diff --git a/code/game/gamemodes/changeling/powers/mutations.dm b/code/game/gamemodes/changeling/powers/mutations.dm index f1a9e3d1a52..21bf8b6c129 100644 --- a/code/game/gamemodes/changeling/powers/mutations.dm +++ b/code/game/gamemodes/changeling/powers/mutations.dm @@ -109,7 +109,7 @@ name = "Arm Blade" desc = "We reform one of our arms into a deadly blade." helptext = "Cannot be used while in lesser form." - chemical_cost = 20 + chemical_cost = 25 dna_cost = 2 genetic_damage = 10 req_human = 1 @@ -294,7 +294,7 @@ name = "Chitinous Armor" desc = "We turn our skin into tough chitin to protect us from damage." helptext = "Upkeep of the armor requires a low expenditure of chemicals. The armor is strong against brute force, but does not provide much protection from lasers. Retreating the armor damages our genomes. Cannot be used in lesser form." - chemical_cost = 20 + chemical_cost = 25 dna_cost = 2 genetic_damage = 11 req_human = 1 @@ -313,7 +313,7 @@ flags = NODROP body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS slowdown = 2 - armor = list(melee = 65, bullet = 20, laser = 10, energy = 13, bomb = 0, bio = 0, rad = 0) + armor = list(melee = 65, bullet = 20, laser = 10, energy = 15, bomb = 0, bio = 0, rad = 0) flags_inv = HIDEJUMPSUIT cold_protection = 0 heat_protection = 0 @@ -331,7 +331,7 @@ desc = "A tough, hard covering of black chitin with transparent chitin in front." icon_state = "lingarmorhelmet" flags = HEADCOVERSEYES | BLOCKHAIR | NODROP - armor = list(melee = 70, bullet = 15, laser = 7,energy = 10, bomb = 5, bio = 2, rad = 0) + armor = list(melee = 65, bullet = 20, laser = 10,energy = 15, bomb = 0, bio = 0, rad = 0) flags_inv = HIDEEARS /obj/item/clothing/head/helmet/changeling/dropped() diff --git a/code/game/gamemodes/changeling/powers/shriek.dm b/code/game/gamemodes/changeling/powers/shriek.dm index cb9cc06c62b..745d84507d7 100644 --- a/code/game/gamemodes/changeling/powers/shriek.dm +++ b/code/game/gamemodes/changeling/powers/shriek.dm @@ -2,7 +2,7 @@ name = "Resonant Shriek" desc = "Our lungs and vocal chords shift, allowing us to briefly emit a noise that deafens and confuses the weak-minded." helptext = "Emits a high-frequency sound that confuses and deafens humans, blows out nearby lights and overloads cyborg sensors." - chemical_cost = 20 + chemical_cost = 30 dna_cost = 1 req_human = 1 @@ -32,7 +32,7 @@ /obj/effect/proc_holder/changeling/dissonant_shriek name = "Dissonant Shriek" desc = "We shift our vocal cords to release a high-frequency sound that overloads nearby electronics." - chemical_cost = 20 + chemical_cost = 30 dna_cost = 1 //A flashy ability, good for crowd control and sewing chaos. @@ -40,7 +40,7 @@ for(var/obj/machinery/light/L in range(5, usr)) L.on = 1 L.broken() - empulse(get_turf(user), 2, 5, 1) + empulse(get_turf(user), 2, 4, 1) return 1