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https://github.com/ParadiseSS13/Paradise.git
synced 2026-08-22 11:37:40 +01:00
Lay groundwork for megafauna, and add Ashdragon.
Includes a refactor for gun turrets (merged into portable turrets), hostile simple_animal behaviour, spells (sounds have been added) and poi_list items.
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@@ -30,7 +30,7 @@
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var/area/A = get_area(src)
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if(A)
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var/image/alert_overlay = image('icons/effects/effects.dmi', "ghostalertsie")
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notify_ghosts("Nar-Sie has risen in \the [A.name]. Reach out to the Geometer to be given a new shell for your soul.", source = src, alert_overlay = alert_overlay, attack_not_jump = 1)
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notify_ghosts("Nar-Sie has risen in \the [A.name]. Reach out to the Geometer to be given a new shell for your soul.", source = src, alert_overlay = alert_overlay, action=NOTIFY_ATTACK)
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narsie_spawn_animation()
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@@ -37,6 +37,7 @@
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src.energy = starting_energy
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..()
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processing_objects.Add(src)
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poi_list |= src
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for(var/obj/machinery/power/singularity_beacon/singubeacon in world)
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if(singubeacon.active)
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target = singubeacon
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@@ -45,6 +46,7 @@
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/obj/singularity/Destroy()
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processing_objects.Remove(src)
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poi_list.Remove(src)
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singularities -= src
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target = null
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return ..()
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