From 2e1e0ee3ea3b184330fa7697f372c666597e0463 Mon Sep 17 00:00:00 2001 From: Spacemanspark Date: Tue, 10 Nov 2015 16:20:05 -0600 Subject: [PATCH] Use an istype statement rather than a new variable. --- code/game/objects/items/weapons/twohanded.dm | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/code/game/objects/items/weapons/twohanded.dm b/code/game/objects/items/weapons/twohanded.dm index 3beb535b70f..d4618ff1df6 100644 --- a/code/game/objects/items/weapons/twohanded.dm +++ b/code/game/objects/items/weapons/twohanded.dm @@ -357,7 +357,6 @@ sharp = 1 edge = 1 no_embed = 1 - var/isrealchainsaw = 1 /obj/item/weapon/twohanded/chainsaw/update_icon() if(wielded) @@ -374,7 +373,7 @@ if(!isliving(target)) return else - if(isrealchainsaw == 1) + if(!istype(src, /obj/item/weapon/twohanded/chainsaw/rubber)) target.Weaken(4) ..() return