Add timeouts to several move_away calls (#29714)

* Timeouts are important.

* Update code/game/objects/items/weapons/grenades/clusterbuster.dm

Signed-off-by: Burzah <116982774+Burzah@users.noreply.github.com>

* Update code/game/objects/items/weapons/grenades/clusterbuster.dm

Signed-off-by: Burzah <116982774+Burzah@users.noreply.github.com>

* Update code/modules/surgery/organs/organ_internal.dm

Signed-off-by: Burzah <116982774+Burzah@users.noreply.github.com>

---------

Signed-off-by: Burzah <116982774+Burzah@users.noreply.github.com>
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
This commit is contained in:
Charlie Nolan
2025-07-05 05:46:10 +00:00
committed by GitHub
co-authored by Burzah
parent 6d42a247bf
commit 2e6b1fe6dc
3 changed files with 4 additions and 10 deletions
@@ -47,7 +47,7 @@
icon_state = "clusterbang_segment_active"
payload = payload_type
active = TRUE
GLOB.move_manager.move_away(src, loc, rand(1,4))
GLOB.move_manager.move_away(src, loc, rand(1, 4), timeout = 20)
spawn(rand(15,60))
prime()
@@ -69,7 +69,7 @@
var/obj/item/grenade/P = new type(loc)
if(istype(P, /obj/item/grenade))
P.active = TRUE
GLOB.move_manager.move_away(P,loc,rand(1,4))
GLOB.move_manager.move_away(P, loc, rand(1, 4), timeout = 20)
spawn(rand(15,60))
if(!QDELETED(P))