mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-08-27 22:17:32 +01:00
Lay groundwork for megafauna, and add Ashdragon.
Includes a refactor for gun turrets (merged into portable turrets), hostile simple_animal behaviour, spells (sounds have been added) and poi_list items.
This commit is contained in:
@@ -34,8 +34,13 @@ In my current plan for it, 'solid' will be defined as anything with density == 1
|
||||
loc = start
|
||||
z_original = z
|
||||
destination = end
|
||||
poi_list |= src
|
||||
if(end && end.z==z_original)
|
||||
walk_towards(src, destination, 1)
|
||||
|
||||
/obj/effect/immovablerod/Destroy()
|
||||
poi_list.Remove(src)
|
||||
return ..()
|
||||
|
||||
/obj/effect/immovablerod/Move()
|
||||
if(z != z_original || loc == destination)
|
||||
|
||||
Reference in New Issue
Block a user