mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-08-25 21:19:00 +01:00
fixes wiz boots, adds ancient vamp, archwiz, nt undercover ops
This commit is contained in:
@@ -259,6 +259,57 @@
|
||||
if(istype(I))
|
||||
apply_to_card(I, H, get_centcom_access("Nanotrasen Navy Representative"), "Nanotrasen Diplomat")
|
||||
|
||||
|
||||
/datum/outfit/admin/nt_undercover
|
||||
name = "NT Undercover Operative"
|
||||
// Disguised NT special forces, sent to quietly eliminate mutinous people in high positions (e.g: captain)
|
||||
|
||||
uniform = /obj/item/clothing/under/chameleon
|
||||
back = /obj/item/weapon/storage/backpack
|
||||
belt = /obj/item/weapon/storage/belt/utility/full/multitool
|
||||
gloves = /obj/item/clothing/gloves/combat
|
||||
shoes = /obj/item/clothing/shoes/syndigaloshes
|
||||
l_ear = /obj/item/device/radio/headset/heads/captain
|
||||
id = /obj/item/weapon/card/id/syndicate
|
||||
pda = /obj/item/device/pda
|
||||
backpack_contents = list(
|
||||
/obj/item/weapon/storage/box/engineer = 1,
|
||||
/obj/item/device/flashlight = 1,
|
||||
/obj/item/weapon/gun/projectile/automatic/proto = 1, // NT saber SMG
|
||||
/obj/item/weapon/suppressor = 1, // silencer for SMG
|
||||
/obj/item/ammo_box/magazine/smgm9mm = 3, // SMG ammo
|
||||
/obj/item/weapon/door_remote/omni = 1,
|
||||
/obj/item/weapon/implanter/mindshield = 1, // not implanted by default, as that would make them suspicious
|
||||
/obj/item/weapon/implanter/storage = 1 // do not auto-implant this, that causes a bug
|
||||
)
|
||||
implants = list(
|
||||
/obj/item/weapon/implant/dust
|
||||
)
|
||||
cybernetic_implants = list(
|
||||
/obj/item/organ/internal/cyberimp/eyes/hud/security,
|
||||
/obj/item/organ/internal/cyberimp/eyes/xray,
|
||||
/obj/item/organ/internal/cyberimp/brain/anti_drop,
|
||||
/obj/item/organ/internal/cyberimp/brain/anti_stun,
|
||||
/obj/item/organ/internal/cyberimp/chest/nutriment/plus
|
||||
)
|
||||
|
||||
/datum/outfit/admin/nt_undercover/post_equip(mob/living/carbon/human/H, visualsOnly = FALSE)
|
||||
. = ..()
|
||||
if(visualsOnly)
|
||||
return
|
||||
|
||||
var/obj/item/weapon/card/id/I = H.wear_id
|
||||
if(istype(I))
|
||||
apply_to_card(I, H, get_all_accesses(), "Civilian")
|
||||
I.icon_state = "deathsquad"
|
||||
|
||||
|
||||
var/obj/item/device/radio/R = H.l_ear
|
||||
if(istype(R))
|
||||
R.name = "radio headset"
|
||||
R.icon_state = "headset"
|
||||
|
||||
|
||||
/datum/outfit/admin/death_commando
|
||||
name = "NT Death Commando"
|
||||
|
||||
@@ -723,6 +774,7 @@
|
||||
name = "Wizard Hardsuit"
|
||||
suit = /obj/item/clothing/suit/space/hardsuit/wizard
|
||||
head = /obj/item/clothing/head/helmet/space/hardsuit/wizard
|
||||
shoes = /obj/item/clothing/shoes/magboots
|
||||
|
||||
/datum/outfit/admin/hardsuit/medical
|
||||
name = "Medical Hardsuit"
|
||||
@@ -938,7 +990,7 @@
|
||||
/obj/item/weapon/suppressor = 1,
|
||||
/obj/item/weapon/card/emag = 1,
|
||||
/obj/item/device/flashlight = 1,
|
||||
/obj/item/weapon/implanter/storage = 1 // do not auto-implant this, it causes a bug
|
||||
/obj/item/weapon/implanter/storage = 1 // do not auto-implant this, that causes a bug
|
||||
)
|
||||
implants = list(
|
||||
/obj/item/weapon/implant/dust
|
||||
@@ -993,6 +1045,46 @@
|
||||
if(istype(I))
|
||||
apply_to_card(I, H, get_all_accesses(), "Dark Lord", "syndie")
|
||||
|
||||
|
||||
/datum/outfit/admin/ancient_vampire
|
||||
name = "Ancient Vampire"
|
||||
// Vampire with tons of blood, and ability to convert others into vampires.
