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Lay groundwork for megafauna, and add Ashdragon.
Includes a refactor for gun turrets (merged into portable turrets), hostile simple_animal behaviour, spells (sounds have been added) and poi_list items.
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@@ -8,6 +8,7 @@
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ammo_type = /obj/item/ammo_casing/magic/change
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icon_state = "staffofchange"
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item_state = "staffofchange"
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fire_sound = "sound/magic/Staff_Change.ogg"
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/obj/item/weapon/gun/magic/staff/animate
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name = "staff of animation"
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@@ -15,6 +16,7 @@
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ammo_type = /obj/item/ammo_casing/magic/animate
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icon_state = "staffofanimation"
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item_state = "staffofanimation"
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fire_sound = "sound/magic/Staff_animation.ogg"
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/obj/item/weapon/gun/magic/staff/healing
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name = "staff of healing"
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@@ -22,6 +24,7 @@
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ammo_type = /obj/item/ammo_casing/magic/heal
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icon_state = "staffofhealing"
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item_state = "staffofhealing"
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fire_sound = "sound/magic/Staff_Healing.ogg"
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/obj/item/weapon/gun/magic/staff/healing/handle_suicide() //Stops people trying to commit suicide to heal themselves
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return
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@@ -35,6 +38,7 @@
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max_charges = 10
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recharge_rate = 2
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no_den_usage = 1
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fire_sound = "sound/magic/Staff_Chaos.ogg"
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/obj/item/weapon/gun/magic/staff/door
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name = "staff of door creation"
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@@ -45,16 +49,17 @@
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max_charges = 10
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recharge_rate = 2
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no_den_usage = 1
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fire_sound = "sound/magic/Staff_Door.ogg"
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/obj/item/weapon/gun/magic/staff/honk
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name = "staff of the honkmother"
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desc = "Honk"
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fire_sound = "sound/items/airhorn.ogg"
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ammo_type = /obj/item/ammo_casing/magic/honk
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icon_state = "honker"
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item_state = "honker"
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max_charges = 4
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recharge_rate = 8
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fire_sound = "sound/items/airhorn.ogg"
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/obj/item/weapon/gun/magic/staff/focus
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name = "mental focus"
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@@ -59,6 +59,7 @@
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/obj/item/weapon/gun/magic/wand/death
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name = "wand of death"
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desc = "This deadly wand overwhelms the victim's body with pure energy, slaying them without fail."
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fire_sound = "sound/magic/WandoDeath.ogg"
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ammo_type = /obj/item/ammo_casing/magic/death
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icon_state = "deathwand"
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max_charges = 3 //3, 2, 2, 1
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@@ -79,6 +80,7 @@
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name = "wand of resurrection"
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desc = "This wand uses healing magics to heal and revive. They are rarely utilized within the Wizard Federation for some reason."
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ammo_type = /obj/item/ammo_casing/magic/heal
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fire_sound = "sound/magic/Staff_Healing.ogg"
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icon_state = "revivewand"
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max_charges = 3 //3, 2, 2, 1
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@@ -96,6 +98,7 @@
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name = "wand of polymorph"
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desc = "This wand is attuned to chaos and will radically alter the victim's form."
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ammo_type = /obj/item/ammo_casing/magic/change
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fire_sound = "sound/magic/Staff_Change.ogg"
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icon_state = "polywand"
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max_charges = 10 //10, 5, 5, 4
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@@ -115,6 +118,7 @@
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icon_state = "telewand"
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max_charges = 10 //10, 5, 5, 4
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no_den_usage = 1
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fire_sound = "sound/magic/Wand_Teleport.ogg"
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/obj/item/weapon/gun/magic/wand/teleport/zap_self(mob/living/user)
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do_teleport(user, user, 10)
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@@ -132,6 +136,7 @@
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name = "wand of door creation"
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desc = "This particular wand can create doors in any wall for the unscrupulous wizard who shuns teleportation magics."
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ammo_type = /obj/item/ammo_casing/magic/door
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fire_sound = "sound/magic/Staff_Door.ogg"
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icon_state = "doorwand"
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max_charges = 20 //20, 10, 10, 7
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@@ -147,6 +152,7 @@
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/obj/item/weapon/gun/magic/wand/fireball
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name = "wand of fireball"
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desc = "This wand shoots scorching balls of fire that explode into destructive flames."
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fire_sound = "sound/magic/Fireball.ogg"
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ammo_type = /obj/item/ammo_casing/magic/fireball
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icon_state = "firewand"
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max_charges = 8 //8, 4, 4, 3
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