're unholy abominations.
|
||||
if(ishuman(M)) // This probably should not work on vulps. They're unholy abominations.
|
||||
var/mob/living/carbon/human/target = M
|
||||
|
||||
if(target.mind)
|
||||
@@ -443,15 +443,15 @@
|
||||
praying = 0
|
||||
|
||||
/obj/item/weapon/nullrod/rosary/process()
|
||||
if(istype(loc, /mob/living/carbon/human))
|
||||
if(ishuman(loc))
|
||||
var/mob/living/carbon/human/holder = loc
|
||||
|
||||
if(src == holder.l_hand || src == holder.r_hand) // Holding this in your hand will
|
||||
for(var/mob/living/carbon/human/M in range(5))
|
||||
if(M.mind.vampire && !M.mind.vampire.get_ability(/datum/vampire_passive/full))
|
||||
M.mind.vampire.nullified = max(5, M.mind.vampire.nullified + 2)
|
||||
for(var/mob/living/carbon/human/H in range(5))
|
||||
if(H.mind.vampire && !H.mind.vampire.get_ability(/datum/vampire_passive/full))
|
||||
H.mind.vampire.nullified = max(5, H.mind.vampire.nullified + 2)
|
||||
if(prob(10))
|
||||
to_chat(M, "<span class='userdanger'>Being in the presence of [holder]'s [src] is interfering with your powers!</span>")
|
||||
to_chat(H, "<span class='userdanger'>Being in the presence of [holder]'s [src] is interfering with your powers!</span>")
|
||||
|
||||
/obj/item/weapon/nullrod/missionary_staff
|
||||
name = "holy staff"
|
||||
@@ -503,7 +503,7 @@
|
||||
return 0
|
||||
|
||||
/obj/item/weapon/nullrod/missionary_staff/afterattack(mob/living/carbon/human/target, mob/living/carbon/human/missionary, flag, params)
|
||||
if(!istype(target) || !istype(missionary)) //ishuman checks effectively
|
||||
if(!ishuman(target) || !ishuman(missionary)) //ishuman checks
|
||||
return
|
||||
if(target == missionary) //you can't convert yourself, that would raise too many questions about your own dedication to the cause
|
||||
return
|
||||
@@ -533,7 +533,7 @@
|
||||
|
||||
/obj/item/weapon/nullrod/missionary_staff/proc/do_convert(mob/living/carbon/human/target, mob/living/carbon/human/missionary)
|
||||
var/convert_duration = 6000 //10 min
|
||||
if(!target || !istype(target) || !missionary || !istype(missionary))
|
||||
if(!target || !ishuman(target) || !missionary || !ishuman(missionary))
|
||||
return
|
||||
if(ismindslave(target) || target.mind.zealot_master) //mindslaves and zealots override the staff because the staff is just a temporary mindslave
|
||||
to_chat(missionary, "<span class='warning'>Your faith is strong, but their mind is already slaved to someone else's ideals. Perhaps an inquisition would reveal more...</span>")
|
||||
|
||||
@@ -115,7 +115,7 @@
|
||||
if(do_after(user, 50, target = H))
|
||||
playsound(loc, "sound/weapons/bladeslice.ogg", 50, 1, -1)
|
||||
user.visible_message("<span class='danger'>[user] abruptly stops cutting [M]'s hair and slices their throat!</span>", "<span class='danger'>You stop cutting [M]'s hair and slice their throat!</span>") //Just a little off the top.
|
||||
H.losebreath += 10 //30 Oxy damage over time
|
||||
H.AdjustLoseBreath(10) //30 Oxy damage over time
|
||||
H.apply_damage(18, BRUTE, "head", sharp =1, edge =1, used_weapon = "scissors")
|
||||
var/turf/location = get_turf(H)
|
||||
if(istype(location, /turf/simulated))
|
||||
|
||||
@@ -138,8 +138,8 @@
|
||||
affected_mob.setStaminaLoss(0)
|
||||
var/status = CANSTUN | CANWEAKEN | CANPARALYSE
|
||||
affected_mob.status_flags &= ~status
|
||||
affected_mob.dizziness = max(0, affected_mob.dizziness-10)
|
||||
affected_mob.drowsyness = max(0, affected_mob.drowsyness-10)
|
||||
affected_mob.AdjustDizzy(-10)
|
||||
affected_mob.AdjustDrowsy(-10)
|
||||
affected_mob.SetSleeping(0)
|
||||
stage = 1
|
||||
switch(progenitor.hunger)
|
||||
@@ -181,4 +181,4 @@
|
||||
affected_mob.adjustBruteLoss(5)
|
||||
|
||||
if(ismob(progenitor.loc))
|
||||
progenitor.hunger++
|
||||
progenitor.hunger++
|
||||
|
||||
@@ -116,7 +116,7 @@
|
||||
if(H.get_item_by_slot(slot_head) == src)
|
||||
if(H.internal)
|
||||
return
|
||||
H.losebreath += 1
|
||||
H.AdjustLoseBreath(1)
|
||||
else
|
||||
storage_slots = 7
|
||||
processing_objects.Remove(src)
|
||||
|
||||
@@ -16,41 +16,41 @@
|
||||
var/icon_closed = "lockbox"
|
||||
var/icon_broken = "lockbox+b"
|
||||
|
||||
|
||||
attackby(obj/item/weapon/W as obj, mob/user as mob, params)
|
||||
if(istype(W, /obj/item/weapon/card/id))
|
||||
if(src.broken)
|
||||
to_chat(user, "<span class='warning'>It appears to be broken.</span>")
|
||||
return
|
||||
if(src.allowed(user))
|
||||
src.locked = !( src.locked )
|
||||
if(src.locked)
|
||||
src.icon_state = src.icon_locked
|
||||
to_chat(user, "<span class='warning'>You lock the [src.name]!</span>")
|
||||
return
|
||||
else
|
||||
src.icon_state = src.icon_closed
|
||||
to_chat(user, "<span class='warning'>You unlock the [src.name]!</span>")
|
||||
origin_tech = null //wipe out any origin tech if it's unlocked in any way so you can't double-dip tech levels at R&D.
