Add timeouts to several move_away calls (#29714)

* Timeouts are important.

* Update code/game/objects/items/weapons/grenades/clusterbuster.dm

Signed-off-by: Burzah <116982774+Burzah@users.noreply.github.com>

* Update code/game/objects/items/weapons/grenades/clusterbuster.dm

Signed-off-by: Burzah <116982774+Burzah@users.noreply.github.com>

* Update code/modules/surgery/organs/organ_internal.dm

Signed-off-by: Burzah <116982774+Burzah@users.noreply.github.com>

---------

Signed-off-by: Burzah <116982774+Burzah@users.noreply.github.com>
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
This commit is contained in:
Charlie Nolan
2025-07-04 22:46:10 -07:00
committed by GitHub
parent 6d42a247bf
commit 2e6b1fe6dc
3 changed files with 4 additions and 10 deletions
@@ -340,10 +340,7 @@
if(isobj(H.shoes))
var/thingy = H.shoes
if(H.drop_item_to_ground(H.shoes))
GLOB.move_manager.move_away(thingy, H, 15, 2)
spawn(20)
if(thingy)
GLOB.move_manager.stop_looping(thingy)
GLOB.move_manager.move_away(thingy, H, 15, 2, timeout = 20)
/obj/item/organ/internal/honktumor/cursed
unremovable = TRUE