diff --git a/html/changelog.html b/html/changelog.html
index 3c8fe3c5a6a..a8edd4ab26c 100644
--- a/html/changelog.html
+++ b/html/changelog.html
@@ -90,6 +90,17 @@ Stuff which is in development and not yet visible to players or just code relate
(ie. code improvements for expandability, etc.) should not be listed here. They
should be listed in the changelog upon commit tho. Thanks. -->
+
+
11 February 2012
+
Erro updated:
+
+ - You can now take individual crayons out of the crayon box the same way as from boxes
+ - Clicking a grille with a glass or reinforced glass pane in your hand will glaze the grille from the direction you're looking from (don't forget to fasten the window tho)
+ - When you click somewhere with the intent to interact, you will automaticaly face the item you're trying to interact with. This won't slow you down when running and firing guns behind you.
+
+
+
+
10 February 2012
- Quarxink updated:
@@ -105,7 +116,6 @@ should be listed in the changelog upon commit tho. Thanks. -->
- Engineering and security lockers now spawn with their respective backpacks in them so job-changers can look as they should. HoS locker now also contains an armored vest, for the convenience of the HoS who wants to play with one.
- Slightly changed the spawn order of items in the CE and HoS lockers to make starting up a hint less tedious.
- That changelog format in the past 2 updates is pretty and all, but it's too tedious to do by hand.
- - You will now face the direction of the item you're interacting with.