|
||||
return
|
||||
else
|
||||
to_chat(user, "<span class='warning'>Access Denied</span>")
|
||||
else if((istype(W, /obj/item/weapon/card/emag) || istype(W, /obj/item/weapon/melee/energy/blade)) && !broken)
|
||||
emag_act(user)
|
||||
/obj/item/weapon/storage/lockbox/attackby(obj/item/weapon/W as obj, mob/user as mob, params)
|
||||
if(istype(W, /obj/item/weapon/card/id) || istype(W, /obj/item/device/pda))
|
||||
if(broken)
|
||||
to_chat(user, "<span class='warning'>It appears to be broken.</span>")
|
||||
return
|
||||
if(!locked)
|
||||
..()
|
||||
if(check_access(W))
|
||||
locked = !locked
|
||||
if(locked)
|
||||
icon_state = icon_locked
|
||||
to_chat(user, "<span class='warning'>You lock \the [src]!</span>")
|
||||
return
|
||||
else
|
||||
icon_state = icon_closed
|
||||
to_chat(user, "<span class='warning'>You unlock \the [src]!</span>")
|
||||
origin_tech = null //wipe out any origin tech if it's unlocked in any way so you can't double-dip tech levels at R&D.
|
||||
return
|
||||
else
|
||||
to_chat(user, "<span class='warning'>It's locked!</span>")
|
||||
to_chat(user, "<span class='warning'>Access denied.</span>")
|
||||
return
|
||||
else if((istype(W, /obj/item/weapon/card/emag) || (istype(W, /obj/item/weapon/melee/energy/blade)) && !broken))
|
||||
emag_act(user)
|
||||
return
|
||||
if(!locked)
|
||||
..()
|
||||
else
|
||||
to_chat(user, "<span class='warning'>It's locked!</span>")
|
||||
return
|
||||
|
||||
|
||||
show_to(mob/user as mob)
|
||||
if(locked)
|
||||
to_chat(user, "<span class='warning'>It's locked!</span>")
|
||||
else
|
||||
..()
|
||||
return
|
||||
/obj/item/weapon/storage/lockbox/show_to(mob/user as mob)
|
||||
if(locked)
|
||||
to_chat(user, "<span class='warning'>It's locked!</span>")
|
||||
else
|
||||
..()
|
||||
return
|
||||
|
||||
/obj/item/weapon/storage/lockbox/can_be_inserted(obj/item/W as obj, stop_messages = 0)
|
||||
if(!locked)
|
||||
@@ -64,7 +64,7 @@
|
||||
broken = 1
|
||||
locked = 0
|
||||
desc = "It appears to be broken."
|
||||
icon_state = src.icon_broken
|
||||
icon_state = icon_broken
|
||||
to_chat(user, "<span class='notice'>You unlock \the [src].</span>")
|
||||
origin_tech = null //wipe out any origin tech if it's unlocked in any way so you can't double-dip tech levels at R&D.
|
||||
return
|
||||
@@ -84,23 +84,21 @@
|
||||
name = "Lockbox (Mindshield Implants)"
|
||||
req_access = list(access_security)
|
||||
|
||||
New()
|
||||
..()
|
||||
new /obj/item/weapon/implantcase/loyalty(src)
|
||||
new /obj/item/weapon/implantcase/loyalty(src)
|
||||
new /obj/item/weapon/implantcase/loyalty(src)
|
||||
new /obj/item/weapon/implanter/loyalty(src)
|
||||
|
||||
/obj/item/weapon/storage/lockbox/loyalty/New()
|
||||
..()
|
||||
new /obj/item/weapon/implantcase/loyalty(src)
|
||||
new /obj/item/weapon/implantcase/loyalty(src)
|
||||
new /obj/item/weapon/implantcase/loyalty(src)
|
||||
new /obj/item/weapon/implanter/loyalty(src)
|
||||
|
||||
/obj/item/weapon/storage/lockbox/clusterbang
|
||||
name = "lockbox (clusterbang)"
|
||||
desc = "You have a bad feeling about opening this."
