Merge pull request #8626 from Citinited/flagged-for-review

Flag tweaks
This commit is contained in:
Fox McCloud
2018-02-19 23:55:01 -05:00
committed by GitHub
2 changed files with 33 additions and 8 deletions
+33 -8
View File
@@ -1,4 +1,6 @@
/obj/item/flag
name = "flag"
desc = "It's a flag."
icon = 'icons/obj/flag.dmi'
icon_state = "ntflag"
lefthand_file = 'icons/mob/inhands/flags_lefthand.dmi'
@@ -6,13 +8,19 @@
w_class = WEIGHT_CLASS_BULKY
burntime = 20
burn_state = FLAMMABLE
var/rolled = FALSE
/obj/item/flag/attackby(obj/item/weapon/W, mob/user, params)
..()
if(is_hot(W) && burn_state != ON_FIRE)
user.visible_message("<span class='notice'>[user] lights the [name] with [W].</span>")
user.visible_message("<span class='notice'>[user] lights [src] with [W].</span>", "<span class='notice'>You light [src] with [W].</span>", "<span class='warning'>You hear a low whoosh.</span>")
fire_act()
/obj/item/flag/attack_self(mob/user)
rolled = !rolled
user.visible_message("<span class='notice'>[user] [rolled ? "rolls up" : "unfurls"] [src].</span>", "<span class='notice'>You [rolled ? "roll up" : "unfurl"] [src].</span>", "<span class='warning'>You hear fabric rustling.</span>")
update_icon()
/obj/item/flag/fire_act(global_overlay = FALSE)
..()
update_icon()
@@ -23,16 +31,24 @@
/obj/item/flag/update_icon()
overlays.Cut()
updateFlagIcon()
item_state = icon_state
if(rolled)
icon_state = "[icon_state]_rolled"
if(burn_state == ON_FIRE)
item_state = "[item_state]_fire"
if(burn_state == ON_FIRE && rolled)
overlays += image('icons/obj/flag.dmi', src , "fire_rolled")
else if(burn_state == ON_FIRE && !rolled)
overlays += image('icons/obj/flag.dmi', src , "fire")
item_state = "[icon_state]_fire"
else
item_state = initial(icon_state)
if(ismob(loc))
var/mob/M = loc
M.update_inv_r_hand()
M.update_inv_l_hand()
/obj/item/flag/proc/updateFlagIcon()
icon_state = initial(icon_state)
/obj/item/flag/nt
name = "Nanotrasen flag"
desc = "A flag proudly boasting the logo of NT."
@@ -187,11 +203,16 @@
desc = "A poor recreation of the official NT flag. It seems to shimmer a little."
icon_state = "ntflag"
origin_tech = "syndicate=4;magnets=4"
var/used = 0
var/updated_icon_state = null
var/used = FALSE
/obj/item/flag/chameleon/New()
updated_icon_state = icon_state
..()
/obj/item/flag/chameleon/attack_self(mob/user)
if(used)
return
return ..()
var/list/flag_types = typesof(/obj/item/flag) - list(src.type, /obj/item/flag)
var/list/flag = list()
@@ -208,12 +229,16 @@
var/obj/item/flag/chosen_flag = flag[input_flag]
if(chosen_flag)
if(chosen_flag && !used)
name = chosen_flag.name
icon_state = chosen_flag.icon_state
updated_icon_state = icon_state
desc = chosen_flag.desc
used = 1
used = TRUE
/obj/item/flag/chameleon/burn()
explosion(loc,1,2,4,4, flame_range = 4)
qdel(src)
/obj/item/flag/chameleon/updateFlagIcon()
icon_state = updated_icon_state