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Fixes catwalk deconstruction and a runtime
Crowbaring them would runtime because they lack a floor tile type
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@@ -465,7 +465,7 @@ var/list/wood_icons = list("wood","wood-broken")
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else
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user << "\blue The lightbulb seems fine, no need to replace it."
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if(istype(C, /obj/item/weapon/crowbar) && (!(is_plating())))
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if(istype(C, /obj/item/weapon/crowbar) && (!(is_plating())) && (!is_catwalk()))
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if(broken || burnt)
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user << "\red You remove the broken plating."
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else
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@@ -482,18 +482,26 @@ var/list/wood_icons = list("wood","wood-broken")
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return
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if(istype(C, /obj/item/weapon/screwdriver) && is_wood_floor())
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if(broken || burnt)
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return
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else
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if(is_wood_floor())
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user << "\red You unscrew the planks."
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new floor_tile.type(src)
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make_plating()
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playsound(src, 'sound/items/Screwdriver.ogg', 80, 1)
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if(is_catwalk())
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if(istype(C, /obj/item/weapon/screwdriver))
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if(is_wood_floor())
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if(broken || burnt)
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return
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else
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if(is_wood_floor())
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user << "\red You unscrew the planks."
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new floor_tile.type(src)
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make_plating()
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playsound(src, 'sound/items/Screwdriver.ogg', 80, 1)
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else if(is_catwalk())
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if(broken) return
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user << "\red You unscrew the catwalk's rods."
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new /obj/item/stack/rods(src, 2)
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ReplaceWithLattice()
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for(var/direction in cardinal)
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var/turf/T = get_step(src,direction)
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if(T.is_catwalk())
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var/turf/simulated/floor/plating/airless/catwalk/CW=T
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CW.update_icon(0)
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playsound(src, 'sound/items/Screwdriver.ogg', 80, 1)
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return
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