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Lay groundwork for megafauna, and add Ashdragon.
Includes a refactor for gun turrets (merged into portable turrets), hostile simple_animal behaviour, spells (sounds have been added) and poi_list items.
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@@ -102,19 +102,41 @@ var/global/list/datum/stack_recipe/human_recipes = list( \
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icon_state = "sheet-leather"
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origin_tech = "materials=2"
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/obj/item/stack/sheet/sinew
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name = "watcher sinew"
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icon = 'icons/obj/mining.dmi'
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desc = "Long stringy filaments which presumably came from a watcher's wings."
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singular_name = "watcher sinew"
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icon_state = "sinew"
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origin_tech = "biotech=4"
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/obj/item/stack/sheet/animalhide/goliath_hide
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name = "goliath hide plates"
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desc = "Pieces of a goliath's rocky hide, these might be able to make your suit a bit more durable to attack from the local fauna."
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icon = 'icons/obj/mining.dmi'
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icon_state = "goliath_hide"
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singular_name = "hide plate"
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flags = NOBLUDGEON
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w_class = 3
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layer = MOB_LAYER
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/obj/item/stack/sheet/animalhide/ashdrake
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name = "ash drake hide"
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desc = "The strong, scaled hide of an ash drake."
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icon = 'icons/obj/mining.dmi'
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icon_state = "dragon_hide"
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singular_name = "drake plate"
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flags = NOBLUDGEON
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w_class = 3
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layer = MOB_LAYER
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//Step one - dehairing.
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/obj/item/stack/sheet/animalhide/attackby(obj/item/weapon/W as obj, mob/user as mob, params)
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if( istype(W, /obj/item/weapon/kitchen/knife) || \
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istype(W, /obj/item/weapon/twohanded/fireaxe) || \
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istype(W, /obj/item/weapon/hatchet) )
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//visible message on mobs is defined as visible_message(var/message, var/self_message, var/blind_message)
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usr.visible_message("\blue \the [usr] starts cutting hair off \the [src]", "\blue You start cutting the hair off \the [src]", "You hear the sound of a knife rubbing against flesh")
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if(W.sharp)
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user.visible_message("[user] starts cutting hair off \the [src].", "<span class='notice'>You start cutting the hair off \the [src]...</span>", "<span class='italics'>You hear the sound of a knife rubbing against flesh.</span>")
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if(do_after(user,50, target = src))
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to_chat(usr, "\blue You cut the hair from this [src.singular_name]")
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user << "<span class='notice'>You cut the hair from this [src.singular_name].</span>"
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//Try locating an exisitng stack on the tile and add to there if possible
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for(var/obj/item/stack/sheet/hairlesshide/HS in usr.loc)
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if(HS.amount < 50)
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@@ -128,7 +150,6 @@ var/global/list/datum/stack_recipe/human_recipes = list( \
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else
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..()
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//Step two - washing..... it's actually in washing machine code.
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//Step three - drying
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@@ -201,3 +201,19 @@ var/global/list/datum/stack_recipe/cardboard_recipes = list (
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/obj/item/stack/sheet/cardboard/New(var/loc, var/amt = null)
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recipes = cardboard_recipes
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return ..()
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/*
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* Bones
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*/
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/obj/item/stack/sheet/bone
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name = "bones"
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icon = 'icons/obj/mining.dmi'
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icon_state = "bone"
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singular_name = "bone"
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desc = "Someone's been drinking their milk."
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force = 7
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throwforce = 5
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w_class = 3
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throw_speed = 1
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throw_range = 3
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origin_tech = "materials=2;biotech=2"
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