diff --git a/code/game/machinery/constructable_frame.dm b/code/game/machinery/constructable_frame.dm index 59eba9bdb4b..4e908808c66 100644 --- a/code/game/machinery/constructable_frame.dm +++ b/code/game/machinery/constructable_frame.dm @@ -46,17 +46,6 @@ user << "\blue You add cables to the frame." state = 2 icon_state = "box_1" - if(istype(P, /obj/item/stack/sheet/glass)) - var/obj/item/stack/sheet/glass/G=P - if(G.amount<1) - user << "\red How...?" - return - G.use(1) - user << "\blue You add the glass to the frame." - playsound(get_turf(src), 'sound/items/Deconstruct.ogg', 50, 1) - new /obj/structure/displaycase_frame(src.loc) - del(src) - return else if(istype(P, /obj/item/weapon/wrench)) playsound(src.loc, 'sound/items/Ratchet.ogg', 75, 1) diff --git a/code/game/objects/structures/displaycase.dm b/code/game/objects/structures/displaycase.dm index b4d063ba82c..11712a7f4c2 100644 --- a/code/game/objects/structures/displaycase.dm +++ b/code/game/objects/structures/displaycase.dm @@ -1,57 +1,3 @@ -/obj/structure/displaycase_frame - name = "display case frame" - icon = 'icons/obj/stock_parts.dmi' - icon_state="box_glass" - var/obj/item/weapon/circuitboard/airlock/circuit=null - var/state=0 - -/obj/structure/displaycase_frame/attackby(obj/item/weapon/W as obj, mob/user as mob) - var/pstate=state - var/turf/T=get_turf(src) - switch(state) - if(0) - if(istype(W, /obj/item/weapon/circuitboard/airlock)) - user.drop_item() - circuit=W - circuit.loc=src - state++ - playsound(get_turf(src), 'sound/items/Screwdriver.ogg', 50, 1) - if(istype(W, /obj/item/weapon/crowbar)) - new /obj/machinery/constructable_frame(T) - new /obj/item/stack/sheet/glass(T) - del(src) - playsound(get_turf(src), 'sound/items/Crowbar.ogg', 50, 1) - return - - if(1) - if(isscrewdriver(W)) - var/obj/structure/displaycase/C=new(T) - if(circuit.one_access) - C.req_access = null - C.req_one_access = circuit.conf_access - else - C.req_access = circuit.conf_access - C.req_one_access = null - playsound(get_turf(src), 'sound/items/Screwdriver.ogg', 50, 1) - del(src) - return - if(istype(W, /obj/item/weapon/crowbar)) - circuit.loc=T - circuit=null - state-- - playsound(get_turf(src), 'sound/items/Crowbar.ogg', 50, 1) - if(pstate!=state) - pstate=state - update_icon() - -/obj/structure/displaycase_frame/update_icon() - switch(state) - if(1) - icon_state="box_glass_circuit" - else - icon_state="box_glass" - - /obj/structure/displaycase name = "Display Case" icon = 'icons/obj/stationobjs.dmi' @@ -67,8 +13,6 @@ var/ue=null var/icon/occupant_overlay=null - var/obj/item/weapon/circuitboard/airlock/circuit - /obj/structure/displaycase/captains_laser/New() occupant=new /obj/item/weapon/gun/energy/laser/captain(src) locked=1 @@ -84,9 +28,8 @@ usr << "Nothing." /obj/structure/displaycase/proc/dump() - if(occupant) - occupant.loc=get_turf(src) - occupant=null + occupant.loc=get_turf(src) + occupant=null occupant_overlay=null /obj/structure/displaycase/ex_act(severity) @@ -132,7 +75,7 @@ src.density = 0 src.destroyed = 1 new /obj/item/weapon/shard( src.loc ) - playsound(get_turf(src), "shatter", 70, 1) + playsound(src, "shatter", 70, 1) update_icon() else playsound(src.loc, 'sound/effects/Glasshit.ogg', 75, 1) @@ -167,33 +110,7 @@ user << "\icon[src] \blue You close \the [src] and swipe your card, locking it." update_icon() return - if(istype(W,/obj/item/weapon/crowbar) && (!locked || destroyed)) - user.visible_message("[user.name] pries \the [src] apart.", \ - "You pry \the [src] apart.", \ - "You hear something pop.") - var/turf/T=get_turf(src) - playsound(T, 'sound/items/Crowbar.ogg', 50, 1) - dump() - var/obj/item/weapon/circuitboard/airlock/C=circuit - if(!C) - C=new (src) - C.one_access=!(req_access && req_access.len>0) - if(!C.one_access) - C.conf_access=req_access - else - C.conf_access=req_one_access - if(!destroyed) - var/obj/structure/displaycase_frame/F=new(T) - F.state=1 - F.circuit=C - F.circuit.loc=F - F.update_icon() - else - C.loc=T - circuit=null - new /obj/machinery/constructable_frame(T) - del(src) - if(user.a_intent == "hurt") + if(user.a_intent == "harm") src.health -= W.force src.healthcheck() ..() @@ -222,7 +139,7 @@ src.add_fingerprint(user) update_icon() else - if(user.a_intent == "hurt") + if(user.a_intent == "harm") user.visible_message("\red [user.name] kicks \the [src]!", \ "\red You kick \the [src]!", \ "You hear glass crack.") diff --git a/icons/obj/stock_parts.dmi b/icons/obj/stock_parts.dmi index bf9c6363063..9e93128a698 100644 Binary files a/icons/obj/stock_parts.dmi and b/icons/obj/stock_parts.dmi differ