|
||||
req_access = list(access_security)
|
||||
|
||||
New()
|
||||
..()
|
||||
new /obj/item/weapon/grenade/clusterbuster(src)
|
||||
|
||||
/obj/item/weapon/storage/lockbox/clusterbang/New()
|
||||
..()
|
||||
new /obj/item/weapon/grenade/clusterbuster(src)
|
||||
|
||||
/obj/item/weapon/storage/lockbox/medal
|
||||
name = "medal box"
|
||||
@@ -116,14 +114,14 @@
|
||||
icon_closed = "medalbox"
|
||||
icon_broken = "medalbox+b"
|
||||
|
||||
New()
|
||||
..()
|
||||
new /obj/item/clothing/accessory/medal/gold/heroism(src)
|
||||
new /obj/item/clothing/accessory/medal/silver/security(src)
|
||||
new /obj/item/clothing/accessory/medal/silver/valor(src)
|
||||
new /obj/item/clothing/accessory/medal/nobel_science(src)
|
||||
new /obj/item/clothing/accessory/medal/bronze_heart(src)
|
||||
new /obj/item/clothing/accessory/medal/conduct(src)
|
||||
new /obj/item/clothing/accessory/medal/conduct(src)
|
||||
new /obj/item/clothing/accessory/medal/conduct(src)
|
||||
new /obj/item/clothing/accessory/medal/gold/captain(src)
|
||||
/obj/item/weapon/storage/lockbox/medal/New()
|
||||
..()
|
||||
new /obj/item/clothing/accessory/medal/gold/heroism(src)
|
||||
new /obj/item/clothing/accessory/medal/silver/security(src)
|
||||
new /obj/item/clothing/accessory/medal/silver/valor(src)
|
||||
new /obj/item/clothing/accessory/medal/nobel_science(src)
|
||||
new /obj/item/clothing/accessory/medal/bronze_heart(src)
|
||||
new /obj/item/clothing/accessory/medal/conduct(src)
|
||||
new /obj/item/clothing/accessory/medal/conduct(src)
|
||||
new /obj/item/clothing/accessory/medal/conduct(src)
|
||||
new /obj/item/clothing/accessory/medal/gold/captain(src)
|
||||
|
||||
@@ -27,131 +27,132 @@
|
||||
max_w_class = 2
|
||||
max_combined_w_class = 14
|
||||
|
||||
examine(mob/user)
|
||||
if(..(user, 1))
|
||||
to_chat(user, text("The service panel is [src.open ? "open" : "closed"]."))
|
||||
/obj/item/weapon/storage/secure/examine(mob/user)
|
||||
if(..(user, 1))
|
||||
to_chat(user, text("The service panel is [open ? "open" : "closed"]."))
|
||||
|
||||
attackby(obj/item/weapon/W as obj, mob/user as mob, params)
|
||||
if(locked)
|
||||
if((istype(W, /obj/item/weapon/melee/energy/blade)) && (!src.emagged))
|
||||
emag_act(user, W)
|
||||
/obj/item/weapon/storage/secure/attackby(obj/item/weapon/W as obj, mob/user as mob, params)
|
||||
if(locked)
|
||||
if((istype(W, /obj/item/weapon/melee/energy/blade)) && (!emagged))
|
||||
emag_act(user, W)
|
||||
|
||||
if(istype(W, /obj/item/weapon/screwdriver))
|
||||
if(do_after(user, 20, target = src))
|
||||
src.open =! src.open
|
||||
user.show_message(text("\blue You [] the service panel.", (src.open ? "open" : "close")))
|
||||
return
|
||||
if((istype(W, /obj/item/device/multitool)) && (src.open == 1)&& (!src.l_hacking))
|
||||
user.show_message(text("\red Now attempting to reset internal memory, please hold."), 1)
|
||||
src.l_hacking = 1
|
||||
if(do_after(usr, 100, target = src))
|
||||
if(prob(40))
|
||||
src.l_setshort = 1
|
||||
src.l_set = 0
|
||||
user.show_message(text("\red Internal memory reset. Please give it a few seconds to reinitialize."), 1)
|
||||
sleep(80)
|
||||
src.l_setshort = 0
|
||||
src.l_hacking = 0
|
||||
else
|
||||
user.show_message(text("\red Unable to reset internal memory."), 1)
|
||||
src.l_hacking = 0
|
||||
else src.l_hacking = 0
|
||||
return
|
||||
//At this point you have exhausted all the special things to do when locked
|
||||
// ... but it's still locked.
