mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-08-21 19:17:50 +01:00
Adds Wheelchairs with basic driving functionality
Conflicts: baystation12.dme icons/obj/objects.dmi
This commit is contained in:
@@ -0,0 +1,107 @@
|
||||
/obj/structure/stool/bed/chair/wheelchair
|
||||
name = "wheelchair"
|
||||
desc = "You sit in this. Either by will or force."
|
||||
icon_state = "wheelchair"
|
||||
anchored = 0
|
||||
|
||||
var/driving = 0
|
||||
var/mob/living/pulling = null
|
||||
|
||||
|
||||
/obj/structure/stool/bed/chair/wheelchair/handle_rotation()
|
||||
overlays = null
|
||||
var/image/O = image(icon = 'icons/obj/objects.dmi', icon_state = "w_overlay", layer = FLY_LAYER, dir = src.dir)
|
||||
overlays += O
|
||||
if(buckled_mob)
|
||||
buckled_mob.dir = dir
|
||||
|
||||
/obj/structure/stool/bed/chair/wheelchair/relaymove(mob/user, direction)
|
||||
if(user.stat || user.stunned || user.weakened || user.paralysis || user.lying || user.restrained())
|
||||
if(user==pulling)
|
||||
pulling = null
|
||||
user.pulledby = null
|
||||
user << "\red You lost your grip!"
|
||||
else if(user.pulling)
|
||||
pulling = null
|
||||
user.pulledby = null
|
||||
else if(pulling && (get_dist(src, pulling) > 1))
|
||||
pulling = null
|
||||
user.pulledby = null
|
||||
else if(pulling && (get_dir(src.loc, pulling.loc) == direction))
|
||||
user << "\red You cannot go there."
|
||||
else if(pulling && buckled_mob && (buckled_mob == user))
|
||||
user << "\red You cannot drive while being pushed."
|
||||
else
|
||||
// Let's roll
|
||||
driving = 1
|
||||
var/turf/T = null
|
||||
//--1---Move occupant---1--//
|
||||
if(buckled_mob)
|
||||
buckled_mob.buckled = null
|
||||
step(buckled_mob, direction)
|
||||
buckled_mob.buckled = src
|
||||
//--2----Move driver----2--//
|
||||
if(pulling)
|
||||
T = pulling.loc
|
||||
if(get_dist(src, pulling) >= 1)
|
||||
step(pulling, get_dir(pulling.loc, src.loc))
|
||||
//--3--Move wheelchair--3--//
|
||||
step(src, direction)
|
||||
if(buckled_mob) // Make sure it stays beneath the occupant
|
||||
Move(buckled_mob.loc)
|
||||
dir = direction
|
||||
handle_rotation()
|
||||
if(pulling) // Driver
|
||||
if(pulling.loc == src.loc) // We moved onto the wheelchair? Revert!
|
||||
pulling.loc = T
|
||||
else
|
||||
spawn(0)
|
||||
pulling.dir = get_dir(pulling, src) // When everything is right, face the wheelchair
|
||||
driving = 0
|
||||
|
||||
/obj/structure/stool/bed/chair/wheelchair/Move()
|
||||
..()
|
||||
if(!driving && buckled_mob)
|
||||
buckled_mob.buckled = null
|
||||
buckled_mob.Move(src.loc)
|
||||
buckled_mob.buckled = src
|
||||
if (buckled_mob && (src.loc != buckled_mob.loc))
|
||||
unbuckle()
|
||||
handle_rotation()
|
||||
|
||||
/obj/structure/stool/bed/chair/wheelchair/attack_hand(mob/user as mob)
|
||||
if (pulling && (pulling == usr))
|
||||
MouseDrop(usr)
|
||||
else
|
||||
manual_unbuckle(user)
|
||||
return
|
||||
|
||||
/obj/structure/stool/bed/chair/wheelchair/MouseDrop(over_object, src_location, over_location)
|
||||
..()
|
||||
if(over_object == usr && in_range(src, usr))
|
||||
if(!ishuman(usr)) return
|
||||
if(usr == buckled_mob)
|
||||
usr << "\red You realize you are unable to push the wheelchair you sit in."
|
||||
return
|
||||
if(!pulling)
|
||||
pulling = usr
|
||||
usr.pulledby = src
|
||||
if(usr.pulling)
|
||||
usr.stop_pulling()
|
||||
usr.dir = get_dir(usr, src)
|
||||
usr << "You grip \the [name]'s handles."
|
||||
else
|
||||
if(usr != pulling)
|
||||
for(var/mob/O in viewers(pulling, null))
|
||||
O.show_message("\red [usr] breaks [pulling]'s grip on the wheelchair.", 1)
|
||||
else
|
||||
usr << "You let go of \the [name]'s handles."
|
||||
pulling.pulledby = null
|
||||
pulling = null
|
||||
return
|
||||
|
||||
/obj/structure/stool/bed/chair/wheelchair/buckle_mob(mob/M as mob, mob/user as mob)
|
||||
if(M == pulling)
|
||||
pulling = null
|
||||
usr.pulledby = null
|
||||
..()
|
||||
Reference in New Issue
Block a user