Renamed the prisoner computer's file to prisoner and added a sanity check.

The singularity is now able to eat things like signs and chameleon projectors' projections.
A few other misc runtime fixes.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2916 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
mport2004@gmail.com
2012-01-05 05:26:13 +00:00
parent 4d1d38d5f3
commit 2ea375091e
9 changed files with 153 additions and 196 deletions
+24 -34
View File
@@ -6,79 +6,69 @@ SHARDS
*/
/proc/construct_window(mob/usr as mob, obj/item/stack/sheet/src as obj)
if (!( istype(usr.loc, /turf/simulated) ))
return
if ( ! (istype(usr, /mob/living/carbon/human) || \
istype(usr, /mob/living/silicon) || \
istype(usr, /mob/living/carbon/monkey) && ticker && ticker.mode.name == "monkey") )
usr << "\red You don't have the dexterity to do this!"
return 1
/proc/construct_window(mob/user as mob, obj/item/stack/sheet/src as obj)//Why is this a general proc and not on the glass sheet?
if(!user || !src) return 0
if(!user.IsAdvancedToolUser())
user << "\red You don't have the dexterity to do this!"
return 0
var/reinf = istype(src, /obj/item/stack/sheet/rglass)
var/title = reinf?"Sheet Reinf. Glass":"Sheet-Glass"
title += " ([src.amount] sheet\s left)"
switch(alert(title, "Would you like full tile glass or one direction?", "one direct", "full (2 sheets)", "cancel", null))
if("one direct")
if (src.loc != usr)
return 1
if (src.amount < 1)
return 1
if(!src) return 1
if(src.loc != user || !src.use(1)) return 1
var/list/directions = new/list(cardinal)
for (var/obj/structure/window/win in usr.loc)
for (var/obj/structure/window/win in user.loc)
directions-=win.dir
if(!(win.ini_dir in cardinal))
usr << "\red Can't let you do that."
user << "\red Can't let you do that."
return 1
var/dir_to_set = 2
//yes, this could probably be done better but hey... it works...
for(var/obj/structure/window/WT in usr.loc)
for(var/obj/structure/window/WT in user.loc)
if (WT.dir == dir_to_set)
dir_to_set = 4
for(var/obj/structure/window/WT in usr.loc)
for(var/obj/structure/window/WT in user.loc)
if (WT.dir == dir_to_set)
dir_to_set = 1
for(var/obj/structure/window/WT in usr.loc)
for(var/obj/structure/window/WT in user.loc)
if (WT.dir == dir_to_set)
dir_to_set = 8
for(var/obj/structure/window/WT in usr.loc)
for(var/obj/structure/window/WT in user.loc)
if (WT.dir == dir_to_set)
dir_to_set = 2
var/obj/structure/window/W
if(reinf)
W = new /obj/structure/window/reinforced( usr.loc, reinf )
W = new /obj/structure/window/reinforced( user.loc, reinf )
W.state = 0
else
W = new /obj/structure/window/basic( usr.loc, reinf )
W = new /obj/structure/window/basic( user.loc, reinf )
W.dir = dir_to_set
W.ini_dir = W.dir
W.anchored = 0
src.use(1)
if("full (2 sheets)")
if (src.loc != usr)
return 1
if (src.amount < 2)
return 1
if (locate(/obj/structure/window) in usr.loc)
usr << "\red Can't let you do that."
if(!src) return 1
if(src.loc != user || !src.use(2)) return 1
if(locate(/obj/structure/window) in user.loc)
user << "\red There is a window in the way."
return 1
var/obj/structure/window/W
if(reinf)
W = new /obj/structure/window/reinforced( usr.loc, reinf )
W = new /obj/structure/window/reinforced( user.loc, reinf )
W.state = 0
else
W = new /obj/structure/window/basic( usr.loc, reinf )
W = new /obj/structure/window/basic( user.loc, reinf )
W.dir = SOUTHWEST
W.ini_dir = SOUTHWEST
W.anchored = 0
src.use(2)
else
//do nothing
return
return 0
// GLASS
/obj/item/stack/sheet/glass/attack_self(mob/user as mob)
construct_window(usr, src)
construct_window(user, src)
/obj/item/stack/sheet/glass/attackby(obj/item/W, mob/user)
..()
@@ -115,7 +105,7 @@ SHARDS
// REINFORCED GLASS
/obj/item/stack/sheet/rglass/attack_self(mob/user as mob)
construct_window(usr, src)
construct_window(user, src)