|
||||
if(istype(W, /obj/item/weapon/screwdriver))
|
||||
if(do_after(user, 20, target = src))
|
||||
open = !open
|
||||
user.show_message("<span class='notice'>You [open ? "open" : "close"] the service panel.</span>", 1)
|
||||
return
|
||||
|
||||
// -> storage/attackby() what with handle insertion, etc
|
||||
..()
|
||||
|
||||
emag_act(user as mob, weapon as obj)
|
||||
if(!emagged)
|
||||
emagged = 1
|
||||
src.overlays += image('icons/obj/storage.dmi', icon_sparking)
|
||||
sleep(6)
|
||||
src.overlays = null
|
||||
overlays += image('icons/obj/storage.dmi', icon_locking)
|
||||
locked = 0
|
||||
if(istype(weapon, /obj/item/weapon/melee/energy/blade))
|
||||
var/datum/effect/system/spark_spread/spark_system = new /datum/effect/system/spark_spread()
|
||||
spark_system.set_up(5, 0, src.loc)
|
||||
spark_system.start()
|
||||
playsound(src.loc, 'sound/weapons/blade1.ogg', 50, 1)
|
||||
playsound(src.loc, "sparks", 50, 1)
|
||||
to_chat(user, "You slice through the lock on [src].")
|
||||
else
|
||||
to_chat(user, "You short out the lock on [src].")
|
||||
return
|
||||
|
||||
|
||||
MouseDrop(over_object, src_location, over_location)
|
||||
if(locked)
|
||||
src.add_fingerprint(usr)
|
||||
return
|
||||
..()
|
||||
|
||||
|
||||
attack_self(mob/user as mob)
|
||||
user.set_machine(src)
|
||||
var/dat = text("<TT><B>[]</B><BR>\n\nLock Status: []",src, (src.locked ? "LOCKED" : "UNLOCKED"))
|
||||
var/message = "Code"
|
||||
if((src.l_set == 0) && (!src.emagged) && (!src.l_setshort))
|
||||
dat += text("<p>\n<b>5-DIGIT PASSCODE NOT SET.<br>ENTER NEW PASSCODE.</b>")
|
||||
if(src.emagged)
|
||||
dat += text("<p>\n<font color=red><b>LOCKING SYSTEM ERROR - 1701</b></font>")
|
||||
if(src.l_setshort)
|
||||
dat += text("<p>\n<font color=red><b>ALERT: MEMORY SYSTEM ERROR - 6040 201</b></font>")
|
||||
message = text("[]", src.code)
|
||||
if(!src.locked)
|
||||
message = "*****"
|
||||
dat += {"<HR>\n>[message]<BR>\n
|
||||
<A href='?src=[UID()];type=1'>1</A>-
|
||||
<A href='?src=[UID()];type=2'>2</A>-
|
||||
<A href='?src=[UID()];type=3'>3</A><BR>\n
|
||||
<A href='?src=[UID()];type=4'>4</A>-
|
||||
<A href='?src=[UID()];type=5'>5</A>-
|
||||
<A href='?src=[UID()];type=6'>6</A><BR>\n
|
||||
<A href='?src=[UID()];type=7'>7</A>-
|
||||
<A href='?src=[UID()];type=8'>8</A>-
|
||||
<A href='?src=[UID()];type=9'>9</A><BR>\n
|
||||
<A href='?src=[UID()];type=R'>R</A>-
|
||||
<A href='?src=[UID()];type=0'>0</A>-
|
||||
<A href='?src=[UID()];type=E'>E</A><BR>\n</TT>"}
|
||||
user << browse(dat, "window=caselock;size=300x280")
|
||||
|
||||
Topic(href, href_list)
|
||||
..()
|
||||
if((usr.stat || usr.restrained()) || (get_dist(src, usr) > 1))
|
||||
return
|
||||
if(href_list["type"])
|
||||
if(href_list["type"] == "E")
|
||||
if((src.l_set == 0) && (length(src.code) == 5) && (!src.l_setshort) && (src.code != "ERROR"))
|
||||
src.l_code = src.code
|
||||
src.l_set = 1
|
||||
else if((src.code == src.l_code) && (src.emagged == 0) && (src.l_set == 1))
|
||||
src.locked = 0
|
||||
src.overlays = null
|
||||
overlays += image('icons/obj/storage.dmi', icon_opened)
|
||||
src.code = null
|
||||
if((istype(W, /obj/item/device/multitool)) && (open == 1) && (!l_hacking))
|
||||
user.show_message("<span class='danger'>Now attempting to reset internal memory, please hold.</span>", 1)
|
||||
l_hacking = 1
|
||||
if(do_after(usr, 100, target = src))
|
||||
if(prob(40))
|
||||
l_setshort = 1
|
||||
l_set = 0
|
||||
user.show_message("<span class='danger'>Internal memory reset. Please give it a few seconds to reinitialize.</span>", 1)
|
||||
sleep(80)
|
||||
l_setshort = 0
|
||||
l_hacking = 0
|
||||
else
|
||||
src.code = "ERROR"
|
||||
else
|
||||
if((href_list["type"] == "R") && (src.emagged == 0) && (!src.l_setshort))
|
||||
src.locked = 1
|
||||
src.overlays = null
|
||||
src.code = null
|
||||
src.close(usr)
|
||||
else
|
||||
src.code += text("[]", href_list["type"])
|
||||
if(length(src.code) > 5)
|
||||
src.code = "ERROR"
|
||||
src.add_fingerprint(usr)
|
||||
for(var/mob/M in viewers(1, src.loc))
|
||||
if((M.client && M.machine == src))
|
||||
src.attack_self(M)
|
||||
return
|
||||
user.show_message("<span class='danger'>Unable to reset internal memory.</span>", 1)
|
||||
l_hacking = 0
|
||||
else
|
||||
l_hacking = 0
|
||||
return
|
||||
//At this point you have exhausted all the special things to do when locked
|
||||
// ... but it's still locked.
