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Add timeouts to several move_away calls (#29714)
* Timeouts are important. * Update code/game/objects/items/weapons/grenades/clusterbuster.dm Signed-off-by: Burzah <116982774+Burzah@users.noreply.github.com> * Update code/game/objects/items/weapons/grenades/clusterbuster.dm Signed-off-by: Burzah <116982774+Burzah@users.noreply.github.com> * Update code/modules/surgery/organs/organ_internal.dm Signed-off-by: Burzah <116982774+Burzah@users.noreply.github.com> --------- Signed-off-by: Burzah <116982774+Burzah@users.noreply.github.com> Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
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@@ -340,10 +340,7 @@
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if(isobj(H.shoes))
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var/thingy = H.shoes
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if(H.drop_item_to_ground(H.shoes))
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GLOB.move_manager.move_away(thingy, H, 15, 2)
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spawn(20)
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if(thingy)
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GLOB.move_manager.stop_looping(thingy)
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GLOB.move_manager.move_away(thingy, H, 15, 2, timeout = 20)
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/obj/item/organ/internal/honktumor/cursed
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unremovable = TRUE
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