|
||||
|
||||
uniform = /obj/item/clothing/under/color/black
|
||||
suit = /obj/item/clothing/suit/hooded/chaplain_hoodie
|
||||
back = /obj/item/weapon/storage/backpack
|
||||
gloves = /obj/item/clothing/gloves/color/black
|
||||
shoes = /obj/item/clothing/shoes/black
|
||||
l_ear = /obj/item/device/radio/headset/syndicate
|
||||
id = /obj/item/weapon/card/id/syndicate
|
||||
backpack_contents = list(
|
||||
/obj/item/weapon/storage/box/survival = 1,
|
||||
/obj/item/device/flashlight = 1,
|
||||
)
|
||||
|
||||
/datum/outfit/admin/ancient_vampire/post_equip(mob/living/carbon/human/H, visualsOnly = FALSE)
|
||||
. = ..()
|
||||
if(visualsOnly)
|
||||
return
|
||||
|
||||
var/obj/item/clothing/suit/hooded/chaplain_hoodie/C = H.wear_suit
|
||||
if(istype(C))
|
||||
C.name = "ancient robes"
|
||||
C.hood.name = "ancient hood"
|
||||
|
||||
var/obj/item/weapon/card/id/I = H.wear_id
|
||||
if(istype(I))
|
||||
apply_to_card(I, H, get_all_accesses(), "Ancient", "syndie")
|
||||
|
||||
H.make_vampire()
|
||||
if(H.mind && H.mind.vampire)
|
||||
H.mind.vampire.bloodtotal = 2500
|
||||
H.mind.vampire.bloodusable = 2500
|
||||
H.mind.vampire.add_ability(/obj/effect/proc_holder/spell/vampire/targetted/sire)
|
||||
H.mind.vampire.check_vampire_upgrade()
|
||||
|
||||
|
||||
|
||||
/datum/outfit/admin/wizard
|
||||
uniform = /obj/item/clothing/under/color/lightpurple
|
||||
suit = /obj/item/clothing/suit/wizrobe
|
||||
@@ -1034,6 +1126,38 @@
|
||||
shoes = /obj/item/clothing/shoes/sandal/marisa
|
||||
head = /obj/item/clothing/head/wizard/marisa
|
||||
|
||||
/datum/outfit/admin/wizard/arch
|
||||
name = "Arch Wizard"
|
||||
|
||||
suit = /obj/item/clothing/suit/wizrobe/magusred
|
||||
head = /obj/item/clothing/head/wizard/magus
|
||||
belt = /obj/item/weapon/storage/belt/wands/full
|
||||
l_hand = null
|
||||
backpack_contents = list(
|
||||
/obj/item/weapon/storage/box/engineer = 1,
|
||||
/obj/item/clothing/suit/space/hardsuit/wizard = 1,
|
||||
/obj/item/clothing/head/helmet/space/hardsuit/wizard = 1,
|
||||
/obj/item/clothing/shoes/magboots = 1,
|
||||
/obj/item/weapon/kitchen/knife/ritual = 1,
|
||||
/obj/item/clothing/suit/wizrobe/red = 1,
|
||||
/obj/item/clothing/head/wizard/red = 1
|
||||
)
|
||||
|
||||
/datum/outfit/admin/wizard/arch/post_equip(mob/living/carbon/human/H, visualsOnly = FALSE)
|
||||
. = ..()
|
||||
if(visualsOnly)
|
||||
return
|
||||
//if(H.mind)
|
||||
// H.mind.make_wizard()
|
||||
var/obj/item/weapon/spellbook/B = H.r_hand
|
||||
if(istype(B))
|
||||
B.owner = H // force-bind it so it can never be stolen, no matter what.
|
||||
B.name = "Archwizard Spellbook"
|
||||
B.uses = 50
|
||||
var/obj/item/weapon/card/id/I = H.wear_id
|
||||
if(istype(I))
|
||||
apply_to_card(I, H, get_all_accesses(), "Arch Wizard")
|
||||
|
||||
|
||||
/datum/outfit/admin/dark_priest
|
||||
name = "Dark Priest"
|
||||
|
||||
Reference in New Issue
Block a user