|
||||
return
|
||||
|
||||
return ..()
|
||||
|
||||
/obj/item/weapon/storage/secure/emag_act(user as mob, weapon as obj)
|
||||
if(!emagged)
|
||||
emagged = 1
|
||||
overlays += image('icons/obj/storage.dmi', icon_sparking)
|
||||
sleep(6)
|
||||
overlays = null
|
||||
overlays += image('icons/obj/storage.dmi', icon_locking)
|
||||
locked = 0
|
||||
if(istype(weapon, /obj/item/weapon/melee/energy/blade))
|
||||
var/datum/effect/system/spark_spread/spark_system = new /datum/effect/system/spark_spread()
|
||||
spark_system.set_up(5, 0, src.loc)
|
||||
spark_system.start()
|
||||
playsound(loc, 'sound/weapons/blade1.ogg', 50, 1)
|
||||
playsound(loc, "sparks", 50, 1)
|
||||
to_chat(user, "You slice through the lock on [src].")
|
||||
else
|
||||
to_chat(user, "You short out the lock on [src].")
|
||||
return
|
||||
|
||||
|
||||
/obj/item/weapon/storage/secure/MouseDrop(over_object, src_location, over_location)
|
||||
if(locked)
|
||||
add_fingerprint(usr)
|
||||
to_chat(usr, "<span class='warning'>It's locked!</span>")
|
||||
return 0
|
||||
..()
|
||||
|
||||
/obj/item/weapon/storage/secure/attack_self(mob/user as mob)
|
||||
user.set_machine(src)
|
||||
var/dat = text("<TT><B>[]</B><BR>\n\nLock Status: []", src, (locked ? "LOCKED" : "UNLOCKED"))
|
||||
var/message = "Code"
|
||||
if((l_set == 0) && (!emagged) && (!l_setshort))
|
||||
dat += text("<p>\n<b>5-DIGIT PASSCODE NOT SET.<br>ENTER NEW PASSCODE.</b>")
|
||||
if(emagged)
|
||||
dat += text("<p>\n<font color=red><b>LOCKING SYSTEM ERROR - 1701</b></font>")
|
||||
if(l_setshort)
|
||||
dat += text("<p>\n<font color=red><b>ALERT: MEMORY SYSTEM ERROR - 6040 201</b></font>")
|
||||
message = text("[]", code)
|
||||
if(!locked)
|
||||
message = "*****"
|
||||
dat += {"<HR>\n>[message]<BR>\n
|
||||
<A href='?src=[UID()];type=1'>1</A>-
|
||||
<A href='?src=[UID()];type=2'>2</A>-
|
||||
<A href='?src=[UID()];type=3'>3</A><BR>\n
|
||||
<A href='?src=[UID()];type=4'>4</A>-
|
||||
<A href='?src=[UID()];type=5'>5</A>-
|
||||
<A href='?src=[UID()];type=6'>6</A><BR>\n
|
||||
<A href='?src=[UID()];type=7'>7</A>-
|
||||
<A href='?src=[UID()];type=8'>8</A>-
|
||||
<A href='?src=[UID()];type=9'>9</A><BR>\n
|
||||
<A href='?src=[UID()];type=R'>R</A>-
|
||||
<A href='?src=[UID()];type=0'>0</A>-
|
||||
<A href='?src=[UID()];type=E'>E</A><BR>\n</TT>"}
|
||||
user << browse(dat, "window=caselock;size=300x280")
|
||||
|
||||
/obj/item/weapon/storage/secure/Topic(href, href_list)
|
||||
..()
|
||||
if(usr.incapacitated() || (get_dist(src, usr) > 1))
|
||||
return
|
||||
if(href_list["type"])
|
||||
if(href_list["type"] == "E")
|
||||
if((l_set == 0) && (length(code) == 5) && (!l_setshort) && (code != "ERROR"))
|
||||
l_code = code
|
||||
l_set = 1
|
||||
else if((code == l_code) && (emagged == 0) && (l_set == 1))
|
||||
locked = 0
|
||||
overlays = null
|
||||
