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File structure again.
This cleans up all of the files in code/game/objects/items/weapons. Meaning that the re-organizing part of this endeavour is complete. All that is left is to start dragging down all of the object definitions from code/defines/ into their proper places. While I'm certain this is all good, I'll apologize now if files or paths end up broken. Again: Make sure your .dme is up to date! Delete it if necessary to SVN Upload it to the current revision. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4550 316c924e-a436-60f5-8080-3fe189b3f50e
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@@ -0,0 +1,57 @@
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/obj/item/stack/medical/attack(mob/living/carbon/M as mob, mob/user as mob)
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if (M.stat == 2)
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var/t_him = "it"
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if (M.gender == MALE)
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t_him = "him"
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else if (M.gender == FEMALE)
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t_him = "her"
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user << "\red \The [M] is dead, you cannot help [t_him]!"
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return
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if (!istype(M))
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user << "\red \The [src] cannot be applied to [M]!"
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return 1
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if ( ! (istype(user, /mob/living/carbon/human) || \
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istype(user, /mob/living/silicon) || \
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istype(user, /mob/living/carbon/monkey) && ticker && ticker.mode.name == "monkey") )
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user << "\red You don't have the dexterity to do this!"
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return 1
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if (user)
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if (M != user)
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user.visible_message( \
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"\blue [M] has been applied with [src] by [user].", \
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"\blue You apply \the [src] to [M]." \
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)
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else
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var/t_himself = "itself"
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if (user.gender == MALE)
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t_himself = "himself"
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else if (user.gender == FEMALE)
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t_himself = "herself"
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user.visible_message( \
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"\blue [M] applied [src] on [t_himself].", \
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"\blue You apply \the [src] on yourself." \
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)
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if (istype(M, /mob/living/carbon/human))
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var/mob/living/carbon/human/H = M
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var/datum/organ/external/affecting = H.get_organ("chest")
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if(istype(user, /mob/living/carbon/human))
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var/mob/living/carbon/human/user2 = user
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affecting = H.get_organ(check_zone(user2.zone_sel.selecting))
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else
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if(!istype(affecting, /datum/organ/external) || affecting:burn_dam <= 0)
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affecting = H.get_organ("head")
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if (affecting.heal_damage(src.heal_brute, src.heal_burn))
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H.UpdateDamageIcon()
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M.updatehealth()
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else
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M.heal_organ_damage((src.heal_brute/2), (src.heal_burn/2))
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use(1)
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