overlays += image('icons/obj/storage.dmi', icon_opened)
|
||||
code = null
|
||||
else
|
||||
code = "ERROR"
|
||||
else
|
||||
if((href_list["type"] == "R") && (emagged == 0) && (!l_setshort))
|
||||
locked = 1
|
||||
overlays = null
|
||||
code = null
|
||||
close(usr)
|
||||
else
|
||||
code += text("[]", href_list["type"])
|
||||
if(length(code) > 5)
|
||||
code = "ERROR"
|
||||
add_fingerprint(usr)
|
||||
for(var/mob/M in viewers(1, loc))
|
||||
if((M.client && M.machine == src))
|
||||
attack_self(M)
|
||||
return
|
||||
return
|
||||
|
||||
/obj/item/weapon/storage/secure/can_be_inserted(obj/item/W as obj, stop_messages = 0)
|
||||
if(!locked)
|
||||
return ..()
|
||||
@@ -160,8 +161,10 @@
|
||||
return 0
|
||||
|
||||
/obj/item/weapon/storage/secure/hear_talk(mob/living/M as mob, msg)
|
||||
return
|
||||
|
||||
/obj/item/weapon/storage/secure/hear_message(mob/living/M as mob, msg)
|
||||
return
|
||||
|
||||
// -----------------------------
|
||||
// Secure Briefcase
|
||||
@@ -174,7 +177,7 @@
|
||||
item_state = "sec-case"
|
||||
flags = CONDUCT
|
||||
hitsound = "swing_hit"
|
||||
force = 8.0
|
||||
force = 8
|
||||
throw_speed = 2
|
||||
throw_range = 4
|
||||
w_class = 4
|
||||
@@ -182,36 +185,36 @@
|
||||
max_combined_w_class = 21
|
||||
attack_verb = list("bashed", "battered", "bludgeoned", "thrashed", "whacked")
|
||||
|
||||
New()
|
||||
..()
|
||||
new /obj/item/weapon/paper(src)
|
||||
new /obj/item/weapon/pen(src)
|
||||
/obj/item/weapon/storage/secure/briefcase/New()
|
||||
..()
|
||||
handle_item_insertion(new /obj/item/weapon/paper, 1)
|
||||
handle_item_insertion(new /obj/item/weapon/pen, 1)
|
||||
|
||||
attack_hand(mob/user as mob)
|
||||
if((src.loc == user) && (src.locked == 1))
|
||||
to_chat(usr, "\red [src] is locked and cannot be opened!")
|
||||
else if((src.loc == user) && (!src.locked))
|
||||
playsound(src.loc, "rustle", 50, 1, -5)
|
||||
if(user.s_active)
|
||||
user.s_active.close(user) //Close and re-open
|
||||
src.show_to(user)
|
||||
else
|
||||
..()
|
||||
for(var/mob/M in range(1))
|
||||
if(M.s_active == src)
|
||||
src.close(M)
|
||||
src.orient2hud(user)
|
||||
src.add_fingerprint(user)
|
||||
return
|
||||
/obj/item/weapon/storage/secure/briefcase/attack_hand(mob/user as mob)
|
||||
if((loc == user) && (locked == 1))
|
||||
to_chat(usr, "<span class='warning'>[src] is locked and cannot be opened!</span>")
|
||||
else if((loc == user) && !locked)
|
||||
playsound(loc, "rustle", 50, 1, -5)
|
||||
if(user.s_active)
|
||||
user.s_active.close(user) //Close and re-open
|
||||
show_to(user)
|
||||
else
|
||||
..()
|
||||
for(var/mob/M in range(1))
|
||||
if(M.s_active == src)
|
||||
close(M)
|
||||
orient2hud(user)
|
||||
add_fingerprint(user)
|
||||
return
|
||||
|
||||
//Syndie variant of Secure Briefcase. Contains space cash, slightly more robust.
|
||||
/obj/item/weapon/storage/secure/briefcase/syndie
|
||||
force = 15.0
|
||||
force = 15
|
||||
|
||||
/obj/item/weapon/storage/secure/briefcase/syndie/New()
|
||||
..()
|
||||
for(var/i = 0, i < storage_slots - 2, i++)
|
||||
new /obj/item/weapon/spacecash/c1000(src)
|
||||
return ..()
|
||||
handle_item_insertion(new /obj/item/weapon/spacecash/c1000, 1)
|
||||
|
||||
// -----------------------------
|
||||
// Secure Safe
|
||||
@@ -224,30 +227,17 @@
|
||||
icon_opened = "safe0"
|
||||
icon_locking = "safeb"
|
||||
icon_sparking = "safespark"
|
||||
force = 8.0
|
||||
force = 8
|
||||
w_class = 5
|
||||
max_w_class = 8
|
||||
anchored = 1.0
|
||||
anchored = 1
|
||||
density = 0
|
||||
cant_hold = list("/obj/item/weapon/storage/secure/briefcase")
|
||||
|
||||
New()
|
||||
..()
|
||||
new /obj/item/weapon/paper(src)
|
||||
new /obj/item/weapon/pen(src)
|
||||
|
||||
attack_hand(mob/user as mob)
|
||||
return attack_self(user)
|
||||
|
||||
// Clown planet WMD storage
|
||||
/obj/item/weapon/storage/secure/safe/clown
|
||||
name="WMD Storage"
|
||||
|
||||
/obj/item/weapon/storage/secure/safe/clown/New()
|
||||
for(var/i=0;i<10;i++)
|
||||
new /obj/item/weapon/reagent_containers/food/snacks/pie(src)
|
||||
|
||||
|
||||
/obj/item/weapon/storage/secure/safe/HoS/New()
|
||||
/obj/item/weapon/storage/secure/safe/New()
|
||||
..()
|
||||
//new /obj/item/weapon/storage/lockbox/clusterbang(src) This item is currently broken... and probably shouldnt exist to begin with (even though it's cool)
|
||||
handle_item_insertion(new /obj/item/weapon/paper, 1)
|
||||
handle_item_insertion(new /obj/item/weapon/pen, 1)
|
||||
|
||||
/obj/item/weapon/storage/secure/safe/attack_hand(mob/user as mob)
|
||||
return attack_self(user)
|
||||
|
||||
@@ -143,7 +143,7 @@
|
||||
air_contents.carbon_dioxide = (6*ONE_ATMOSPHERE)*volume/(R_IDEAL_GAS_EQUATION*T20C)
|
||||
|
||||
/obj/item/weapon/tank/jetpack/carbondioxide/examine(mob/user)
|
||||
if(!..(0))
|
||||
if(!..(user, 0))
|
||||
return
|
||||
|
||||
if(air_contents.carbon_dioxide < 10)
|
||||
|
||||
@@ -78,9 +78,13 @@
|
||||
|
||||
|
||||
/obj/item/weapon/tank/examine(mob/user)
|
||||
if(!..(user, 0))
|
||||
return
|
||||
|
||||
var/obj/icon = src
|
||||
if(istype(loc, /obj/item/assembly))
|
||||
icon = loc
|
||||
|
||||
if(!in_range(src, user))
|
||||
if(icon == src)
|
||||
to_chat(user, "<span class='notice'>It's \a [bicon(icon)][src]! If you want any more information you'll need to get closer.</span>")
|
||||
@@ -102,7 +106,7 @@
|
||||
else
|
||||
descriptive = "furiously hot"
|
||||
|
||||
to_chat(user, "\blue \The [bicon(icon)][src] feels [descriptive]")
|
||||
to_chat(user, "<span class='notice'>\The [bicon(icon)][src] feels [descriptive]</span>")
|
||||
|
||||
return
|
||||
|
||||
|
||||
@@ -47,7 +47,6 @@
|
||||
|
||||
New()
|
||||
..()
|
||||
new /obj/item/weapon/book/manual/faxes(src)
|
||||
new /obj/item/clothing/glasses/sunglasses(src)
|
||||
new /obj/item/clothing/head/hopcap(src)
|
||||
new /obj/item/weapon/cartridge/hop(src)
|
||||
@@ -103,7 +102,6 @@
|
||||
new /obj/item/weapon/storage/backpack/security(src)
|
||||
else
|
||||
new /obj/item/weapon/storage/backpack/satchel_sec(src)
|
||||
new /obj/item/weapon/book/manual/faxes(src)
|
||||
new /obj/item/weapon/cartridge/hos(src)
|
||||
new /obj/item/device/radio/headset/heads/hos/alt(src)
|
||||
new /obj/item/clothing/under/rank/head_of_security(src)
|
||||
|
||||
@@ -25,21 +25,12 @@
|
||||
for(var/i = 1, i <= amount, i++)
|
||||
new content_mob(loc)
|
||||
already_opened = 1
|
||||
..()
|
||||
. = ..()
|
||||
|
||||
/obj/structure/closet/critter/close()
|
||||
..()
|
||||
return 1
|
||||
|
||||
/obj/structure/closet/critter/attack_hand(mob/user as mob)
|
||||
src.add_fingerprint(user)
|
||||
|
||||
if(src.loc == user.loc)
|
||||
to_chat(user, "<span class='notice'>It won't budge!</span>")
|
||||
toggle()
|
||||
else
|
||||
toggle()
|
||||
|
||||
/obj/structure/closet/critter/corgi
|
||||
name = "corgi crate"
|
||||
content_mob = /mob/living/simple_animal/pet/corgi
|
||||
|
||||
@@ -18,20 +18,37 @@
|
||||
return
|
||||
switch(choice)
|
||||
if("Underwear")
|
||||
var/new_undies = input(user, "Select your underwear", "Changing") as null|anything in underwear_list
|
||||
if(new_undies)
|
||||
H.underwear = new_undies
|
||||
var/list/valid_underwear = list()
|
||||
for(var/underwear in underwear_list)
|
||||
var/datum/sprite_accessory/S = underwear_list[underwear]
|
||||
if(!(H.species.name in S.species_allowed))
|
||||
continue
|
||||
valid_underwear[underwear] = underwear_list[underwear]
|
||||
var/new_underwear = input(user, "Choose your underwear:", "Changing") as null|anything in valid_underwear
|
||||
if(new_underwear)
|
||||
H.underwear = new_underwear
|
||||
|
||||
if("Undershirt")
|
||||
var/new_undershirt = input(user, "Select your undershirt", "Changing") as null|anything in undershirt_list
|
||||
var/list/valid_undershirts = list()
|
||||
for(var/undershirt in undershirt_list)
|
||||
var/datum/sprite_accessory/S = undershirt_list[undershirt]
|
||||
if(!(H.species.name in S.species_allowed))
|
||||
continue
|
||||
valid_undershirts[undershirt] = undershirt_list[undershirt]
|
||||
var/new_undershirt = input(user, "Choose your undershirt:", "Changing") as null|anything in valid_undershirts
|
||||
if(new_undershirt)
|
||||
H.undershirt = new_undershirt
|
||||
|
||||
if("Socks")
|
||||
var/new_socks = input(user, "Select your socks", "Changing") as null|anything in socks_list
|
||||
var/list/valid_sockstyles = list()
|
||||
for(var/sockstyle in socks_list)
|
||||
var/datum/sprite_accessory/S = socks_list[sockstyle]
|
||||
if(!(H.species.name in S.species_allowed))
|
||||
continue
|
||||
valid_sockstyles[sockstyle] = socks_list[sockstyle]
|
||||
var/new_socks = input(user, "Choose your socks:", "Changing") as null|anything in valid_sockstyles
|
||||
if(new_socks)
|
||||
H.socks= new_socks
|
||||
|
||||
H.socks = new_socks
|
||||
|
||||
add_fingerprint(H)
|
||||
H.update_body()
|
||||
@@ -231,7 +231,6 @@
|
||||
icon_state= "cultgirder"
|
||||
anchored = 1
|
||||
density = 1
|
||||
layer = 2
|
||||
var/health = 250
|
||||
|
||||
/obj/structure/cultgirder/attackby(obj/item/W as obj, mob/user as mob, params)
|
||||
|
||||
@@ -8,9 +8,7 @@
|
||||
var/amount_per_transfer_from_this = 5 //shit I dunno, adding this so syringes stop runtime erroring. --NeoFite
|
||||
|
||||
/obj/structure/mopbucket/New()
|
||||
var/datum/reagents/R = new/datum/reagents(100)
|
||||
reagents = R
|
||||
R.my_atom = src
|
||||
create_reagents(100)
|
||||
janitorial_equipment += src
|
||||
|
||||
/obj/structure/mopbucket/full/New()
|
||||
|
||||
@@ -12,7 +12,7 @@
|
||||
|
||||
/obj/structure/morgue
|
||||
name = "morgue"
|
||||
desc = "Used to keep bodies in untill someone fetches them."
|
||||
desc = "Used to keep bodies in until someone fetches them."
|
||||
icon = 'icons/obj/stationobjs.dmi'
|
||||
icon_state = "morgue1"
|
||||
density = 1
|
||||
|
||||
@@ -420,8 +420,7 @@
|
||||
H.lip_style = null //Washes off lipstick
|
||||
H.lip_color = initial(H.lip_color)
|
||||
H.regenerate_icons()
|
||||
user.drowsyness -= rand(2,3) //Washing your face wakes you up if you're falling asleep
|
||||
user.drowsyness = Clamp(user.drowsyness, 0, INFINITY)
|
||||
user.AdjustDrowsy(-rand(2,3)) //Washing your face wakes you up if you're falling asleep
|
||||
else
|
||||
user.clean_blood()
|
||||
|
||||
@@ -459,4 +458,3 @@
|
||||
icon_state = "puddle-splash"
|
||||
..()
|
||||
icon_state = "puddle"
|
||||
|
||||
|
||||
Reference in New Issue
Block a user